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  1. #61

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    Tower rewards are pretty marginal compared to other events: lots of effort and waiting for an incremental improvement. A typical event awards 1-2 SSR weapons (and sometimes a useful eidolon) every 2 weeks. Guild Orders award the limiting material to upgrade 1 weapon a week. Tower awards the material to upgrade 1 weapon every 4-6 months. Ironically, the rewards are worst for those who rely on elemental advantage, which is a prerequisite to get max rewards. Many players won't see the benefit of doing Tower at all for over 6 months. That's kind of insane. What fraction of players doing Tower right now will even be around then?
    Last edited by sanahtlig; 12-04-2018 at 09:32 AM.
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  2. #62
    Quote Originally Posted by sanahtlig View Post
    Tower rewards are pretty marginal compared to other events: lots of effort and waiting for an incremental improvement. A typical event awards 1-2 SSR weapons (and sometimes a useful eidolon) every 2 weeks. Guild Orders award the limiting material to upgrade 2 weapons a week. Tower awards the material to upgrade 1 weapon every 4-6 months. Ironically, the rewards are worst for those who rely on elemental advantage, which is a prerequisite to get max rewards. Many players won't see the benefit of doing Tower at all for over 6 months. That's kind of insane. How many players doing Tower right now will even be around then?
    No denying on the part that it takes time to see the fruits of it. But after reaching a certain point in your progression, you will hit a wall. Tower giving you bricks is one of the few ways to overcome that wall. And before the minimal effort input argument emerges, you don't have to do tower. You can completely ignore it, or just clear it up to the point where it still needs 0 mental work & take the tickets or whatever suits you. Brick is for those who actually do the event.
    Personally, the rewards are kind of secondary to me. I'm pretty fond of this kind of mind game where you have to plan your moves ahead based on the information they provide you.
    Last edited by nonsensei; 12-04-2018 at 09:38 AM.
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  3. #63

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    Honestly, it's easier to get these medals than people try to make it seem...

    The event frequency would be the only issue aside from your own grids. But the fact that with a decent team, you can easily net around 5k medals from the first 8 floors, it's just a matter if you want to get them or not.

    And why is there really a complaint about free stuff? Even in the case of event weapons, just use it as leveling fodder if you don't like the SSR weapon (or orbs in the case of the eidolon).

    Would you rather pay money, drag eyes, and orichalcum to get some of this stuff upgraded to even get the chance to final break weapons? And like Non said, if you don't need the bricks, there's other stuff...
    Last edited by MagicSpice; 12-04-2018 at 07:36 AM.

  4. #64
    Unregistered Guest
    Quote Originally Posted by nut View Post
    Doesn't FLB that lance with orichalcon will be cheaper? or did you missed one?
    ...yessss? I got 2* from the original + 1st reprint. I bought the 4 copies from the 2nd Reprint. I need one more copy to get to 3*, at which point ori can be used for FLB.

    It should be easy to put together when I stated that I have one 4* and one 2* copy while needing one to drop (and end up never did). Now I need to use a brick to get to 3* so I can then FLB it.

  5. #65
    Quote Originally Posted by Unregistered View Post
    ...yessss? I got 2* from the original + 1st reprint. I bought the 4 copies from the 2nd Reprint. I need one more copy to get to 3*, at which point ori can be used for FLB.

    It should be easy to put together when I stated that I have one 4* and one 2* copy while needing one to drop (and end up never did). Now I need to use a brick to get to 3* so I can then FLB it.
    Hmm, You probably mean Apocalypse lance as Gluttony lance just got added in the 2nd reprint

  6. #66

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    Quote Originally Posted by nonsensei View Post
    No denying on the part that it takes time to see the fruits of it. But after reaching a certain point in your progression, you will hit a wall. Tower giving you bricks is one of the few ways to overcome that wall.
    Think of this from the perspective of a guide writer. Your task is to help players prioritize what to focus on to get stronger. They need A rewards to clear X content to get B rewards, and so on. For a while now, people have been pointing at Tower as the next big solo content challenge to overcome, a big paradigm shift in what's needed to excel. But what's at the end of that challenge? Hardly anything.

