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  1. #1

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    Soul weapon discussion

    I haven't seen any dedicated topics to discussing Soul (Relic) weapons. These are a massive investment, requiring 3-6 months of casual farming just to max limit break a single one. We'll likely see the final weapons release within the next month. Which ones are you aiming for, and why?

    Soul weapon overview (for beginners)

    I have a perfect setup for a Berserk build (Morgan Elemental ATK weapon) with my Wind team. This team can pull off 22+ attacks per 2 turns of Berserk, for nearly as much damage as a Provisional Forest buffed Full Burst. The combination of Berserk and a PF-buffed Full Burst is a highly potent strategy to maximize spike damage. Since many encounters have spike damage checks, usually linked to a punishing Rage Overdrive (typically on a 3-4T timer), maximizing spike damage in a 3T window is a highly effective strategy for clearing many high-difficulty encounters.

    Downsides of the build are that its lethality is diminished when the EX slot isn't free for Provisional Forest (e.g., because a debuff or utility skill is needed). Charm (Burst effect) and 1T defensive effects (e.g., Gaia's) don't mix well. Shingen is more versatile and doesn't need a heavily optimized team to do good spike damage.
    Last edited by sanahtlig; 08-22-2018 at 07:18 PM.
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  2. #2
    Considering that even if you do nothing but host 3 Rags/day, you can still get a MLB soul weapon in 29 days, so if it takes you 3-6 months, highly doubt it gonna do anything for you or whether you should care about it at all.

  3. #3

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    Quote Originally Posted by Mirage View Post
    Considering that even if you do nothing but host 3 Rags/day, you can still get a MLB soul weapon in 29 days, so if it takes you 3-6 months, highly doubt it gonna do anything for you or whether you should care about it at all.
    Even less given the you get between 2 and 5 Regalia shards.
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  4. #4
    Quote Originally Posted by Laventale View Post
    Even less given the you get between 2 and 5 Regalia shards.
    I was about say the same thing. I've only been playing since mid/late May and obviously it took a while from then even to get to a strong enough level to farm Rag. I'm like 2/3 days away from maxing one and have 2 stars on another. If you REALLY want one, and I've missed hosting all 3 or run out of cores quite often, it's easy to get.

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  5. #5
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    For discussion's sake I copied over the buffs of each relic weapon from the discord. I've been thinking of getting either Andromeda or Hercules' attack one.

    Arthur (burst->35% atk up to self 3t)
    Atk(sword): nuke CD 6->5t
    HP(axe): 20->2x20% atk buff

    Joan (burst->40% dmg cut to self 1t)
    Atk(sword): DA/regen buff CD 8->6t
    HP(lance): 40->40+20% dmg cut

    Andromeda (burst->50% heal limit break to self 3t)
    Atk(staff): 20->2x20% def buff
    HP(lance): heal->heal+regen(2x350)

    Solomon (burst->50% ability dmg buff to party 6t)
    Atk(glaive): single target->AoE 4.5-5x nuke
    HP(staff): stackable ability buff CD 3->2t

    Siegfried (burst->additional hit after burst)
    Atk(glavie): rage nuke dmg up (no data)
    HP(hammer): mode gauge deplete rate->additional atk buff (no data)

    Mordred (burst->combo atk down)
    Atk(sword): mode gauge decrease effect to outrage
    HP(glaive): removes a buff with outrage

    d'Artagnan (burst->combo atk buff to self 3? t)
    Atk(gun1): increases snatch 3rd success rate
    HP(gun2): Sniper Shot gets additional 10% atk/def debuff (D Frame)

    Hercules (burst->25% eido/wep frame def debuff)
    Atk(axe): 3rd ability gets additional 30BG up
    HP(bow): nuke cap 700k->1m, 50->75% bonus from each buff

    Morgan (burst->applies dizzy)
    Atk(staff): turns rampage buff into party-wide 2x multiplier
    HP(arcane): target->target+self guaranteed TA

    Shingen (burst->30BG up)
    Atk(lance): 20->35 BG from first ability
    HP(bow): 200->500% burst buff (translates to 40->100% bonus dmg to burst)

  6. #6
    Quote Originally Posted by sanahtlig View Post
    I have a perfect setup for a Berserk build (Morgan Elemental ATK weapon) with my Wind team. This team can pull off 22+ attacks per 2 turns of Berserk, for nearly as much damage as a Provisional Forest buffed Full Burst. The combination of Berserk and a PF-buffed Full Burst is a highly potent strategy to maximize spike damage. Since many encounters have spike damage checks, usually linked to a punishing Rage Overdrive (typically on a 3-4T timer), maximizing spike damage in a 3T window is a highly effective strategy for clearing many high-difficulty encounters.
    Sounds interesting. I wonder if Morgan is able to keep up for burst in speed builds like that though. Think if you have a team that can pull off 22+ attacks in 2 turns, Shingen would probably be the better choice for FBs, no?

