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  1. #211
    While I do agree with saving team, I don't think we understand difficulty spike in the same manner.
    For me it's matter of relative difficulty difference between floors n and n+1. Let's pose a question: if I can barely clear floor n, can I clear n+1 ? Or another question: if I can clear floor n without problems, can I clear floor n+1 ? For me answer is no for both 11 and 13 floors. Comparing them is quite hard though, because without enough power they require vastly different strategies.

    I have another question that came to my mind after reading your post: does weakening mobs from some floor with off-element not invalidate element mission ?


  2. #212
    Unregistered Guest
    Well I'm sure the difficulty affects everyone differently depending on what they have/don't have, but it's pretty hard to see someone clearing 10 and just not being able to clear 11 unless it's because they did 10 with their good team, and then start the cycle again trying to clear 11 with a subpar one. The mechanics of 11 isn't all that difficult, just don't burst the first mob, and bring some healing for the longer fight due to beefier bosses.

    As for the second question, the missions count on clearing, so if you weaken with an off-element team, and then bring the right team to complete the missions to clean up, you get all the rewards.

  3. #213
    Quote Originally Posted by Unregistered View Post
    Well I'm sure the difficulty affects everyone differently depending on what they have/don't have, but it's pretty hard to see someone clearing 10 and just not being able to clear 11 unless it's because they did 10 with their good team, and then start the cycle again trying to clear 11 with a subpar one. The mechanics of 11 isn't all that difficult, just don't burst the first mob, and bring some healing for the longer fight due to beefier bosses.
    The main problem with 11F is that mobs have high debuff resistance, it's not the only one though. First mob overdrive is either all party damage + 10% scorch or very nice 4x 5k random damage, second has equally nice true double-hit with fire debuff as normal overdrive and 6k nuke as rage overdrive (and rage overdrive is ridiculously long). This fight either requires some serious turtling with well tailored team or serious damage to finish this before things get ugly. In my opinion this fight is much harder than floor 10.

  4. #214

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    Quote Originally Posted by Gludateton View Post
    The main problem with 11F is that mobs have high debuff resistance, it's not the only one though. First mob overdrive is either all party damage + 10% scorch or very nice 4x 5k random damage, second has equally nice true double-hit with fire debuff as normal overdrive and 6k nuke as rage overdrive (and rage overdrive is ridiculously long). This fight either requires some serious turtling with well tailored team or serious damage to finish this before things get ugly. In my opinion this fight is much harder than floor 10.
    The way I see it, it's only a problem if you try to 4T clear it.

    Otherwise, saving a full burst for boss (and losing like what? 10-20 medals?) and wiping it in like 1-2T is pretty self explanatory, I did it with full R team anyway. This of course, I did with the maximum possible amount of assault possible with a water grid (somewhere around 135+% since UE FLBs). But it says something if you can feel the spike in 13F even with the FLB: compared to the transition to 11F with just increased debuff res and not that much HP increase, a whopping 10m on 13F boss isn't just nothing to sneeze at, it sneezes at you unless you bring in your best team, or 2nd best if you have the SSRs.

  5. #215
    Clears from some random youtube guy.
    10F:
    https://www.youtube.com/watch?v=le7OFJWjDsQ

    11F:
    https://www.youtube.com/watch?v=NvJlwLe4cfA

    This is not to prove my point obviously, since team for floor 10 is better, but... I don't know, maybe it's just me thinking 11F is much harder than 10F. I don't think there's a point in getting worked up on it, we can safely state that 13F is much harder than 12F, and leave 10->11 as my personal opinion (I hope I am still entitled to it).
    I also cleared 11F with full R team (unfortunately without 5 surviving mission, because of dying Oto-hime), but I don't think it proves much either, my 13F team probably wouldn't fare better on 11F (most of later floors require specific teams after all).
    Last edited by Gludateton; 12-14-2018 at 12:47 AM. Reason: Typos

  6. #216

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    Quote Originally Posted by Gludateton View Post
    Clears from some random youtube guy.
    10F:
    https://www.youtube.com/watch?v=le7OFJWjDsQ

    11F:
    https://www.youtube.com/watch?v=NvJlwLe4cfA

    This is not to prove my point obviously, since team for floor 10 is better, but... I don't know, maybe it's just me thinking 10F is much harder than 11F. I don't think there's a point in getting worked up on it, we can safely state that 13F is much harder than 12F, and leave 10->10 as my personal opinion (I hope I am still entitled to it).
    I also cleared 11F with full R team (unfortunately without 5 surviving mission, because of dying Oto-hime), but I don't think it proves much either, my 13F team probably wouldn't fare better on 11F (most of later floors require specific teams after all).
    Well, that was not my point of debate to begin with.

    But oh well, point was taken across.

    : peeposhrug:

  7. #217
    Some typos got into my post and it made even less sense than they usually do (that's what happens when you double on doing gem quests and writing post, don't do it at home kids).
    Anyway, 13th floor was much harder than 12th and with that point even developers agree (they reduced 2nd stage boss HP from 10m to 7.5m in water tower, rest is quite similar).

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