Page 18 of 20 FirstFirst ... 81617181920 LastLast
Results 171 to 180 of 192
  1. #171

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Well, with my Himes, I can't figure out how to do double Full Bursts. I can do ~30m off-element with Water Vigor build, doing FB on turn2 before I lose much HP. Asherah Awakened is +40 to all, Neptune is +50 burst to Medea thanks to double Wool. I believe it is the same setup that is used for double FB on Water, but I'd need to have Water Diana replacement for the second full burst, I think.

    With no Wind Atum, Water Diana, Ymir, Michael and Aether, I think I am basically locked out of double full-bursts from all elements. I will probably finish around rank 100, which is by far the lowest I've ever been, but what can you do.


  2. #172

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784

    It is sad but pretty much the best I can do. I am still far, far away from even completing my Water Vigor Grid, hah.

  3. #173
    Instead of spending all of my resources to make one super strong grid, I tend to want to shore up my weakest link. Although, having said that, with the introduction of T4 soul changed me slightly. In any event, none of my grid are that far along and I have only just begun unlocking the 4th accessory slot for some of my more often use hime. I don't think I'll break into the 100's and may be the next dummy will favor my play style more

  4. #174

    Join Date
    May 2016
    Location
    London
    Posts
    149
    Credits
    152
    I held position in top 250 through taking advantage of the 50% auto-debuff (although annoyingly, I have no Thunder SSRs with blue, and my ideal max-damage Water SSR grid doesn't have green OR blue, but anyway). Hit 23M for Thunder and Water teams, everybody else 17M and some change. I eventually used Thunder for both Light and Dark, which was pretty disappointing as I have good eidolons for both. My Fire team held up very well against Wind, which was nice because Thunder would never do very well there.

    Hopefully by the next competing-event I'll have a T4 soul and can jump up the rankings a little bit more. I'm still more than 100 away from Slashey, after all. :-)

  5. #175

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    So, the sixth Skill Checker-kun has ended. For future reference, here are the winners:

