Anybody got room in their DMM Union for little ole me? don't fancy soloing the next Light UE, only managed to get 2 hammers from last dark UE but did complete the axe. ID 5215810
Anybody got room in their DMM Union for little ole me? don't fancy soloing the next Light UE, only managed to get 2 hammers from last dark UE but did complete the axe. ID 5215810
"He's just this guy y'know."
"What happens if i press this button?"
"This must be Thursday, i never could get the hang of Thursdays"
So, it has come to my attention that DMM got a weapon skill balance change on March 30.
Vigor got "changed", but all that they did was make a different frame for Eidolon passive effects? So Vigor now effectively caps at 180% (up from 100%), but nobody is going to run double Vigor Eidolons anyway. The weapon skill itself seems entirely unchanged.
Double+ and Triple+ got their effects doubled, but they're probably still weak.
Elaborate got a HUGE buff, like, it is five times-ish better now. It's probably still really bad for normal use, but if there is any element with easy access to (Assault/Vigor)/Elaborate weapons, has anyone made any Medea meme builds using this?
Can anyone tell me what changed with Pride? As far as I can tell, it looks like... they made it separate frame, only to realize what a horrible idea that is and then put it back as is?
Pride basically rework as Vigor that become better when HP is low
However since it doesn't provide Assault and only work when HP is lower then 70%, it's terrible of most kind of team, and yes, a lot of weapon become trash instead (namely Bethor glaive)
They revert it back to original pride after some days
With the Dark Aether release with her Low HP play style skill kit, Dev introduced the previously mocked Pride skill as Rebel
I'm sorry that I'm bad thread poster