Couple of quick questions/comments on your post Dreamlitz:

A) What is a mythical beast? I haven't heard of that Eidolon option.

B) I don't understand your corollary 3b example. Can you explain it in more depth/differently?

C) While weapons are in the 100/200 range for hitpoints they do follow the same rule you've outlined above. It's usually less noticeable since they're working from a lower basis.

D) I like the terms krill (f2p), dolphin (occasional spending) and whale (p2w) myself.

E) What I do like about the bump in phantom weapon effect (and this can be had by any assault phantom weapon) is that it eliminates the amount of unique weapons in my non-main grids. That allows for me to maintain their power, while reducing the amount of weapons I potentially have to raise. I can also afford to be more choosy on what I FLB; I'm looking for either Hime or the Assault UEs to break as I can only have 4 non-lance weapons in a phantom lance grid. This means that low return FLB or even skill leveling SSRs is not on the action list.

F) My water and wind grids absolutely suck, and I'm okay with that! I'm a Light/Dark main and those only exist just for tower/dummy events. (Though my water team can now solo Fire Ult Catastrophe so they are growing.)

G) Bricking Kaisers (any element) is an actual useful choice if you don't have a p2w Eidolon...



Dejnov.