There's no such thing as a bad UE weapon. They have 15% Assault and a secondary effect, that's way better than anything else a F2P player can get their hands on. It'll only become a question once you have a full FLB Grid from Advents and stuff, and that's going to take quite the while.Except that Assault/HP is probably the best thing you can get.
Enjoy your shitty event.
/pinned
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selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
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Since I lack Thor and Sloth's rather gimmicky, I'm opting to try out a gimmick too. Vivian/Tyr/Indra/Cyclops/Sol, with a 0* Behemoth as one of my sub eidolons. Anybody else going gimmicky, or sticking with more of their usual lineups?
As Demon Sloth lacks Rage/Stun, Tyr seems a very bad idea, sorry.
Oh yea, I know. I've had Tyr the last time Sloth was held too. Tyr's just there for the def debuff, plus I don't think I have another cleanse option for thunder (although I should double check at some point...). I could go off element, but Sol's enough of that.
Wait, do I get you right ? You want to say that FLB Dark UE Axe (15% + some assault and 15% HP) is not good ? Really ?
According to JP wiki Stingers are rolled separetely, if I calculated it right (which I may not) avarage damage is the same as cumulative though (not including damage caps). So no, relative damage increase is lower the more Stinger you have.
In overall, unless you have some fat strong dual weapons I can't see a reason to pass on FLB UE weapon (aside from not enough materials to FLB/enhance), they are after all at least 15% assault (one percent short of large assault) and something.
The way I read it, Stinger S, Stinger M and Stinger L are rolled separately (also buffs separately). But multiple Stinger S - such as Gluttony Guns - would add up to a maximum of 100% proc chance. I mean, if you got 7 of them (assuming that the current theory on skill level scaling is correct).
Anyway. Often when you start getting closer to 100%, the more powerful something gets... but I don't think that applies to Crits. It makes them more reliable sure, but I don't think that matters here.
Wording on JP wiki suggests that every weapon is rolled separately. I have only one Gluttony Gun FLB for now, so I can't check it myself. Sorry.
That's how it is for reductions (damage cuts, atk/def debuffs).
For increases the more you get the less relative increase is.
As for Stinger example:
1. You have 50% chance to deal 120% damage, your average damage is 110%. Realtive increase is 10% damage.
2. You have 100% to deal 120% damage, obviously your average damage is 120%. Relative increase to point 1. is 120/110 - 1 ~ 9.1%.
In general same holds true for all increases (assault, defense, elemental attack).
Last edited by Gludateton; 12-07-2018 at 05:58 PM.