    Total:
    Code:
    01. Rori Juice		331m [7e,352H] (Isekai)
    02. Caldernaji		278m [5e,268H] (DarkHell)
    03. geoffchu		274m [1e,288H] (Isekai)
    04. dreamlitz		270m [3e,319H] (Nonsense)
    05. nonsensei		267m [1e,306H] (Drama Club)
    06. Umarekawatta Senshi	254m [4e,306H] (Isekai)
    07. Scorpiossss		238m [4e,321H] (Isekai)
    08. 666			233m [3e,325H] (=Akatsuki=)
    09. TrueRayS		231m [3e,290H] (Isekai)
    10. Linkin Park		230m [6e,358H] (20something)
    11. AsD2038		224m [6e,348H] (談笑颩甡學習俓驗 (Talking and laughing))
    12. SiegeDragon		224m [7e,335H] (Isekai)
    13. Aurelius		219m [2e,293H] (Weeb Wanks)
    14. blahmoo		217m [2e,307H] (IronBlades)
    15. demonitizedtxxx	213m [4e,294H] (Weeb Wanks)
    16. Meaqua		211m [4e,341H] (Perfection)
    17. Msy			209m [2e,252H] (20something)
    18. Will		209m [6e,294H] (談笑颩甡學習俓驗 (Talking and laughing))
    19. Osmium		208m [3e,276H] (Cybeast v1)
    20. Belo		205m [3e,305H] (Пандорика (Pandorika))
    --
    23. Whale		202m [6e,321H] (談笑颩甡學習俓驗 (Talking and laughing))
    --
    25. FlyingPengy		202m [6e,309H] (DarkHell)
    --
    30. Little Hsien	197m [5e,273H] (WindSoughs)
    --
    42. Minerva		184m [4e,317H] (Drama Club)
    [e stands in for number of 100%+ Eidolon, H stands in for Hime count.] For reference:
    37. Slashley		188m [5e,317H] (Kingdom AR)
    Highest:
    Code:
    01. Rori Juice		62m, Wind	[145e]	Medea-Titania-Aether-Uriel-Atum		(Isekai)
    02. Caldernaji		54m, Water	[160e]	Medea-Neptune-Vohu-Lakshmi-Asherah	(DarkHell)
    03. geoffchu		51m, Light	[120e]	Medea-Tish-Michael-Lugh-Iris		(Isekai)
    04. dreamlitz		50m, Wind	[  GE]	Medea-Aether-El-Atum-Sytry		(Nonsense)
    05. Umarekawatta Senshi	49m, Wind	[160e]	Medea-Titania-Aether-Azazel-Sytry	(Isekai)
    06. nonsensei		48m, Water	[  GE]	Medea-Saraswati-Lakshmi-Asherah-Hypno	(Drama Club)
    07. FlyingPengy		46m, Light	[120e]	Hector-Sol-Michael-Lugh-Iris		(DarkHell)
    08. Scorpiossss		46m, Thunder	[120e]	Medea-Justitia-Marduk-Perkele-Arianrod	(Isekai)
    09. TrueRayS		46m, Wind	[120e]	Medea-Titania-Aether-Azazel-Sytry	(Isekai)
    10. 666			45m, Light	[120e]	Charlemagne-Atum-Michael-Kali-Lugh	(=Akatsuki=)
    11. AsD2038		43m, Wind	[155e]	Shingen-Aether-Cu-Uriel-Azazel		(談笑颩甡學習俓驗 (Talking and laughing))
    12. Linkin Park		43m, Wind	[160e]	Shingen-Titania-Aether-Uriel-Azazel	(20something)
    13. Aurelius		42m, Wind	[160e]	Medea-Aether-Frigg-Azazel-Atum		(Weeb Wanks)
    14. Msy			42m, Wind	[160e]	Shingen-Aether-Cu-Uriel-Azazel		(20something)
    15. Little Hsien	42m, Wind	[140e]	Shingen-Azazel-Atum-Asherah-Sytry	(WindSoughs)
    16. SiegeDragon 	42m, Water	[160e]	Medea-Saraswati-Vohu-Lakshmi-Asherah	(Isekai)
    17. blahmoo		42m, Wind	[160e]	Medea-Aether-Uriel-Azazel-Atum		(IronBlades)
    18. Minerva		41m, Water	[100e]	Medea-Saraswati-Lakshmi-Asherah-Hypno	(Drama Club)
    19. Osmium		41m, Wind	[120e]	Medea-Cu-Azazel-Atum-Sytry		(Cybeast v1)
    20. Whale		41m, Wind	[120e]	Shingen-Aether-Cu-Uriel-Azazel		(談笑颩甡學習俓驗 (Talking and laughing))
    --
    22. demonizedtxxx	40m, Light	[120e]	Medea-Tish-Michael-Lugh-Amaterasu	(Weeb Wanks)
    --
    25. Meaqua		39m, Wind	[160e]	Medea-Arianrod-Aether-Azazel-Atum	(Perfection)
    26. Belo		39m, Wind	[160e]	Medea-Titania-Aether-Azazel-Atum	(Пандорика (Pandorika))
    --
    28. Will		39m, Wind	[160e]	Medea-Aether-Frigg-Azazel-Atum		(談笑颩甡學習俓驗 (Talking and laughing))
    [e means Elemental, c Character Atk, G for Guardian.] For reference:
    45. Slashley 		36m, Water	[160e]	Medea-Neptune-Vohu-Lakshmi-Asherah	(Kingdom AR)

    Good work, everyone.

    Very specific Hime was required this time around. Well, that is always the case, but this time in particular. The most interesting additions are SR Hime who had the elusive double blue abilities, such as Sytry or Thunder Nyarl (who didn't make the final list). Still, despite the cores of all elements being very rigid, there was a some amount of variance.

    Congrats to Calder to being a very clear second. I have no idea how you did that while supposedly not having Wind Atum in the back, you otter madman.

  6. #176

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    The seventh Skill Checker-kun has arrived. Basic info on how shit works:

    Skill Checker-kun (main body):
    Element: Your chosen element
    Def: 10
    Debuff resistance: Normal
    Has a Rage bar, but only used for Rage and Stun punisher abilities (~4.5m HP per phase).
    No Overdrives.
    Immune to Paralyze, Charm and Madness (Cthulhu's Charm)
    Has ~66% elemental resistance against all but elemental weakness.
    Trigger: On turns 5, 8 and 11: All Atk+ (stacks) (cannot be Dispelled), Dbl+ (stacks) and Trpl+ (stacks)

