I'll just mention that if you're running Thunder with D'Art (as I am) then Astraea can be very useful to get the full sniper shot to land, especially if you're doubling down with the relic weapon for the full 30% debuffs. If you're also running Thor or better awakened-Thor, it also helps with stun.
I usually use Vicissitudes on my extra soul ability slot as I've got a full SSR team - I'm Thunder main - and am near burst damage cap already so don't need no forests, but as always YMMV.
Players with 1 or 2 SSRs in their (non-main) Thunder team can run pretty far with Astraea, D'art, Charles Blaster and the Provisional Forest extra ability.
The problem with PF on D'art is that she's not guaranteed to get full burst ready in the 2 turns you have, even with outside help from himes like Raiko.
Other than that though, I agree about the astraea combo as I've played about with that combo quite a bit myself at one point, and it does synergize quite well with d'art's sniper shot (which doesn't have a stellar landing rate) and thor of course.
✦ Union Leader of Ixion (Kamihime Game ID#: 1318886 | Discord ID: VeryVoodoo#0081)
✦ Recruiting Active/Strong Players - Apply on Discord: https://discord.gg/kJdnGWq
Double posting: I Ranked up today and hit 133. My max Friends went up from 50 -> 67. I am guessing that every second level gives you a Friend slot past Rank100. Can anyone else who has Ranked up today or yesterday confirm please?
Also, those poor bastards who already had Rank150 before this update... they didn't increase max Ranks, right? Don't have any 150s in my Union or Friendlist, so checking would be a pain in the ass. Can anyone confirm that as well?
naw they didn't increase it. it's still 150 even on DMM. Nam still 150 kek
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Catastrophe (Ragnarok) Enemy Attacks
FIRE
Lv70 Blaze Type Calamity α [37,500,000 HP, No Charge Orbs]
No Mode Gauge
!Trigger Attack!
Conditions: Used if attacked directly with Normal Attack or Burst Attack
AoE low DMG + Stackable DEF debuff (5 Turns)
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Lv90 Prison of Fire Catastrophe [Approx. 120,000,000 HP, 2 Charge Orbs]
Note: Overdrives vary depending on the number of turns elapsed (Calamity will move to the side if only 1 remains)
Normal Overdrive: 3 hits to random targets + sets Fire ATK Up to self
Raging Overdrive: AoE strong DMG
!Trigger Attacks!
Conditions: After 10 Turns pass, along with Max Charges. Specific additional factors will influence the attack used.
1. AoE HIGH DMG
2. AoE HIGH DMG [2 units or less remain (Calamity α defeated)]
3. 2 hits to random targets [2 units or less remain (Calamity β defeated)]
4. AoE HIGH DMG + Clears all debuffs on self + sets Affliction RES Up on self (Cannot be Dispelled) [1 unit remains (Calamity α & Calamity β defeated, used 1 Time)]
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Lv70 Blaze Type Calamity β [37,500,000 HP, No Charge Orbs]
No Mode Gauge
!Trigger Attack!
Conditions: Used if attacked directly with Normal Attack or Burst Attack
AoE low DMG + Stackable ATK debuff (5 Turns)
Recommended Strategy: Ignore both Calamities, and focus attacks on Catastrophe. This way, the Calamities will use only Normal attacks, instead of their Triggers.
Catastrophe (Ragnarok) Enemy Attacks
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WATER
Lv90 Prison of Ice Catastrophe [Approx. 100,000,000 HP, 3 Charge Orbs]
Note: Catastrophe uses normal attacks if both Dizzy and Drowsiness is applied to the party, unless using an Overdrive.
Normal Overdrive: 3 hits to random targets (Strong DMG) + All Allies' DEF Up
Raging Overdrive: 5 hits to random targets (HIGH DMG)
!Trigger Attacks!
Conditions: Varies with the presence of Dizzy on the party, and Water ATK Up on Catastrophe.
1. AOE low DMG + Dizzy [No units with Dizzy]
2. AoE low DMG + Drowsiness [1 or more units with Dizzy]
3. AOE EXTREME DMG + Clears all debuffs on self [When Water ATK Up is applied (1 Time)]
-------
Lv75 Frostbite Type Calamity γ [HP currently unknown, 2 Charge Orbs]
No Mode Gauge
Overdrive: AoE low DMG + ATK debuff
!Special Attack!
Used in place of Normal Attack
Applies DMG Cut to Catastrophe and to self
!Trigger Attack!
Condition: After 2 Turns, and if HP is 50% or lower.
Gives Catastrophe an Undispellable Water ATK Up (1 Time)
Recommended Strategy: Defeat the Calamity first, to stop the constant application of DMG Cuts. When the Water ATK Up buff is given to Catastrophe, apply all defensive measures for her next attack!
****thanks to JStar for translating all of the attacks and stuff. he's so cool auauauau
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
In terms of usefulness for the SR miracle ticket for my dark team, who's better Beelzebub or Cernunnos? I already have most of the other SR's, so it's mostly between these two.
the stealth in souls work??????i have lost several battles for unfair triple hit in my poor andromeda or these single ko burst on her
I have six points in Taunt on Herc, and while I think she's taking a bit more damage, it's... barely noticeable. So I wouldn't imagine three points in Stealth really helping much.
The best things to prevent things like that from happening are Combo- debuff, Blind debuff and more Def. In that order.