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  1. #1
    Considering that even if you do nothing but host 3 Rags/day, you can still get a MLB soul weapon in 29 days, so if it takes you 3-6 months, highly doubt it gonna do anything for you or whether you should care about it at all.

  2. #2

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    Quote Originally Posted by Mirage View Post
    Considering that even if you do nothing but host 3 Rags/day, you can still get a MLB soul weapon in 29 days, so if it takes you 3-6 months, highly doubt it gonna do anything for you or whether you should care about it at all.
    Even less given the you get between 2 and 5 Regalia shards.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

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  3. #3
    Quote Originally Posted by Laventale View Post
    Even less given the you get between 2 and 5 Regalia shards.
    I was about say the same thing. I've only been playing since mid/late May and obviously it took a while from then even to get to a strong enough level to farm Rag. I'm like 2/3 days away from maxing one and have 2 stars on another. If you REALLY want one, and I've missed hosting all 3 or run out of cores quite often, it's easy to get.

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  4. #4
    Unregistered Guest
    For discussion's sake I copied over the buffs of each relic weapon from the discord. I've been thinking of getting either Andromeda or Hercules' attack one.

    Arthur (burst->35% atk up to self 3t)
    Atk(sword): nuke CD 6->5t
    HP(axe): 20->2x20% atk buff

    Joan (burst->40% dmg cut to self 1t)
    Atk(sword): DA/regen buff CD 8->6t
    HP(lance): 40->40+20% dmg cut

    Andromeda (burst->50% heal limit break to self 3t)
    Atk(staff): 20->2x20% def buff
    HP(lance): heal->heal+regen(2x350)

    Solomon (burst->50% ability dmg buff to party 6t)
    Atk(glaive): single target->AoE 4.5-5x nuke
    HP(staff): stackable ability buff CD 3->2t

    Siegfried (burst->additional hit after burst)
    Atk(glavie): rage nuke dmg up (no data)
    HP(hammer): mode gauge deplete rate->additional atk buff (no data)

    Mordred (burst->combo atk down)
    Atk(sword): mode gauge decrease effect to outrage
    HP(glaive): removes a buff with outrage

    d'Artagnan (burst->combo atk buff to self 3? t)
    Atk(gun1): increases snatch 3rd success rate
    HP(gun2): Sniper Shot gets additional 10% atk/def debuff (D Frame)

    Hercules (burst->25% eido/wep frame def debuff)
    Atk(axe): 3rd ability gets additional 30BG up
    HP(bow): nuke cap 700k->1m, 50->75% bonus from each buff

    Morgan (burst->applies dizzy)
    Atk(staff): turns rampage buff into party-wide 2x multiplier
    HP(arcane): target->target+self guaranteed TA

    Shingen (burst->30BG up)
    Atk(lance): 20->35 BG from first ability
    HP(bow): 200->500% burst buff (translates to 40->100% bonus dmg to burst)

  5. #5
    Quote Originally Posted by Unregistered View Post
    For discussion's sake I copied over the buffs of each relic weapon from the discord. I've been thinking of getting either Andromeda or Hercules' attack one.

    Arthur (burst->35% atk up to self 3t)
    Atk(sword): nuke CD 6->5t
    HP(axe): 20->2x20% atk buff

    Joan (burst->40% dmg cut to self 1t)
    Atk(sword): DA/regen buff CD 8->6t
    HP(lance): 40->40+20% dmg cut

    Andromeda (burst->50% heal limit break to self 3t)
    Atk(staff): 20->2x20% def buff
    HP(lance): heal->heal+regen(2x350)

    Solomon (burst->50% ability dmg buff to party 6t)
    Atk(glaive): single target->AoE 4.5-5x nuke
    HP(staff): stackable ability buff CD 3->2t

    Siegfried (burst->additional hit after burst)
    Atk(glavie): rage nuke dmg up (no data)
    HP(hammer): mode gauge deplete rate->additional atk buff (no data)

    Mordred (burst->combo atk down)
    Atk(sword): mode gauge decrease effect to outrage
    HP(glaive): removes a buff with outrage

    d'Artagnan (burst->combo atk buff to self 3t)
    Atk(gun1): Snatch 3rd's snatch attempts 3->4
    HP(gun2): Sniper Shot gets additional 10% atk/def debuff (D Frame)

    Hercules (burst->25% eido/wep frame def debuff)
    Atk(axe): 3rd ability gets additional 30BG up
    HP(bow): nuke cap 700k->1m, 50->75% bonus from each buff

    Morgan (burst->applies dizzy)
    Atk(staff): turns rampage buff into party-wide 2x multiplier
    HP(arcane): target->target+self guaranteed TA

    Shingen (burst->30BG up)
    Atk(lance): 20->35 BG from first ability
    HP(bow): 200->500% burst buff (translates to 40->100% bonus dmg to burst for SSR himes)
    Was lazy to read the whole thread (just stumbled upon it), but that's my hero weapon summary in which I made a few corrections meanwhile (corrected it in the quoting).
    As an explanation to Shingen burst buff note, as you may know, each rarity has its own burst multiplier & burst buff is additional with that. So while the damage gain in number stays the same, the relative gain (expressed in %) varies depending on the already existing multiplier.

    There's also an introduction part which is probably useful for those new to hero weapon stuff or for people with lacking knowledge on hero weapons. Gonna add it here:

    Each hero has 2 types of weapon: atk & hp. Atk will give you 30% elemental atk bonus of the corresponding element at SL20 and hp gives 30% hp.
    Every hero weapon has a 2nd, hero specific effect that will boost one of their abilities.
    Note that these effects only work with the corresponding hero and only if equipped as main weapon.
    Atk & hp weapons for the same hero share the same burst effect.
    Note that the burst effects described below are only for MLB weapons: at 0* they won't have any kind of burst effect, then the effect will increase as you proceed with LB.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  6. #6
    While we are at that just now, here a correction on Sieg's Relic - Assault

    Edit: Oh, one thing I forgot (which isnt so important, but can be). Inbetween the 2 activation a change of the Mode is possible. Meaning: When used right before entering Rage, the first activation would bring it into Rage and then the second activation would happen (this also goes from Rage > Stun). I had unfortunate happenings on Envy throwing her from Rage back into Normal on Experts.

    Edit2: See below, gets a adjustment in the future.
    Last edited by Itoshira; 08-22-2018 at 04:47 PM.

  7. #7
    Quote Originally Posted by Itoshira View Post
    While we are at that just now, here a correction on Sieg's Relic - Assault

    Sadly, for us this one is bugged and not working as intented, but on DMM I took the time and farmed the weapon to see the effect since the JP noted a double activation - which is indeed the case.

    I cruised the wiki and couldnt find on Sieg neither the weapon a notion about a adjustment about the skill. Our current Relic still does one activation (hence why I count this a bugged - a ticket has already been send in, dunno when they gonna fix it).
    :face_palm:

    just fyi Sieg's weapons went through a rebalance patch during March 2018.





    Sieg HP Hammer
    Old effect,
    Ab 2 - Additional effect: Party Atk up
    New effect,
    Ab 2 - Additonal effect: Party Rage Punisher Buff

    Sieg Atk Sword
    Old effect,
    Ab 3 - Increased Dmg multiplier
    New effect,
    Ab 3 - Now activates Twice
    Last edited by Bear; 08-22-2018 at 04:45 PM.

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