    Skill Checker-chan (alpha at top, beta at bottom):
    Element: Phantom
    Def: 20 (will take half damage!)
    Debuff resistance: Normal
    No Rage bar.
    2t Overdrive: All damage (with no debuffs: ~300 no buffs, ~900 1 stack, ~2200 2 stacks, ~5000 full stacks)
    Immune to Paralyze, Charm, Madness (Cthulhu's Charm) and... BP?
    Has ~66% elemental resistance against all but main body's weakness.
    Trigger: When attacked AND target isn't buffed with a Skill Checker-chan buff: Give enemy party Vigor (B frame +30%?)(alpha) / Counterattack (+?%)(beta) 3t (effectively 2t) (takes priority over Overdrive!)

    Okay, where do I begin?
    Well, you should be attacking the main body most of the time, since the adds have high def.

    With massive damage cut being applied to non-elemental advantage teams, you will need to use all six elements. Honestly, my Light team is so bad that I could probably outdamage it with my Thunder/Water, if it wasn't for the fact that ~66% elemental resistance also makes Skill Checker-kun immune to debuffs when off-element. So, -66% damage reduction AND no debuffs? Yeah, even my awful, awful Light team will need to make do this time around. Also, to my understanding this resistance will be applied to all Skill Checker-kun events from now on.

    If you don't manipulate the adds with Orb eats, they will deal ~17k AoE damage to your party over the fight, with most of it being on turn 12. You can significantly reduce this by attacking one add or by using attack debuffs/damage cuts. Just remember that they - and the main body! - will also be normal attacking every turn. The normal attacks are fairly devastating when fully buffed, as a triple attack from anyone will be about 12k-15k single target damage (if no debuffs/damage cuts are used) - this happening three times per turn is very deadly.

    Attacking the adds will net you a HUGE buff, assuming that such a buff already isn't applied. Make sure to get these buffs especially before Full Bursts! Note that Skill Checker-chan alpha's Vigor will stack with yours! Also remember that Vigor is already only half as efficient at 83% HP. I don't know where the cut-off point is for using Vigor (from top) or Counterattack (from bottom).

    Oddly enough, while they're all immune to Charm and Paralyze, they probably aren't to Flame Bind (Suzaku), Sleep (Hades) and Restraint (no real Hime have this). This probably will have no real impact on the fight, though.


    No idea on what the basic tactic and break-through Hime/Souls will be for this event. I am assuming Yori since Full Burst Bonus is AoE damage, and I guess debuffers mixed with AoE damage dealers will be the Hime. Summer Cybele can do both, so I assume she will be core for Water. Still, I bet that Light will just dominate the high scores since Michael is just OP OP OP in a 14 turn fight.

    But maybe perhaps Calder (or somebody else!) would like to enlighten us teams for all elements?

  7. #177

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    So, the elemental resistance for Skill Checker-kun and Skill Checker-chans is just, poof, gone now. So people are very clearly running their Light Michael teams against all elements.

    Thanks, devs.

  8. #178
    Except Wind. Wind dummy's dmg cut still werks as it's supposed to.

  9. #179

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    So, the seventh Skill Checker-kun event has ended. For future reference, here are the winners:

