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    Quote Originally Posted by LeCrestfallen View Post
    If you expect to die in GO, how are you clearing "all survive" challenge ~~ not getting the last ori is a no-go.

    Also shingen --->wind burst team --->but no lance? get some hero weapons, those things are shamazing for a reason.
    considering my light team is overpowered, working on both a shingen weapon for wind and either an arthur or herc one for fire (depends on if that 40% atk buff with svarog's stackable one makes a strong combo or not).

    and no, i'm not expecting to die in GO, but I am saying it could happen... look below to see how strong my light team is and add on the fact that Crom Go still nearly wiped them out (but Jorg GO was a cakewalk...). and that's with managarmr as a friend and even a light kaiser in the sub slots

    Quote Originally Posted by Shieun View Post
    That's just AAB prevention mechanic dev put in place that would make a raid event more challenging. Although most of the vets are just going to aab the experts anyway. 4m total HP is not a lot.
    depends on the grid and the eidolons on-hand.

    assuming every fight has a friend 100% eidolon, i'm still working with a 40% wind one as a main...

    even then, my light team is in the same situation with fire/dark being in a better one at 60%. the difference is grids.

    Wind and dark grids are sitting about at 55% assault.... wind can get high burst and even buff it with PF.... but only has hastur and cybele to really do any def debuffs. dark on the other hand can hit the debuff cap... can even swap out Susanoo for Osiris if I wish considering i got thanatos, SSR amon, and chernabog. others include nepthys and awakened satan.

    Fire can go further being able to use a lot of buffs, get the same if not stronger debuffs than wind (not including the wind 100% eidolon if summoned), but has a grid of.... 90%ish assault, nearly double than wind.... their SSR list is svarog, amaterasu, yamaraja, dakki, ares, and acala, but i got heph as well.

    and my light team... just the assault alone is creeping near 127%.... but add on that they have the only relic weapon i've gotten (so 30% more elemental attack really giving me 70% on hand at all times from my stuff alone). They can hit debuff cap too on def, and viably use PF due to how herc's axe works... then add on the fact that they have Diana, Tsukiyomi, Sol (awakened), Raphael, Michael, Frey, Vishnu, Shamash, Metatron, and now Atum (just rolled her). they have the most SSR (by sheer luck) among all my teams and have a good range of buffs and debuffs...


    depending on the team, that 4mil can be a lot or a little... wind has elemental advantage, but just barely passes dark, falls just shy of fire, and is completely eclipsed by my light team's damage...

    never really mentioned anything about water and thunder though. water is obvious, but also these two teams have quite a crap selection so... i might make them collect dust...
    Last edited by MagicSpice; 11-30-2018 at 11:58 PM.

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