    I'm a bit sad that I'll never get to try the machine gun burst tactics that wind has myself, mainly because I don't have a wind team... lacking almost all of the himes needed to make that happen. Unless jewel gacha RNG changes things drastically on that count for me, I will only be able to speculate on such builds. :<

    The closest thing I have for experiencing a fast burst build is in my water with Ashy+Atalanta+Aphro (the triple-A combo, as I call it), but Herc seems more than capable of keeping up with that combo, so I'm not sure if Shingen will really even benefit my current lineup. I will still likely get Shingen's relics anyway, simply because I have enough spare regalias to do so and eventually get all of the souls' ones even. But sadly, I don't think I'll ever get to experience the chain-gun burst builds currently (due to just not having enough himes).
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  7. #7

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    Quote Originally Posted by sanahtlig View Post
    I haven't seen any dedicated topics to discussing Soul (Relic) weapons. These are a massive investment, requiring 3-6 months of casual farming just to max limit break a single one. We'll likely see the final weapons release within the next month. Which ones are you aiming for, and why?

    I have a perfect setup for a Berserk build (Morgan Elemental ATK weapon) with my Wind team. This team can pull off 22+ attacks per 2 turns of Berserk, for nearly as much damage as a Provisional Forest buffed Full Burst. The combination of Berserk and a PF-buffed Full Burst is a highly potent strategy to maximize spike damage. Since many encounters have spike damage checks, usually linked to a punishing Rage Overdrive (typically on a 3-4T timer), maximizing spike damage in a 3T window is a highly effective strategy for clearing many high-difficulty encounters.

    Downsides of the build are that its lethality is diminished when the EX slot isn't free for Provisional Forest (e.g., because a debuff or utility skill is needed). Charm (Burst effect) and 1T defensive effects (e.g., Gaia's) don't mix well. Shingen is more versatile and doesn't need a heavily optimized team to do good spike damage.
    Right, ignoring the relative ease of committal farming for regalia cause that's a point that many people have made already...

    With the water meta looking as it is right now, I'd be an advocate for running Joan's HP relic and Hercules relic. Now, hold your pitchforks assault lovers, let me finish.

    Water lacks offensive options, everyone knows that. Asherah is pretty much your single existing gateway between dealing close to endgame level damage, and doing basically jack shit. Therefore, if you do have an Asherah, Hercules is the option to go for since you can keep up burst gen and have an actually decent damage output.

    Outside of Asherah, the only feasible option left is turtling, meaning Joan. Snow Raphy Nike Cthulhu combo (or variants, such as Ryu-Oh Belphegor/ Snow Raphy etc) are all basically the debuff meta of yester-half a year, and are unfortunately stuck as the meta outside of Asherah for half a year to come. Seriously, I don't see any other feasible option to this point.

  8. #8
    Morgan weapon staff = call to arms 10t cd, berserk 8t cd ~~
    depending on wether you rely on the call to arms buff or not, that would mean waiting 10t for a 2t burst. if you throw PF to the mix it would mean that you would fullburst every 12t.
    Is it worth it? maybe.
    for me? Nope.

  9. #9

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    Quote Originally Posted by VeryVoodoo View Post
    I'm a bit sad that I'll never get to try the machine gun burst tactics that wind has myself, mainly because I don't have a wind team...
    The fact that I'm missing Wind Pussy makes me die a little inside, Titania, Cybele, Aether (in November) and Wind Pussy together with Shingen is turn 2 or 3 burst everytime, it's stupid how much burst generation that team has.
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  10. #10

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    Quote Originally Posted by Laventale View Post
    The fact that I'm missing Wind Pussy makes me die a little inside, Titania, Cybele, Aether (in November) and Wind Pussy together with Shingen is turn 2 or 3 burst everytime, it's stupid how much burst generation that team has.
    You're making me second guess my decision to miracle Uriel...

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