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Thread: Tower Megatread

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  1. #1
    This ties to how strong the reward is. You don't need 'full clear', but it is a huge difference if you get a brick, half a brick or 1.2 brick.

    To be strictly technical, there are no 'retries', only 'continues'. It would be fun to tweak your team trying to beat the tower for high score, similarly to how you can do with dummy events. But here, not only you have very limited set of keys but also you can't attempt to get a better score on the same map again.

  2. #2

    Join Date
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    Warning, even less reliable than usual. Due to no Cobble's work. I haven't bothered filling sub spots for most things.

    This Tower seems to throw lots of debuffs against you. Light has access to a lot of Cleanse at least, but it's still quite annoying. Well, it will largely depend on how strong those debuffs are, because of course that's not listed in the DMM wiki. I remember Thunder Tower threw a 10 turn 1000 damage DoT on you (against Wind that has basically no Cleanse at all), and then the next Tower at the same floor threw 3 turn DoT at 500 damage. That's QUITE THE FUCKING DIFFERENCE THERE, and it'd be nice to know the details of shit like this.

    Personally, since I'm missing all the powerhouse Light SSRs, I'll be perfectly happy if I can clear all missions. At least thanks to some recent additions like Metatron I have a chance of beating 15F. Regardless, pretty sure I have absolutely no business in top100 this time around.

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