    So that begs the question: why do you need to be strong enough to clear this? Why should you optimize to clear this particular content? To optimize for Tower, you need a lot of kamihime, elemental advantage, and highly-optimized damage-focused compositions that don't rely on debuffs. That's going to require a lot of resources invested, both in time and money. But in what other content will this optimized setup serve you? Why should we tell new players to invest in SSR kamihime Gatcha, 6 weapon grids, and specialized Miracle ticket picks to clear content like this? Is the return on the investment worth it?
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #67
    Quote Originally Posted by sanahtlig View Post
    Think of this from the perspective of a guide writer. Your task is to help players prioritize what to focus on to get stronger. They need A rewards to clear X content to get B rewards, and so on. For a while now, people have been pointing at Tower as the next big solo content challenge to overcome, a big paradigm shift in what's needed to excel. But what's at the end of that challenge? Hardly anything.

    So that begs the question: why do you need to be strong enough to clear this? Why should you optimize to clear this particular content? To optimize for Tower, you need a lot of kamihime, elemental advantage, and highly-optimized damage-focused compositions that don't rely on debuffs. That's going to require a lot of resources invested, both in time and money. But in what other content will this optimized setup serve you? Why should we tell new players to invest in SSR kamihime Gatcha, 6 weapon grids, and specialized Miracle ticket picks to clear content like this? Is the return on the investment worth it?
    There are still HRags and additional levels of AQ around the corner.
    Tower though requires so much, because it's competitive event. Would be kind of stupid if everyone got 1st place at this, wouldn't it ? And I actually think, that difficulty-wise they did it pretty well, all players can at least clear part of it and even if you can't clear floor 5 or 6 or whatever with one team, you can brute force your way by throwing everything you have with remaining keys.

  8. #68

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    Quote Originally Posted by sanahtlig View Post
    So that begs the question: why do you need to be strong enough to clear this? --
    I think the best answer for this is: Because it's a game, and games are meant to be fun.

    If all you want is your numbers to grow bigger, then Tower doesn't offer you much. Except what nonsensei said - a F2P player will hit a wall in progression without Tower.

  9. clear f8 at the very least.
    no brain needed, no good grid needed, not much thinking needed. get a good enough amount of medals to slowly progress into a brick.

    Effort: not even 5 mins daily, thinking - not reallly required since solomon with keyblade solos the first 5 floors.

  10. #70
    Quote Originally Posted by sanahtlig View Post
    Think of this from the perspective of a guide writer. Your task is to help players prioritize what to focus on to get stronger. They need A rewards to clear X content to get B rewards, and so on. For a while now, people have been pointing at Tower as the next big solo content challenge to overcome, a big paradigm shift in what's needed to excel. But what's at the end of that challenge? Hardly anything.

    So that begs the question: why do you need to be strong enough to clear this? Why should you optimize to clear this particular content? To optimize for Tower, you need a lot of kamihime, elemental advantage, and highly-optimized damage-focused compositions that don't rely on debuffs. That's going to require a lot of resources invested, both in time and money. But in what other content will this optimized setup serve you? Why should we tell new players to invest in SSR kamihime Gatcha, 6 weapon grids, and specialized Miracle ticket picks to clear content like this? Is the return on the investment worth it?
    Basically this:
    Quote Originally Posted by Slashley View Post
    I think the best answer for this is: Because it's a game, and games are meant to be fun.
    Like I mentioned before, it's absolutely not a must to clear tower, nor to optimize for it. If one doesn't want to, they're completely free to skip it. Noone forces them to do it.
    Same goes for you. If you feel no necessity to make a guide on tower, I doubt anyone will still force you to write one. Someone else will do the job for those that are still interested if there's a demand for it.

    Quote Originally Posted by Slashley View Post
    If all you want is your numbers to grow bigger, then Tower doesn't offer you much. Except what nonsensei said - a F2P player will hit a wall in progression without Tower.
    Not only F2P players, but basically anyone who isn't a space whale, stacking an unholy stash of eyes.
    Guide for using JP wiki
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