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  1. #1

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    Soul weapon discussion

    I haven't seen any dedicated topics to discussing Soul (Relic) weapons. These are a massive investment, requiring 3-6 months of casual farming just to max limit break a single one. We'll likely see the final weapons release within the next month. Which ones are you aiming for, and why?

    Soul weapon overview (for beginners)

    I have a perfect setup for a Berserk build (Morgan Elemental ATK weapon) with my Wind team. This team can pull off 22+ attacks per 2 turns of Berserk, for nearly as much damage as a Provisional Forest buffed Full Burst. The combination of Berserk and a PF-buffed Full Burst is a highly potent strategy to maximize spike damage. Since many encounters have spike damage checks, usually linked to a punishing Rage Overdrive (typically on a 3-4T timer), maximizing spike damage in a 3T window is a highly effective strategy for clearing many high-difficulty encounters.

    Downsides of the build are that its lethality is diminished when the EX slot isn't free for Provisional Forest (e.g., because a debuff or utility skill is needed). Charm (Burst effect) and 1T defensive effects (e.g., Gaia's) don't mix well. Shingen is more versatile and doesn't need a heavily optimized team to do good spike damage.
    Last edited by sanahtlig; 08-22-2018 at 06:18 PM.
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  2. #2
    Considering that even if you do nothing but host 3 Rags/day, you can still get a MLB soul weapon in 29 days, so if it takes you 3-6 months, highly doubt it gonna do anything for you or whether you should care about it at all.

  3. #3

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    Quote Originally Posted by Mirage View Post
    Considering that even if you do nothing but host 3 Rags/day, you can still get a MLB soul weapon in 29 days, so if it takes you 3-6 months, highly doubt it gonna do anything for you or whether you should care about it at all.
    Even less given the you get between 2 and 5 Regalia shards.
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  4. #4
    Quote Originally Posted by Laventale View Post
    Even less given the you get between 2 and 5 Regalia shards.
    I was about say the same thing. I've only been playing since mid/late May and obviously it took a while from then even to get to a strong enough level to farm Rag. I'm like 2/3 days away from maxing one and have 2 stars on another. If you REALLY want one, and I've missed hosting all 3 or run out of cores quite often, it's easy to get.

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  5. #5
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    For discussion's sake I copied over the buffs of each relic weapon from the discord. I've been thinking of getting either Andromeda or Hercules' attack one.

    Arthur (burst->35% atk up to self 3t)
    Atk(sword): nuke CD 6->5t
    HP(axe): 20->2x20% atk buff

    Joan (burst->40% dmg cut to self 1t)
    Atk(sword): DA/regen buff CD 8->6t
    HP(lance): 40->40+20% dmg cut

    Andromeda (burst->50% heal limit break to self 3t)
    Atk(staff): 20->2x20% def buff
    HP(lance): heal->heal+regen(2x350)

    Solomon (burst->50% ability dmg buff to party 6t)
    Atk(glaive): single target->AoE 4.5-5x nuke
    HP(staff): stackable ability buff CD 3->2t

    Siegfried (burst->additional hit after burst)
    Atk(glavie): rage nuke dmg up (no data)
    HP(hammer): mode gauge deplete rate->additional atk buff (no data)

    Mordred (burst->combo atk down)
    Atk(sword): mode gauge decrease effect to outrage
    HP(glaive): removes a buff with outrage

    d'Artagnan (burst->combo atk buff to self 3? t)
    Atk(gun1): increases snatch 3rd success rate
    HP(gun2): Sniper Shot gets additional 10% atk/def debuff (D Frame)

    Hercules (burst->25% eido/wep frame def debuff)
    Atk(axe): 3rd ability gets additional 30BG up
    HP(bow): nuke cap 700k->1m, 50->75% bonus from each buff

    Morgan (burst->applies dizzy)
    Atk(staff): turns rampage buff into party-wide 2x multiplier
    HP(arcane): target->target+self guaranteed TA

    Shingen (burst->30BG up)
    Atk(lance): 20->35 BG from first ability
    HP(bow): 200->500% burst buff (translates to 40->100% bonus dmg to burst)

  6. #6
    Quote Originally Posted by Unregistered View Post
    For discussion's sake I copied over the buffs of each relic weapon from the discord. I've been thinking of getting either Andromeda or Hercules' attack one.

