Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 62
  1. #31
    Unregistered Guest
    Medjed being a 40% element/10% resist eidolon is a viable event eidolon for the main slot. Also, her stats are good enough such that if you ever pull Nidhoggr in the future and need thunder eidolons in the sub slots, you'll be fine picking Medjed as one of them.

    Medjed gun has Pride (S) on it as well; that comes out to +7% assault at lv 20. Less than optimal, but you're still getting offense out of it at least while you're mainly equipping it for the HP.


  2. #32

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Dejnov View Post
    What's the consensus on Medjed herself? Good enough to keep as a main Eido or convert into Eido points?
    Better keep it. Medjed can be invaluable for whenever you want to take less damage on your Thunder team against Water. Such as upcoming Tower.
    Quote Originally Posted by Dejnov View Post
    I'm currently leaning to keeping the Axe (as it's assault)
    The Axe is alright.
    Quote Originally Posted by Dejnov View Post
    and skill fodding the Gun (as it's defender).
    Bro, what exactly do you want from a weapon? Because it's 7% Assault and 16% HP. Sure, it could be 13% Assault and 10% HP, but let's be real here. The Gun is really good.

  3. #33
    Quote Originally Posted by Slashley View Post
    Better keep it. Medjed can be invaluable for whenever you want to take less damage on your Thunder team against Water. Such as upcoming Tower.The Axe is alright.Bro, what exactly do you want from a weapon? Because it's 7% Assault and 16% HP. Sure, it could be 13% Assault and 10% HP, but let's be real here. The Gun is really good.
    Cool. Thanks for the insight; I'll be keep both. Got a different, clarifying remarks, follow-up question. Is the gun better than the axe? And, if so, why?

    Dejnov.

  4. #34
    why not get both axe and gun? Or am I missin somethin?

  5. #35
    Quote Originally Posted by Dais View Post
    why not get both axe and gun? Or am I missin somethin?
    I can get both (and will), but I'm more interested in understanding where I went wrong in my assumption that the gun wasn't a great weapon to keep. My grid isn't full SSR yet, but one day it should be. Right now it's easy, any SR is assault, and replace with an SSR that has assault. What about when the whole grid is SSR assault. Which one works out to be better in that instance... that's why I'm asking the clarifying question. Just want to learn more.

    Dejnov.

  6. #36

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Dejnov View Post
    -- Is the gun better than the axe? And, if so, why?
    If you ask me, yes.

    The Axe is 13% Assault and ~10% chance to deal 20% more damage (effectively 2% more damage on average).
    The Gun is 7% Assault and 16% HP.

    While the Gun is less damage output, it's not zero. HP is good for you, since if you are dead, you're not dealing any damage.

  7. #37
    Unregistered Guest
    As with all things, it really depends on your team. If you're still running D'Art/Mammon and using D'Art gun then the additional HP from medjed's gun has diminished value, while the higher assault on the axe has increased value since you are already dedicating another slot on the grid to HP.

    Of course, if you're not running any other weapons that gives HP in your grid and you find that you'd want a bit more HP, then medjed's gun is a better value as a dual skill weapon.

  8. #38

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Unregistered View Post
    As with all things, it really depends on your team. If you're still running D'Art/Mammon and using D'Art gun then the additional HP from medjed's gun has diminished value, while the higher assault on the axe has increased value since you are already dedicating another slot on the grid to HP.

    Of course, if you're not running any other weapons that gives HP in your grid and you find that you'd want a bit more HP, then medjed's gun is a better value as a dual skill weapon.
    I... don't fully agree with this. If you're using Dartagnan's HP weapon, then you're not lacking in Assault - you're lacking in Elemental. 6% more Assault isn't going to make or break anything.

    What is said here is more of a comparison between "If you have a Assault(+)/HP weapon and this HP(++)/Pride weapon" more than anything else. And in all honesty, in that case, the Assault(+)/HP weapon should win pretty much regardless of your situation. But we simply don't have all that many weapons like that yet, and probably won't for a long time.

  9. #39
    Quote Originally Posted by Slashley View Post
    I... don't fully agree with this. If you're using Dartagnan's HP weapon, then you're not lacking in Assault - you're lacking in Elemental. 6% more Assault isn't going to make or break anything.

    What is said here is more of a comparison between "If you have a Assault(+)/HP weapon and this HP(++)/Pride weapon" more than anything else. And in all honesty, in that case, the Assault(+)/HP weapon should win pretty much regardless of your situation. But we simply don't have all that many weapons like that yet, and probably won't for a long time.
    In all honesty if you run d'art hp weapon you dont need medjed gun unless your grid sucks balls, its a matter of how much hp are you comfortable with without losing too much dmg, you are already having 30% defender without any elemental/assault in 1 slot, cant afford to lose more damage, if anything for vets the medjed gun is a good choice IF you arent using d'art hp weapon, in other words, herc axe or shingen spear, cause usually those setups lack some hp and medjed gun is fine in that scenario (besides without medjed gun you cant reliably make a f2p null grid for thunder, gun is your only choice).
    Shade on KH, fire main.

    Wind Rag farming team:

  10. #40
    Unregistered Guest
    For Thunder, that basically means 'go get more Amaru glaives! (one month at a time :P)'. Outside of them, thunder event weapons that give HP without hindering offense are Medjed gun's Defender (L)/Pride (S) and FLB'd Mastema staff's Defender (L)/Assault (S).

    Oh, yea, and maybe years later Medjed will get a reprint and the gun gets FLB to bump up to Pride (M).

Page 4 of 7 FirstFirst ... 23456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •