There wasn't a need for VPN proxy to begin with, strictly speaking. You only needed to bust that out once the server starts capping your account creation by IP address.
I've only needed to do 3 rerolls on DMM, so I don't know if they'll eventually block your IP. Still, good to have a VPN in case they do. Other than that, have your new dummy emails ready. The process is much more tedious on DMM than in taco.
You dont need to make a new email everytime, just using the dot trick in your gmail address, the biggest problem with reroll here is the can't skip tutorial part, and only 3k jewels for that long ass tutorial
Last edited by nut; 04-16-2019 at 10:55 PM.
Just a few speculations from what's available...
1) The english version on DMM is a complete restart... "事前登錄は終了いたしました。本ゲ-ムのリリースお待ちください。": Pre-registration has ended. Please for the official release of the game. Don't see why pre-reg is required if the game is continuing off where it left from Nutaku. Of course, it's possible they were lazy and used a picture from ages ago instead of creating a new banner, considering how the news sort of popped out of nowhere, so doubt they had the time to really let people pre-register.
2) With a English Kamipro on both SFW and R18 sections, I guess that might heavily affect content on Nutaku... The only saving grace would be "※You can not transfer user data from the Japanese Version." which can imply two different things...
1: User data transfer will not be available for those from the Japanese version, as the game is a complete fresh start with a 3 year lag.
2: User data transfer will not be available for those from the Japanese version, but Nutaku players can transfer data over to the DMM version. Game progress and content will continue off where Nutaku was left off.
Option 2 seems like the better business strategy if they want to retain revenue, and seems more likely as there were barely any news about it, and "pre-registration is somehow already over".
Option 1 seems like a bad idea no matter what, as many of the current player base would lose incentive to play the game. Unless DMM really thinks them opening an English version will attract more new customers, ending up with a higher player population=more revenue, and make more than what Nutaku pays for Licensing fees.
Personally I'm hoping for the second possibility. It would make a lot more sense for the sake of retaining current player population, chance of population growth from new-comers and "hopefully" some older-players returning IF they fix jewel rate up. This would also allow them to actually gain more revenue(which should highly be the reason why they wanted to take kamipro back), whereas if they decide to be lazy as hell(not wanting to work on data transfer) and choose option 1, they might end up losing quite a lot of player count, thus shrinking income.
They apparently have an inquiry section seperate from the DMM inquiry. You'll need to login your DMM or Fanza account, navigate back to the kamipro_eng page and click the orange Support tab. Drop down until you see お問い合わせ.
But yeah.. I've sent an inquiry to DMM already before I realized kamipro had their own so I ended up sending one to both, but hopefully one of them actually responds with news we need...
Edit: GDI, for some reason when I typed game the "-" just kept showing up as two questions marks... so I edited it into a regular dash.. bare with me.
Last edited by kyc992; 04-17-2019 at 12:31 AM.
Here is the R18 link: http://games.dmm.co.jp/detail/kamipro_x_eng/
would rerolling really be worth that much if they start it off at day 0? no 100% eidos and very limited SSR hime in the gacha pool