Results 1 to 10 of 33

Hybrid View

  1. #1

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Remove N weapons from Gatcha because it just adds button presses.
    Allow weapons to gain multiple skill levels in a single synth.
    Fix the interface lag / unresponsiveness.

    As it is weapon skill enhancement is too tedious and only a small segment of the user population will try to max more than 2 elements. I find weapon enhancement the least fun part of the entire game.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  2. #2
    Quote Originally Posted by sanahtlig View Post
    Remove N weapons from Gatcha because it just adds button presses.
    Allow weapons to gain multiple skill levels in a single synth.
    Fix the interface lag / unresponsiveness.

    As it is weapon skill enhancement is too tedious and only a small segment of the user population will try to max more than 2 elements. I find weapon enhancement the least fun part of the entire game.
    i agree with sanahtlig. i would prefer they fix the lag, especially when ur doing solo advents, there is really no reason for the lag when everything can be pre-loaded.

  3. #3

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Quote Originally Posted by QXZ View Post
    i agree with sanahtlig. i would prefer they fix the lag, especially when ur doing solo advents, there is really no reason for the lag when everything can be pre-loaded.
    My main gripe is the menu lag. There's no excuse for why shifting between the various menus isn't instantaneous, and I've played browser games that accomplish this too. Communication with the server should only be necessary when you're changing a setting that needs to be saved. Otherwise, whenever possible requests should be handled locally.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4
    Quote Originally Posted by Unregistered View Post
    1) Consolation Gatchas. Iv've gone 9 pulls without an SSR, and I've read of others going twice that long. It's really demoralizing. Makes you think that the odds are fake, and want to quit the game. It's especially unfair to those who whale and get nothing back for their money. Why not keep a count of 10 chain pulls with no SSR, and give a consolation guaranteed SSR ticket once it gets to about 7? That's more than double the amount you normally should go. This would decrease frustration a lot, and also encourage people to whale more.
    This. Also rate up memes coz it's pretty ridiculous that the expectations of getting a unit you save up for months is still pretty low.

    Quote Originally Posted by sanahtlig View Post
    My main gripe is the menu lag. There's no excuse for why shifting between the various menus isn't instantaneous, and I've played browser games that accomplish this too. Communication with the server should only be necessary when you're changing a setting that needs to be saved. Otherwise, whenever possible requests should be handled locally.
    And this. I can see how much it annoys people who know exactly that it can be done locally. I don't mind it that much ever since they fixed the real bad ones like selling multiple times or until recently swapping a single accessory already took ages. But it would certainly be a great improvement if they fixed that.
    On a side note, communication with server also needs to be done when checking for open raids, so on that part it's inevitable. But ironically enough, looking at the raid tab doesn't refresh your active status which would be directly connected to seeing available raids.
    Last edited by nonsensei; 09-17-2018 at 05:24 PM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  5. #5

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    A personal gripe I have with the debuff system currently:

    Putting debuff on a timer is actually fine on it's own... except when the game/ your internet crashes/ lag. Getting Nike'd on a run like GO is basically the game giving you the finger for your run, especially if you're at that stage where you need debuffs to save your ass. In a turn based game, getting punished for not inputting skills fast enough/ laggy internet (and mind you, some of it comes from the game's server) is quite jarring.

    Another small nitpick is maintenance and raids. At the very least, if you're going to interrupt the raid for your updates (that I can understand), don't let the damn thing expire while you're in maintenance. I have nothing to say for the big updates because they're announced a day before, but emergency maintenances are pretty stupid culprits of this. Just freeze the timer or something, jesus.

  6. #6
    Inventory has been greatly improved lately with auto sell, weapon skill sort and filtering but I still want to add one more things to the filter: Enhance-Material so that we can get rid of those disgusted SR material while SLing fod
    Weapon orb like eidolon orb would be nice too since the upcoming orichalcon shop is luxury

  7. #7
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    Remove N weapons from Gatcha because it just adds button presses.
    Allow weapons to gain multiple skill levels in a single synth.
    Fix the interface lag / unresponsiveness.

    As it is weapon skill enhancement is too tedious and only a small segment of the user population will try to max more than 2 elements. I find weapon enhancement the least fun part of the entire game.
    I'm with you on the N's. Like, if instead of 1k per pull with a 100 pull limit, why not make it 2,500 a pull with a 40 pull limit and no N's, or adjust it for whatever the percentage of N's is. Only good thing about N's is the +1's, but they could add those onto the enhancement or rares.

    I like your weapon skill idea too, Like if I can tske a weapon from skill 1 to skill 6 w/ 16 rares, why not let me do that with one upgrade, instead of making me do 5?

  8. #8

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by sanahtlig View Post
    Remove N weapons from Gatcha because it just adds button presses.
    For those who didn't know, second anniversary update will do exactly this (Feb2019-April2019, depending on how Nutaku feels like). It'll change the max draws from 100 to 15 (+1 from free daily gacha, which will be 10-pull as well).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •