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  1. #201
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    Quote Originally Posted by MagicSpice View Post
    cause there is a noticeable spike at floor 6?


    it is when enemies commonly have 6+ digits of HP....
    You wanpan it, my friend. If you call that spike... Then there is something wrong for a veteran like you.
    F1-10 are a joke. If you can't kill that shit in 2-6T those Floors than you are a new player, a very casual player or a dude who didn't level his grid.

    Furthermore about your post you need a Healer for Tower or Andromeda.
    No you don't need it. They are useful for F13 but if you can't clean or don't have enough firepower. Forget it.
    Cleared F15 with Herc as Soul and didnt need a healer for those higher Floors really.

    Ofc you don't need a hundo, just level your KHs and your grid then you are fine.


  2. #202

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    Quote Originally Posted by MagicSpice View Post
    cause there is a noticeable spike at floor 6?


    it is when enemies commonly have 6+ digits of HP....
    Read: low level (effort) meme

    Also read: The actual spike in difficulty starting 13F that you clearly missed from that meme that is way more relevant than any spike in 6-10F will be.

  3. #203

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    If it can help the stats database xD
    [Event 66] Tower of Malice vs Dysnomia Philos-tower.jpg
    shitted on my 12F and 13F by not selecting big hime from other colors and attempting the all water mission.
    My best water team have a 53K atk, owning 179 hime with 32 water ones, union name: v(^^)w EU
    Kamihime ID: 28998 // Union ID: v(^^)w EU // #2112 // Discord: https://discord.gg/2AQAzG6

  4. #204

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    Never said floor 6 was "difficult".

    I said it had a "difficulty spike". Unless you're always doing oneshot damage, you will notice that it takes more effort to win from that point.

    Remember, my water grid was about half the power it should have been, which is why I could notice. If I had a light team throughout the entire thing, I wouldn't have noticed the slight jump either.

    A difficulty spike is when things get harder, not when you start having trouble. For instance, expert advent compared to ultimate is still a difficulty spike even though I can Auto it
    Last edited by MagicSpice; 12-13-2018 at 11:27 AM.

  5. #205

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    Quote Originally Posted by MagicSpice View Post
    Never said floor 6 was "difficult".

    I said it had a "difficulty spike". Unless you're always doing oneshot damage, you will notice that it takes more effort to win from that point.

    Remember, my water grid was about half the power it should have been, which is why I could notice. If I had a light team throughout the entire thing, I wouldn't have noticed the slight jump either.

    A difficulty spike is when things get harder, not when you start having trouble. For instance, expert advent compared to ultimate is still a difficulty spike even though I can Auto it
    But we didn't say it was difficult either, just that the spike is insignificant. I'm not sure whether you're actually whiffing the giganormous point that is the 13F difficulty spike unintentionally or you're just grasping straws at 6F just so you can prove me wrong.

    [Event 66] Tower of Malice vs Dysnomia Philos-download.jpg

    Also, your water grid being "half the power it should have been" explains plenty about your idea of difficult as well.

  6. #206

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    Quote Originally Posted by Cobblemaniac View Post
    But we didn't say it was difficult either, just that the spike is insignificant. I'm not sure whether you're actually whiffing the giganormous point that is the 13F difficulty spike unintentionally or you're just grasping straws at 6F just so you can prove me wrong.

    [Event 66] Tower of Malice vs Dysnomia Philos-download.jpg

    Also, your water grid being "half the power it should have been" explains plenty about your idea of difficult as well.
    If you want to be honest, floor 11 is where I felt the challenge cause I took it on with my fire team then which is about twice as strong as my water team (putting me at a fairly normal level of power).

    Even if it's slight my point is that floor 6 onwards is slightly harder than 5 and below, and that floor 11 has an even bigger spike, with floor 13 having a greater one than 11.

    Besides, not everyone can just blow though millions of HP without debuffs so even floor 15 could be a spike as well.

