Nice looking grid, Slashey! I was considering hammers, partly because Marduk & Thor hammer, but also because I picked up the phantom hammer. I'm going lance now instead, hoping that I can buy the phantom lance when that bit of content is released, but hammers is probably next.

I'm less of a fan of this 3-turn skill check than the last two. Not because I'm doing badly - I'll be top 200 probably by the end - but because it's an incredible grind. It's possible for me to get a full burst on every single element. But each requires the right set of random events to happen. So far, I'm on zero full bursts. The only teams I have that can easily soak the damage are water and thunder, but in each case I can't burst fast enough unless it's my front two Hime who are doing the soaking - or, I can put faster-bursting hime in the mix, but then I need to get lucky with who skill-check-kun targets. Light I've got Atum, who can set a revival, but I need skill-check-kun to target whoever I've set to revive on one of the two hits. For wind, I need dizzy to work once out of two rounds, and of course it needs to land one of the 4 times I use it. Every element is like this.

I don't mind spending a while perfecting a grid for a challenge - that's fun. But when I'm certain I can't improve it any further, spending hours just re-running the same fight until the stars are right is not.