    Arthur (burst->35% atk up to self 3t)
    Atk(sword): nuke CD 6->5t
    HP(axe): 20->2x20% atk buff

    Joan (burst->40% dmg cut to self 1t)
    Atk(sword): DA/regen buff CD 8->6t
    HP(lance): 40->40+20% dmg cut

    Andromeda (burst->50% heal limit break to self 3t)
    Atk(staff): 20->2x20% def buff
    HP(lance): heal->heal+regen(2x350)

    Solomon (burst->50% ability dmg buff to party 6t)
    Atk(glaive): single target->AoE 4.5-5x nuke
    HP(staff): stackable ability buff CD 3->2t

    Siegfried (burst->additional hit after burst)
    Atk(glavie): rage nuke dmg up (no data)
    HP(hammer): mode gauge deplete rate->additional atk buff (no data)

    Mordred (burst->combo atk down)
    Atk(sword): mode gauge decrease effect to outrage
    HP(glaive): removes a buff with outrage

    d'Artagnan (burst->combo atk buff to self 3t)
    Atk(gun1): Snatch 3rd's snatch attempts 3->4
    HP(gun2): Sniper Shot gets additional 10% atk/def debuff (D Frame)

    Hercules (burst->25% eido/wep frame def debuff)
    Atk(axe): 3rd ability gets additional 30BG up
    HP(bow): nuke cap 700k->1m, 50->75% bonus from each buff

    Morgan (burst->applies dizzy)
    Atk(staff): turns rampage buff into party-wide 2x multiplier
    HP(arcane): target->target+self guaranteed TA

    Shingen (burst->30BG up)
    Atk(lance): 20->35 BG from first ability
    HP(bow): 200->500% burst buff (translates to 40->100% bonus dmg to burst for SSR himes)
    Was lazy to read the whole thread (just stumbled upon it), but that's my hero weapon summary in which I made a few corrections meanwhile (corrected it in the quoting).
    As an explanation to Shingen burst buff note, as you may know, each rarity has its own burst multiplier & burst buff is additional with that. So while the damage gain in number stays the same, the relative gain (expressed in %) varies depending on the already existing multiplier.

    There's also an introduction part which is probably useful for those new to hero weapon stuff or for people with lacking knowledge on hero weapons. Gonna add it here:

    Each hero has 2 types of weapon: atk & hp. Atk will give you 30% elemental atk bonus of the corresponding element at SL20 and hp gives 30% hp.
    Every hero weapon has a 2nd, hero specific effect that will boost one of their abilities.
    Note that these effects only work with the corresponding hero and only if equipped as main weapon.
    Atk & hp weapons for the same hero share the same burst effect.
    Note that the burst effects described below are only for MLB weapons: at 0* they won't have any kind of burst effect, then the effect will increase as you proceed with LB.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  7. #7
    Quote Originally Posted by sanahtlig View Post
    I have a perfect setup for a Berserk build (Morgan Elemental ATK weapon) with my Wind team. This team can pull off 22+ attacks per 2 turns of Berserk, for nearly as much damage as a Provisional Forest buffed Full Burst. The combination of Berserk and a PF-buffed Full Burst is a highly potent strategy to maximize spike damage. Since many encounters have spike damage checks, usually linked to a punishing Rage Overdrive (typically on a 3-4T timer), maximizing spike damage in a 3T window is a highly effective strategy for clearing many high-difficulty encounters.
    Sounds interesting. I wonder if Morgan is able to keep up for burst in speed builds like that though. Think if you have a team that can pull off 22+ attacks in 2 turns, Shingen would probably be the better choice for FBs, no?

    I'm a bit sad that I'll never get to try the machine gun burst tactics that wind has myself, mainly because I don't have a wind team... lacking almost all of the himes needed to make that happen. Unless jewel gacha RNG changes things drastically on that count for me, I will only be able to speculate on such builds. :<

    The closest thing I have for experiencing a fast burst build is in my water with Ashy+Atalanta+Aphro (the triple-A combo, as I call it), but Herc seems more than capable of keeping up with that combo, so I'm not sure if Shingen will really even benefit my current lineup. I will still likely get Shingen's relics anyway, simply because I have enough spare regalias to do so and eventually get all of the souls' ones even. But sadly, I don't think I'll ever get to experience the chain-gun burst builds currently (due to just not having enough himes).
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  8. #8

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    Quote Originally Posted by VeryVoodoo View Post
    I'm a bit sad that I'll never get to try the machine gun burst tactics that wind has myself, mainly because I don't have a wind team...
    The fact that I'm missing Wind Pussy makes me die a little inside, Titania, Cybele, Aether (in November) and Wind Pussy together with Shingen is turn 2 or 3 burst everytime, it's stupid how much burst generation that team has.
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  9. #9

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    Quote Originally Posted by Laventale View Post
    The fact that I'm missing Wind Pussy makes me die a little inside, Titania, Cybele, Aether (in November) and Wind Pussy together with Shingen is turn 2 or 3 burst everytime, it's stupid how much burst generation that team has.
    You're making me second guess my decision to miracle Uriel...

  10. #10

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    Quote Originally Posted by Cobblemaniac View Post
    You're making me second guess my decision to miracle Uriel...


    Here.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

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