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  1. #1

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    Quote Originally Posted by Cobblemaniac View Post
    For your case however, since you don't have the B frame you need, I'd advise dropping Shingen in favor of Joan simply because you aren't gonna see that much of a difference single bursting every few turns compared to just playing it safe. Shingen's setup only works well in a team which can keep up with her burst gen (therefore wind meta) for the reason that if you're not buffing burst damage or nuke damage itself to absurd levels, you're bursting fast enough to absurd levels to keep up, and water has none of that. Future water himes aren't burst gen heavy as well, so my bias also leans to Hercules in that regard, but the B frame wall is a bit bothersome in your case.

    At least currently, my advice for new players is to basically get Asherah if they don't want to face endurance torture. Otherwise, it's better to drop water as an element altogether, the other elements are much better suited for dealing with endgame meta.
    I'm counting on PF and elemental advantage to carry the day. I'm not trying to win any speed contests; I just need enough spike damage to clear the damage checks. If I had Shingen's Soul weapon this event I probably could've used her for instant Rage cancels. Joan is of questionable usefulness to me since her debuff is redundant with Cthulhu and Poseidon's. Asherah is nice, but I don't plan to Miracle ticket Water again.
    Last edited by sanahtlig; 08-21-2018 at 10:25 PM.
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  2. #2

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    Quote Originally Posted by sanahtlig View Post
    I'm counting on PF and elemental advantage to carry the day. I'm not trying to win any speed contests; I just need enough spike damage to clear the damage checks. If I had Shingen's Soul weapon this event I probably could've used her for instant Rage cancels. Joan is of questionable usefulness to me since her debuff is redundant with Cthulhu and Poseidon's. Asherah is nice, but I don't plan to Miracle ticket Water again.
    Indeed, for current events elemental advantage and PF carries more than enough for damage checks. The true cuck comes during tower and AQ5 if I know what I’m reading in the DMM wiki however, the tower has the last boss with basically wind rag levels of debuff resistance, and you’re somehow expected to burst through that with as mediocre a nuker element as water. As for AQ5, with your elemental advantage I’d much rather just take the hit than try to burst through a normal and a rage gauge in 7 turns without Asherah.

    Would additionally like to note that I find Cthulhu especially redundant in the “perfect water team meta” currently: you have Hercules covering a 25% def break, a free Atalanta that covers the C frame already, and a Ryu-Oh that covers the A frame atk break and has BP, leaving with only the orb reduction that doesn’t land half the time.

  3. #3

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    Since I have no Fire team, I see no reason to farm Fire AQ5 at this point in time. I'm sure Tower will be annoying, but beating every element of it isn't strictly necessary (same with Guild Orders).

    Sadly, your criticism of Cthulhu has merit with the entrance of Atalanta. I'll demote her in priority below the rest, I guess.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4

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    To be noted is that Cthulhu is a direct upgrade to Atalanta, and a fairly significant one. SSRs are just super strong in this game, and Cthulhu is not an exception to this.

    Of course, it's "only" an upgrade. Unlike something like Asherah, who is a game-plan changer.

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