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  1. #21
    Nandi is a pretty big improvement over St. Nicholas. 570 hp and 1950 attack for St. Nicholas versus 636 hp and 1986 attack for Nandi. For me she'll be replacing Barong since I started late and Barong isn't +99.


  2. #22
    Geo Guest
    Nandi does not give a big attack boost at only 30%, but gives some 20% extra burst filling rate, so I thought she could be decent as a main Eidolon in a Light burst build I considered - just needs to have lots of friends with Yule Goat, which I have: with Zeal boosted by Nandi, how fast could I Full Burst things?

    Giving Berserk as her summon effect, though, beats the purpose of building up burst meter, as one kami wouldn't burst while in Berserk... but then again maybe that hypothetical build would Full Burst so often I will never need more than 10 turns to finish enemies off, and I could avoid using her Summon Attack altogether. Thoughts?

  3. #23

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    Quote Originally Posted by Tanukimo View Post
    Nandi is a pretty big improvement over St. Nicholas. 570 hp and 1950 attack for St. Nicholas versus 636 hp and 1986 attack for Nandi. For me she'll be replacing Barong since I started late and Barong isn't +99.
    yeah Barong isn't really all that useful too aside from being a main eido just because of her nice elemental bonu, but Nicholas outranks her stat wise as main ad she's elemental too... both have pretty crap summons, but at least Barong's can actually be used even if it does suck... doesn't fucking buff the enemy ugh lmao
    but Nandi isn't worth being a main eido since char atk, just a sub slot, def worth repping Barong for tho I guess, since you have Nicholas as a main? eido...

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  4. #24

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    Quote Originally Posted by Geo View Post
    Nandi does not give a big attack boost at only 30%, but gives some 20% extra burst filling rate, so I thought she could be decent as a main Eidolon in a Light burst build I considered - just needs to have lots of friends with Yule Goat, which I have: with Zeal boosted by Nandi, how fast could I Full Burst things?

    Giving Berserk as her summon effect, though, beats the purpose of building up burst meter, as one kami wouldn't burst while in Berserk... but then again maybe that hypothetical build would Full Burst so often I will never need more than 10 turns to finish enemies off, and I could avoid using her Summon Attack altogether. Thoughts?
    in a light burst build, Nandi would be useless... the 20% burst thing probably gives like an extra 2 burst per hit or something trash like that. the burst building is up to the kamis, while you need strong eidos with elemental bonuses rather than char atk.
    her rampage summon can also fuck you up since it's a random ally she gives it to. whether it lasts for 1-3 turns, can also fuck over a full burst if you use it at the wrong time... similar to dizzy, fucks you up sometimes.
    better to avoid her summon unless you really need some extra damage from ANYONE. the ideal situation to use it in would be just before an enemy is about to wipe you out and you need some extra damage to take her to stun or something.

    keep her as a sub eido if you want higher stats/overall atk, otherwise sell her and wait for Kinshi who actually gives all ally zeal as a summon just like Yule Goat.
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  5. #25
    Geo Guest
    I see why Nandi is not good at all (maybe the saving grace only being her stats). But anyways, let's go to the math I used:

    Each attack gives 10 burst. With Nandi, it would be 12. In hypothesis, given one kami who attacks only once each turn and never gets attacked by the enemy, that character would burst every 10 turns. With Nandi, she'd burst every 9 (12x9) turns.

    The Zeal from Yule Goat gives 5 burst every turn, during 3 turns, so lets just consider it a +15 burst effect. If Nandi would increase the Zeal to 6 burst each turn (which I don't know whether she does), it would be +18 burst. The hipothetical kami that never does combos would burst every 7 turns (12x7 +18). Considering combos and enemies who aren't immobille, it is realistically a FB every 6, 5 or even 3 turns (2 triple attacks or 3 doubles, +boosted Zeal).

  6. #26

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    well, i said probably. i'm not sure how much her burst thing gives each ally per hit, but hypothetically it's probably low. the only good thing about her is the stats, so sub eido or nothing if you have higher girls.

    also, just checked and her rampage is just 1T, so it's safe to use only after using allies abilities if you want an extra bit of damage on a random girls' hit... and OH! after reading a comment on DMM page, it is INDEED just a 2 burst gauge increase per hit. so 12 per turn. damn i'm good.
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  7. #27
    Geo Guest
    So Yule Goat beats Nandi in almost every way: passive effect, summon effect, grown woman vs loli (debatable I know). Loses only in the attack stat department, which is a questionable design decision as well:

    Flavorwise, how can a cow (albeit a MAD COW who berserks) do more damage than freaking nuclear missiles?

  8. #28

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    would be nice if we had elemental ATK + the burst increase thing, but doubt that'll be a thing... but hey, they have to make some trashy eidos just for us to fodder, right? kek upcoming wise we have some really nice ones at the same time some fucking awful trash.
    selling brand new account with L/E SSR and full plus more fire team.

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  9. #29
    Unregistered Guest
    Probably won't see +element paired with +burst gauge, no. I don't think that they've shaken up the stat pairings yet.
    Most of the future event eidolons are, at minimum, stat sticks for the gacha scaling eidolons even if you don't like their passive. Python's the weakest at 1290, second weakest is Abou at 1770, then third weakest is... Stolas at 1860, which gets raised to a viable 2,046 for wind teams. I personally wouldn't be so casual about foddering the upcoming stuff. Except maybe Python. Python's hard to defend.

  10. #30
    Kinshi IS Elemental Attack + BG Increase!

    Herc can have 15BG per attack during her buffs, while Shingen will sit at 14.5 thanks to her passive effect. For everyone else, if you have a lot of buffs for combo attacks, then you cut down on 1 attack overall. In some cases that is enough to Burst a turn earlier. It kinda depends if you can make use of the extra 2BG per attack or not.

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