    Just feeling a spike at 13 might be what it was like for you, but a lot got fed up by floor 7 and probably didn't try to get to floor 11, and more felt the blow when they suddenly couldn't land debuffs on a boss.
    Last edited by MagicSpice; 12-13-2018 at 11:50 AM.

  7. #207

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    Quote Originally Posted by MagicSpice View Post
    If you want to be honest, floor 11 is where I felt the challenge cause I took it on with my fire team then which is about twice as strong as my water team (putting me at a fairly normal level of power).

    Even if it's slight my point is that floor 6 onwards is slightly harder than 5 and below, and that floor 11 has an even bigger spike, with floor 13 having a greater one than 11.

    Besides, not everyone can just blow though millions of HP without debuffs so even floor 15 could be a spike as well.

    Just feeling a spike at 13 might be what it was like for you, but a lot got fed up by floor 7 and probably didn't try to get to floor 11, and more felt the blow when they suddenly couldn't land debuffs on a boss.
    Uh... no. 7-11F difficulty spikes are simply typical of what a progressing newbie will face.

    I'm sorry, but the people who actually touched 13F and above know better how bad the spike was. Refer back to the meme chart. That slope is less exaggerative than you think.

    And I don't even have to conduct a survey anywhere to tell you how badly it fucked everyone over. Even DMM had major issues with this stage when they first faced it.
    Last edited by Cobblemaniac; 12-13-2018 at 11:55 AM.

  8. #208
    People giving up at floor7... I don't even know what to say. Back when I was just saving jewels from login bonuses on DMM (for Grisaia collab girls), they hosted light tower & I decided to test out what a completely new account can do with tower. Did the gemchas & filled my grid with whatever (didn't focus specifically on dark stuff nor SLing) & I got to 8F with gemcha himes + Ereshkigal (from login bonus). Oh, and I think I owned a Nyarlathotep as well for whatever reason.
    I really don't want to be mean, but the question really emerges to my head.. what were those people even doing?

    Anyway, there are many things one could nitpick on that chart Cobble posted, but fire tower's 13F was in fact ridiculously hard, to the point that 14F was ironically enough easier than that hell. And that's also backed up by the fact that even the lazy devs bothered to change it for next tower & nerfed 13F while 14F got buffed. That chart is supposed to represent 13F's hell. That & that alone.. and does bring it home well.
    Last edited by nonsensei; 12-13-2018 at 12:37 PM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  9. #209
    Quote Originally Posted by Cobblemaniac View Post
    Uh... no. 7-11F difficulty spikes are simply typical of what a progressing newbie will face.

    I'm sorry, but the people who actually touched 13F and above know better how bad the spike was. Refer back to the meme chart. That slope is less exaggerative than you think.

    And I don't even have to conduct a survey anywhere to tell you how badly it fucked everyone over. Even DMM had major issues with this stage when they first faced it.
    To be honest I wouldn't say difficulty spike for 12->13 was higher than 10->11. I did messed up 13F because of my own stupidity, but floor 11 also put some challenge (goddamn Surtr deleting my Oto-hime with double-strike from normal overdrive).
    I would agree with nonsensei on 13 being harder than 14, if it wasn't for friend clearing 13F and failing at 14F. Seems it really depends on person.

  10. #210
    Unregistered Guest
    6, 11 (and 12) is only difficult if you're going in with a halfass team trying to save your good teams for later levels. The jump on 13 is really something else. It's the only one I really planned for, saving an actually good team for it, and still failed to 1 shot it (granted water is one of my weaker elements). The biggest issue, and this applies to all of tower in general, is that you can't really practice the match, so just one mistake and you'll have lost the key and would probably have been better off using an off element to weaken instead. Basically, the best strategy for this tower for someone not op, is to not bother trying for 15 at all, and just use the 2 keys for it to pass 13 and 14 with 2 tries each. That strategy itself suggests that the jump at 13 and 14 is way higher than anything else.

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