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  1. #1
    So my wind team is Gaia AW, Cybele U, Cu Chulainn, and Oberon until I can replace her with Titania. I do have a nearly maxed out Hercules axe so debuffs might not be a problem unless they all miss. I'm guessing in my case I should stick with Hercules in the age of Shingen until I can get Hastur to replace Gaia in my lineup?

  2. #2

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    Quote Originally Posted by FreeToPay View Post
    So my wind team is Gaia AW, Cybele U, Cu Chulainn, and Oberon until I can replace her with Titania. I do have a nearly maxed out Hercules axe so debuffs might not be a problem unless they all miss. I'm guessing in my case I should stick with Hercules in the age of Shingen until I can get Hastur to replace Gaia in my lineup?
    As soon as you get Awaked Titania, that team will be fast enough for Shingen already. Titania will be able to pick up Gaia's pace, and Shingen can bring Ambush. Against hard content, you can always bring a friend Hraes for -50% Def. Against content that isn't hard... -40% is plenty.

    But it's not like Hercules will do poorly in either setup. Up to you.

  3. #3
    Quote Originally Posted by FreeToPay View Post
    So my wind team is Gaia AW, Cybele U, Cu Chulainn, and Oberon until I can replace her with Titania. I do have a nearly maxed out Hercules axe so debuffs might not be a problem unless they all miss. I'm guessing in my case I should stick with Hercules in the age of Shingen until I can get Hastur to replace Gaia in my lineup?
    A nice thing about Shingen is that you can use whatever on EX. That means you can also build burst team without Hastur since she's only there for her debuff (at least setup-wise) which can be substituted with Ambush. You can put Gaia on the last slot like that & still manage the same speed while having a reliable option for defense instead of a bit more offense + sacrificing free EX. On a side note, Shingen setups require Hraes support, so it's nice to have Herc around if you don't have too many Hraes friends.
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  4. #4

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    While Hercules has all these self buffs, I never really found them as a major reason towards using her. It has always been just for the sake of the -def burst to fill in missing def down debuffs from not having the proper himes and the added bonus that she can use PF on her own, both being effects of her weapon. If she didn't have that, she would lose most of her use, basically how she was when we first got her.

  5. #5

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    When we first got Herc, the buffs only lasted for 3/7 turns. In addition, her nuke would Dispel everything off of her, so if you wanted to use that, you'd at best get 2/7 turns with those buffs. The buffs themselves were always that good, though.

    But after they buffed baseline Herc AND gave her that absolutely amazing Relic weapon, Herc became just stupid. One or the other would've been enough.

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