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  1. #14

    Join Date
    Nov 2015
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    The free-to-play game business model is driven by perverse incentives. It's not enough to have many players, or to create a fun game that people want to spend a lot of time playing. Instead, it's about finding innovative (or not so innovative) ways to part people with their money. In many cases, that means making the game addictive and NOT fun, and then goading players to pay up to reduce the tedium or gain an advantage over others. In the traditional model, you pay for content. In the free-to-play model, you pay to progress and to out-compete others. The Gatcha mechanic is just another monetization strategy to distinguish the paying players from the rest, and should be viewed as such. That's certainly how developers view it.
    Last edited by sanahtlig; 12-07-2018 at 03:46 PM.
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