Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 57

Hybrid View

  1. #1

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Thunder is not an element that works well with heals. It's best to just lube up and go in hard. If you're having trouble, it's most likely because of your Grid.

    I'd recommend Dartagnan with her HP weapon for the Mammon synergy. That also allows you to not use Tyr - Tyr is decent, but until her Awakening rework, she's not necessary. For you, Mammon is the only necessary Hime... along with Athena if you fight Water. And Brahma once her Awakening comes along. Raiko is also bloody amazing - her skillset just suits Thunder perfectly. Zeal is by far her strongest skill, don't mistake Raiko for a purely defensive Hime.

    With all those SSRs Astraea might not make the cut, but bringing her is an option to make Dartagnan's debuff reliable.

  2. #2

    Join Date
    Nov 2017
    Posts
    963
    Credits
    532
    Items Thread Title Style ChangeProfile MusicUser Name Style ChangeThread Title Style ChangeThread Title Style Change
    Thunder is basically what old fire was supposed to be, raw force. Ironically, Thunder has the most himes with self heal, followed by Wind. We're getting a Free SR Thunder hime who has a 1000 AoE heal this christmas iirc (followed by the most broken healer this game has to offer called " Dian Cecht" or something among these lines, but that one lands on March or April).
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  3. #3

    Join Date
    Oct 2016
    Posts
    1,851
    Credits
    1,531
    Items User Name Style ChangeUsername Change
    I find that if you can reach def down cap with regular Sniper Shot, there's not much reason to go D'art, especially if you're getting rid of D'arts' HP weapon and swapping to a soul using an Atk weapon and Provisional Forest. D'art will hasten Mammon's assist faster but you can just strengthen your entire team instead and let Mammon handle boosting her assist on her own.

    I would honestly just save for Shingen's spear, or you just start on it ahead of time. You'll need Sniper Shot, Tyr and Mammon to hit the cap but that still means 2 free slots for whomever. Probably Jupiter to boost damage and possibly speed up bursting a turn or two. While Marduk could as well, she might be better off as your first sub slot in case someone dies, meaning you can use Raiko instead.

    If you wanted to, you can make another party for raids that just utilizes all your damage dealer and damage buffers in hopes that other players debuff.

    You can use Andromeda for content in which you have to solo until you are confidant you can clear without her heals (Accessory Quest, Guild Orders, etc).

  4. #4
    Quote Originally Posted by Laventale View Post
    Thunder is basically what old fire was supposed to be, raw force. Ironically, Thunder has the most himes with self heal, followed by Wind. We're getting a Free SR Thunder hime who has a 1000 AoE heal this christmas iirc (followed by the most broken healer this game has to offer called " Dian Cecht" or something among these lines, but that one lands on March or April).
    Dian Keto the Cure Master

  5. #5
    Quote Originally Posted by Slashley View Post
    I personally run 6 points of Taunt. Unlike other Souls, Hercules can take the hits.
    Hmm, i can only put 5 points on taunt though. Thank you

  6. #6
    What are recommended MP for Andro and Solomon?

  7. #7

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Yukarichan View Post
    What are recommended MP for Andro and Solomon?
    Andromeda:
    Six points in Double and Triple, as always.
    Three points in Heal+, this is the entire reason you use her. Does not apply if your Ascension is capped in all elements.
    The rest is up to you, but probably Affliction res+. Now, don't get me wrong, this stat is AWFUL. But I just find that almost all content that you want to Andromeda in will spam debuffs on you constantly, so a small help will probably help. Maybe.

    Personally I run six points in Def+, three points in Affliction res+, one point in Evasion (useless, but eh) and one point in Stealth. It's all literally just there to keep her alive and healing.

    Solomon:
    Six points in Double and Triple, as always.
    Six points in Ability+. This is the reason you use her, so make sure to get these.
    The rest are entirely up to you, but Solomon has one gimmick and one gimmick only. And that is spiky damage output, so probably six points in Atk+ and two points in Crit+.

  8. #8
    Quote Originally Posted by Slashley View Post
    Andromeda:
    Six points in Double and Triple, as always.
    Three points in Heal+, this is the entire reason you use her. Does not apply if your Ascension is capped in all elements.
    The rest is up to you, but probably Affliction res+. Now, don't get me wrong, this stat is AWFUL. But I just find that almost all content that you want to Andromeda in will spam debuffs on you constantly, so a small help will probably help. Maybe.

    Personally I run six points in Def+, three points in Affliction res+, one point in Evasion (useless, but eh) and one point in Stealth. It's all literally just there to keep her alive and healing.

    Solomon:
    Six points in Double and Triple, as always.
    Six points in Ability+. This is the reason you use her, so make sure to get these.
    The rest are entirely up to you, but Solomon has one gimmick and one gimmick only. And that is spiky damage output, so probably six points in Atk+ and two points in Crit+.
    Okay, thx Slash.

  9. #9

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Changes to the opening post. Patch notes:
    - Added a note about Epic Quests which are a thing now and allow new players an abundance of SP.
    - Spoilered era of Shingen to make the wall of text a bit smaller.
    - Converted "Legendary Souls" into "class A Souls" as that's what the game now calls them.
    - brushed up on MEX skills.
    - added farm requirements for class S Souls.
    - added analysis and recommended order for class S Souls.

    - Minor changes here and there.

  10. #10
    I'm probably planning way too early, but seeing that MP upgrades on A class Souls carry forward to their S class counterparts, they don't differ to the point that the S classes prefer different MP upgrades from the A classes, do they? And I take it that even with the future content/buffs Medea and Yorimitsu are still top priority S classes.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •