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  1. #11

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    Thunder is not an element that works well with heals. It's best to just lube up and go in hard. If you're having trouble, it's most likely because of your Grid.

    I'd recommend Dartagnan with her HP weapon for the Mammon synergy. That also allows you to not use Tyr - Tyr is decent, but until her Awakening rework, she's not necessary. For you, Mammon is the only necessary Hime... along with Athena if you fight Water. And Brahma once her Awakening comes along. Raiko is also bloody amazing - her skillset just suits Thunder perfectly. Zeal is by far her strongest skill, don't mistake Raiko for a purely defensive Hime.

    With all those SSRs Astraea might not make the cut, but bringing her is an option to make Dartagnan's debuff reliable.


  2. #12

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    Thunder is basically what old fire was supposed to be, raw force. Ironically, Thunder has the most himes with self heal, followed by Wind. We're getting a Free SR Thunder hime who has a 1000 AoE heal this christmas iirc (followed by the most broken healer this game has to offer called " Dian Cecht" or something among these lines, but that one lands on March or April).
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  3. #13

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    I find that if you can reach def down cap with regular Sniper Shot, there's not much reason to go D'art, especially if you're getting rid of D'arts' HP weapon and swapping to a soul using an Atk weapon and Provisional Forest. D'art will hasten Mammon's assist faster but you can just strengthen your entire team instead and let Mammon handle boosting her assist on her own.

    I would honestly just save for Shingen's spear, or you just start on it ahead of time. You'll need Sniper Shot, Tyr and Mammon to hit the cap but that still means 2 free slots for whomever. Probably Jupiter to boost damage and possibly speed up bursting a turn or two. While Marduk could as well, she might be better off as your first sub slot in case someone dies, meaning you can use Raiko instead.

    If you wanted to, you can make another party for raids that just utilizes all your damage dealer and damage buffers in hopes that other players debuff.

    You can use Andromeda for content in which you have to solo until you are confidant you can clear without her heals (Accessory Quest, Guild Orders, etc).

  4. #14
    Quote Originally Posted by Laventale View Post
    Thunder is basically what old fire was supposed to be, raw force. Ironically, Thunder has the most himes with self heal, followed by Wind. We're getting a Free SR Thunder hime who has a 1000 AoE heal this christmas iirc (followed by the most broken healer this game has to offer called " Dian Cecht" or something among these lines, but that one lands on March or April).
    Dian Keto the Cure Master

  5. #15
    Unregistered Guest
    Quote Originally Posted by Aidoru View Post
    I find that if you can reach def down cap with regular Sniper Shot, there's not much reason to go D'art, especially if you're getting rid of D'arts' HP weapon and swapping to a soul using an Atk weapon and Provisional Forest. D'art will hasten Mammon's assist faster but you can just strengthen your entire team instead and let Mammon handle boosting her assist on her own.

    I would honestly just save for Shingen's spear, or you just start on it ahead of time. You'll need Sniper Shot, Tyr and Mammon to hit the cap but that still means 2 free slots for whomever. Probably Jupiter to boost damage and possibly speed up bursting a turn or two. While Marduk could as well, she might be better off as your first sub slot in case someone dies, meaning you can use Raiko instead.

    If you wanted to, you can make another party for raids that just utilizes all your damage dealer and damage buffers in hopes that other players debuff.

    You can use Andromeda for content in which you have to solo until you are confidant you can clear without her heals (Accessory Quest, Guild Orders, etc).
    Why is Shingen better than Herc for thunder? All I’ve read so far suggests that thunder is slow and Shingen is too fast.

  6. #16
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Why is Shingen better than Herc for thunder? All I’ve read so far suggests that thunder is slow and Shingen is too fast.
    Marduk AW, Raiko, Brahma AW, Baal U is a really fast team

  7. #17
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Marduk AW, Raiko, Brahma AW, Baal U is a really fast team
    should Aphro replace Raiko? is it still fast enough?

  8. #18
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    should Aphro replace Raiko? is it still fast enough?
    Raiko is actually the reason that team can be super fast (her zeal buff). Typically TAphro tends to replace brahma, 'cuz the two vigor buff don't stack.

  9. #19
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Raiko is actually the reason that team can be super fast (her zeal buff). Typically TAphro tends to replace brahma, 'cuz the two vigor buff don't stack.
    Thank you.

  10. #20

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    I updated the OP for age of Shingen and the Energy Release system. Please complain about it so that I can fix things.

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