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Thread: Tower Megatread

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  1. #1
    Quote Originally Posted by Slashley View Post
    A Soul alone with two 2 Light Rs can handle the first six floors easily. You'll start running into problems after that.
    I see, i am trying to build my light grid now (i know its too late but better than nothing). Thx for ur advice Slash n Chrest.

  2. #2
    Tower is definitely the most stressful event in the game. Extremely good rewards, but not only no retries but also himes locked out for days...

  3. #3

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    but not only no retries
    this is only valid if u want full clear

  4. #4
    This ties to how strong the reward is. You don't need 'full clear', but it is a huge difference if you get a brick, half a brick or 1.2 brick.

    To be strictly technical, there are no 'retries', only 'continues'. It would be fun to tweak your team trying to beat the tower for high score, similarly to how you can do with dummy events. But here, not only you have very limited set of keys but also you can't attempt to get a better score on the same map again.

  5. #5

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    Warning, even less reliable than usual. Due to no Cobble's work. I haven't bothered filling sub spots for most things.

    This Tower seems to throw lots of debuffs against you. Light has access to a lot of Cleanse at least, but it's still quite annoying. Well, it will largely depend on how strong those debuffs are, because of course that's not listed in the DMM wiki. I remember Thunder Tower threw a 10 turn 1000 damage DoT on you (against Wind that has basically no Cleanse at all), and then the next Tower at the same floor threw 3 turn DoT at 500 damage. That's QUITE THE FUCKING DIFFERENCE THERE, and it'd be nice to know the details of shit like this.

    Personally, since I'm missing all the powerhouse Light SSRs, I'll be perfectly happy if I can clear all missions. At least thanks to some recent additions like Metatron I have a chance of beating 15F. Regardless, pretty sure I have absolutely no business in top100 this time around.

  6. #6

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    Quote Originally Posted by Cobblemaniac View Post
    I didn't make a tl for fire tower, so just give me another 10 more months before I'll get to translating that because fire tower reprint.
    You liar, Cobble. You liar! Come back and fulfill your promise like a man!


    Ooookay then. There is a looooot for me to say for the second coming of Fire Tower, in about two weeks. First off, take this. I tried to compile a list of Hime who can do useful things for this Tower. I make no guarantee I didn't fuck something up, but hopefully somebody will find it useful:

    Many of these can be found from Aken's spreadsheet in a better format, but since not everything is there (such as burst+), I figured I should just make a small list.

    And then, up next, the plan itself.

    Jesus fucking christ what a hot fucking mess. I hope you can understand something about floors 16-20. Those floors don't mess around though. Like F16. Don't have Februus? Get fucked. Debuff immune boss with one blob, can rage which lasts for ~8m HP, and rage Overdrive is 9k AoE. For reference, F15 last boss is 8m HP total and debuff immune. So if you can't oneshot F15 boss (from full health!!!), you will probably spend all six keys trying to kill this fucking beast. What a complete monster, christ. And then there's still four floors to go!!

    I think the other thing I want to say is that wiki claimed that F18 Doom is 1t, which isn't true. It does NOT instantly kill you like 1t Doom would (the first tick happens before you get your turn, okay?). It's 2t Doom, which means that you CAN Cleanse it immediately and not die. You however DO NOT have two "turns" on your side to Cleanse it, since the first turn ticked when the Doom was applied.

    I have tried to gather damage numbers from DMM videos ~11 months ago, but it is difficult. It's mostly just ENORMOUS space whales who have videos up (that I could find), soooo... yeah. That made things difficult, but I've tried my best to get information on Rage gauges as well as damage numbers. Mistakes may have been made, you have been warned.

    The reason why I've put extra effort in this time is because I am going to tryhard this shit. And by that I mean I'll try to hit top10. Is that going to happen? Proooobably not. While RNG has blessed me with Leviathan (that I bricked to MLB) and almost all Water SSRs (I am only missing Aphrodite and Ea, plus the Limiteds Shear, Osiris and Diana)... my Grid is purely F2P. And not even +99'd yet. I am aiming to miss out on 10 points from the first 15 floors (aiming for 9 turns with Dark in F15), but this kind of rushed gameplay is so far from my style I will probably fuck up somewhere. Particularly my HP is low, which means that any fuck-up might even cause me to lose the entire floor.

    My theory for those floors is:
    1. Shingen EI +20
    2. Earring Set bonus +30 (Shingen uses turn1 abi1 for +35)
    3. 3 turns of attacking for +30
    As long as I bring one Hime that has +10 burst on her, that should allow me to Full burst reliably on the fourth turn. Shingen herself can be a problem... and another problem is that I'm not sure if I have enough time to grab all the Earring slots that I'll need. All SSRs are already done, but I need to slot lots of SRs too. And even if I do, my Earrings themselves are trash. Like level 1 trash.

    So, um, yeah. All in all, I'll try. But I might flop horrendously. I doubt I am clearing F20 with Dark, and especially not with that Water team. We will see.

  7. #7

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    F16 Debuff immune 15M HP with 9K AOE?

    Right then. I guess that's more keys for floors 1-15 for me, then. I expect there will be a ton of players who exactly perfected floors 1-15 and nothing more. My usual tactics like Poseidon won't work; my water rely on debuffs.

    I will see what can be done to maximise damage from a zero-debuff team full burst. I'm assuming all that incoming damage will get me to full burst before it kills me, with a little help from my team. So, 1 team to kill the first room, maybe get a million on the boss before dying. To beat that in 3 keys will require around 6M burst damage on a non-debuffed enemy.

    Good luck Slashey, and thanks for the heads-up.

  8. #8

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    Well, things have gone as planned on the first 15 floors. I doubt that they can help anyone, but videos:
    F1-10:
    F11-14:
    F15:

  9. #9
    Took the team I was going to use on floor 15 to floor 20 because I forgot to move down and still somehow managed to beat it.

    https://www.youtube.com/playlist?lis...xk15-qVmiV4ZrZ

  10. #10
    Quote Originally Posted by Tanukimo View Post
    Took the team I was going to use on floor 15 to floor 20 because I forgot to move down and still somehow managed to beat it.

    https://www.youtube.com/playlist?lis...xk15-qVmiV4ZrZ
    Lol, so you ended up turtling 15F and cleared 20F normally?

    Congrats on full mission clear btw, you'll probably rank really well.

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