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  1. #1
    Unregistered Guest

    What would you change about this game.

    I doubt the developers will read this, or care if they do, but I thought it would be fun to make a thread about what you would change about the game. I don't mean thinks like "put 100% eido in miracles" b/c if everyone had 100% eido, that would break the game. I mean things they could realistically do a

    1) Consolation Gatchas. Iv've gone 9 pulls without an SSR, and I've read of others going twice that long. It's really demoralizing. Makes you think that the odds are fake, and want to quit the game. It's especially unfair to those who whale and get nothing back for their money. Why not keep a count of 10 chain pulls with no SSR, and give a consolation guaranteed SSR ticket once it gets to about 7? That's more than double the amount you normally should go. This would decrease frustration a lot, and also encourage people to whale more.

    2) After you press attack, ,lack propaganda is locked in for the rest of the turn. How many times has this skill worn off after I pressed attack, and the boss burt in my face and wiped half my team? So annoying.

    3) Start other instances with Guild Orders active. I'm not a fan of GO. I find it too demanding, and it interferes too much with real life obligations and other in-game events. The problem is 1) a stage can take up to 10 minutes, 2) you need to be active for the whole time due to debuff timers, and 3) most of us need a 100% eido friend, which for some elements is hard to get. What happens to me a lot is, I just feel like semi-afking. Joining a ragor an advent on auto while I do other stuff. But then a 100% eido shows up in my friend screen, and I think "I better start GO before this 100% eido disappears." But then I can't find 10 minutes to focus on nothing but the game while I clear a stage, and GO blocks me from doing other stuff for the next 8 hours.If we could do other things while GO is active (as we can when joining raids with seed) this wouldn't be a problem.


  2. #2

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    Quote Originally Posted by Unregistered View Post
    --2) you need to be active for the whole time due to debuff timers,--
    Not really. I constantly take breaks between stages. A time limit only applies in raids - multiplayer content. Once you've cleared a stage and are at the start of the next one, you can even close the game and come back much later.
    Quote Originally Posted by Unregistered View Post
    3) most of us need a 100% eido friend, which for some elements is hard to get.--
    Thankfully this problem was solved like a year ago. Just do 8AP daily quests until you see a 100% in your list - and this doesn't need to be from a friend either. Hraes is the most important one to friend, really. Anyway, this list persists until you next start something, so there's no real rush - you're just blocked from doing something else.

  3. #3

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    Remove N weapons from Gatcha because it just adds button presses.
    Allow weapons to gain multiple skill levels in a single synth.
    Fix the interface lag / unresponsiveness.

    As it is weapon skill enhancement is too tedious and only a small segment of the user population will try to max more than 2 elements. I find weapon enhancement the least fun part of the entire game.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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  4. #4
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Not really. I constantly take breaks between stages. A time limit only applies in raids - multiplayer content. Once you've cleared a stage and are at the start of the next one, you can even close the game and come back much later..
    Right, but the final stage can take like 10-15 min. So, I only have enough time to set up AFK, then have to deal with RL. I don't have 10-15 min to clear stage 5, and I'm at work and won't have that much time for a few hours. I'm blocked from doing anything else all day. Wouldn't be a problem if we could still open other stuff.

  5. #5
    Quote Originally Posted by sanahtlig View Post
    Remove N weapons from Gatcha because it just adds button presses.
    Allow weapons to gain multiple skill levels in a single synth.
    Fix the interface lag / unresponsiveness.

    As it is weapon skill enhancement is too tedious and only a small segment of the user population will try to max more than 2 elements. I find weapon enhancement the least fun part of the entire game.
    i agree with sanahtlig. i would prefer they fix the lag, especially when ur doing solo advents, there is really no reason for the lag when everything can be pre-loaded.

  6. #6
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    Remove N weapons from Gatcha because it just adds button presses.
    Allow weapons to gain multiple skill levels in a single synth.
    Fix the interface lag / unresponsiveness.

    As it is weapon skill enhancement is too tedious and only a small segment of the user population will try to max more than 2 elements. I find weapon enhancement the least fun part of the entire game.
    I'm with you on the N's. Like, if instead of 1k per pull with a 100 pull limit, why not make it 2,500 a pull with a 40 pull limit and no N's, or adjust it for whatever the percentage of N's is. Only good thing about N's is the +1's, but they could add those onto the enhancement or rares.

    I like your weapon skill idea too, Like if I can tske a weapon from skill 1 to skill 6 w/ 16 rares, why not let me do that with one upgrade, instead of making me do 5?

  7. #7

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    Quote Originally Posted by sanahtlig View Post
    Remove N weapons from Gatcha because it just adds button presses.
    For those who didn't know, second anniversary update will do exactly this (Feb2019-April2019, depending on how Nutaku feels like). It'll change the max draws from 100 to 15 (+1 from free daily gacha, which will be 10-pull as well).

  8. #8

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    Quote Originally Posted by QXZ View Post
    i agree with sanahtlig. i would prefer they fix the lag, especially when ur doing solo advents, there is really no reason for the lag when everything can be pre-loaded.
    My main gripe is the menu lag. There's no excuse for why shifting between the various menus isn't instantaneous, and I've played browser games that accomplish this too. Communication with the server should only be necessary when you're changing a setting that needs to be saved. Otherwise, whenever possible requests should be handled locally.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9
    Quote Originally Posted by Unregistered View Post
    1) Consolation Gatchas. Iv've gone 9 pulls without an SSR, and I've read of others going twice that long. It's really demoralizing. Makes you think that the odds are fake, and want to quit the game. It's especially unfair to those who whale and get nothing back for their money. Why not keep a count of 10 chain pulls with no SSR, and give a consolation guaranteed SSR ticket once it gets to about 7? That's more than double the amount you normally should go. This would decrease frustration a lot, and also encourage people to whale more.
    This. Also rate up memes coz it's pretty ridiculous that the expectations of getting a unit you save up for months is still pretty low.

    Quote Originally Posted by sanahtlig View Post
    My main gripe is the menu lag. There's no excuse for why shifting between the various menus isn't instantaneous, and I've played browser games that accomplish this too. Communication with the server should only be necessary when you're changing a setting that needs to be saved. Otherwise, whenever possible requests should be handled locally.
    And this. I can see how much it annoys people who know exactly that it can be done locally. I don't mind it that much ever since they fixed the real bad ones like selling multiple times or until recently swapping a single accessory already took ages. But it would certainly be a great improvement if they fixed that.
    On a side note, communication with server also needs to be done when checking for open raids, so on that part it's inevitable. But ironically enough, looking at the raid tab doesn't refresh your active status which would be directly connected to seeing available raids.
    Last edited by nonsensei; 09-17-2018 at 06:24 PM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  10. #10

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    A personal gripe I have with the debuff system currently:

    Putting debuff on a timer is actually fine on it's own... except when the game/ your internet crashes/ lag. Getting Nike'd on a run like GO is basically the game giving you the finger for your run, especially if you're at that stage where you need debuffs to save your ass. In a turn based game, getting punished for not inputting skills fast enough/ laggy internet (and mind you, some of it comes from the game's server) is quite jarring.

    Another small nitpick is maintenance and raids. At the very least, if you're going to interrupt the raid for your updates (that I can understand), don't let the damn thing expire while you're in maintenance. I have nothing to say for the big updates because they're announced a day before, but emergency maintenances are pretty stupid culprits of this. Just freeze the timer or something, jesus.

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