    Total:
    Code:
    01. Rori Juice		1355m [7e,377H] (Isekai)
    02. AsD2038		1210m [6e,364H] (談笑颩甡學習俓驗 (Talking and laughing))
    03. Ken			1202m [6e,392H] (談笑颩甡學習俓驗 (Talking and laughing))
    04. nonsensei		1168m [1e,325H] (Drama Club)
    05. VERYVOODOO		1145m [3e,317H] (Ixion)
    06. Linkin Park		1129m [6e,372H] (20something)
    07. Cyler		1123m [7e,338H] (DeathLotus)
    08. msn06s		1122m [5e,380H] (Isekai)
    09. Caldernaji		1106m [5e,295H] (DarkHell)
    10. FFF			1093m [6e,374H] (談笑颩甡學習俓驗 (Talking and laughing))
    11. Char Aznable	1084m [3e,320H] (Lalka-Doll)
    12. Umarekawatta Senshi	1082m [4e,333H] (Isekai)
    13. AXSXCE		1058m [5e,369H] (RedPhantom)
    14. Myth		1055m [6e,329H] (20something)
    15. dreamlitz		1055m [3e,338H] (Nonsense)
    16. SiegeDragon		1053m [7e,365H] (Isekai)
    17. Will		1046m [6e,316H] (談笑颩甡學習俓驗 (Talking and laughing))
    18. Valen		1030m [2e,345H] (Weeb Wanks)
    19. Whale		1027m [6e,339H] (談笑颩甡學習俓驗 (Talking and laughing))
    20. Scorpiossss		1024m [4e,343H] (Isekai)
    ---
    22. SwampyKong		1002m [7e,373H] (DarkHell)
    ---
    24. Slashley		 985m [5e,338H] (Kingdom AR)
    ---
    39. geoffchu		 905m [1e,311H] (Isekai)
    ---
    42. yummi		 903m [5e,354H] (Amaterasu)
    ---
    47. Machis DIIIBBBYYYYY	 892m [6e,346H] (DarkHell)
    ---
    50. Machis Pengy	 874m [5e,326H] (DarkHell)
    ---
    77. jasieknms		 753m [7e,317H] (Amaterasu)
    ---
    195. MagicSpice		 526m [6e,345H] (MoonKnight)
    [e stands in for number of 100%+ Eidolon, H stands in for Hime count.]
    Highest:
    Code:
    01. Rori Juice		301m, Wind	[ 30c]	Yori-Aether-Kali-Atum-SR Marduk		(Isekai)
    02. Machis Pengy	271m, Light	[  GE]	Yori-Michael-Lugh-Iris-Baal		(DarkHell)
    03. dreamlitz		254m, Light	[  GE]	Yori-Atum-Michael-Lugh-Iris		(Nonsense)
    04. geoffchu		253m, Light	[  GE]	Yori-Tish-Michael-Lugh-Iris		(Isekai)
    05. Caldernaji		252m, Water	[160e]	Yori-Vohu-Cthulhu-Diana-Asherah		(DarkHell)
    06. msn06s		249m, Thunder	[  ?c]	Yori-Tyr-Ymir-Marduk-Anshar		(Isekai)
    07. Umarekawatta Senshi	241m, Thunder	[  ?c]	Yori-Tyr-Marduk-Arianrod-Anshar		(Isekai)
    08. Scorpiossss		236m, Thunder	[  ?c]	Yori-Tyr-Marduk-Arianrod-Anshar		(Isekai)
    09. yummi		235m, Wind	[145e]	Yori-Aether-Azazel-Atum-Hastur		(Amaterasu)
    10. nonsensei		235m, Light	[  GE]	Yori-Tish-Michael-Lugh-Iris		(Drama Club)
    11. jasieknms		231m, Water	[120e]	Yori-Nike-Diana-Pluto-Asherah		(Amaterasu)
    12. Ken			231m, Thunder	[  ?c]	Yori-Marduk-Nuwa-Raiko-Anshar		(談笑颩甡學習俓驗 (Talking and laughing))
    13. SwampyKong		231m, Fire	[160e]	Yori-Amon-Mammon-Vahagn-Frey		(DarkHell)
    14. Slashley		230m, Thunder	[ 70c]	Yori-Baal-Aphrodite-Marduk-Nuwa		(Kingdom AR)
    15. Cyler		222m, Light	[120e]	Yori-Tish-Michael-Lugh-Iris		(DeathLotus)
    16. SiegeDragon		222m, Water	[  ?c]	Yori-Lakshmi-Cthulhu-Pluto-Asherah	(Isekai)
    17. MagicSpice		222m, Light	[  GE]	Yori-Artemis-Michael-Iris-Baal		(MoonKnight)
    18. AsD2038		221m, Fire	[160e]	Yori-Amon-Mammon-Vahagn-Frey		(談笑颩甡學習俓驗 (Talking and laughing))
    19. Machis DIIIBBBYYYYY	213m, Thunder	[155e]	Yori-Baal-Marduk-Raiko-Samael		(DarkHell)
    20. Linkin Park		213m, Wind	[160e]	Yori-Aether-Azazel-Atum-Hastur		(20something)
    21. VERYVOODOO		212m, Light	[120e]	Yori-Tish-Michael-Lugh-Iris		(Ixion)
    22. Will		211m, Wind	[160e]	Yori-Aether-Azazel-Atum-Ishtar		(談笑颩甡學習俓驗 (Talking and laughing))
    ---
    26. Valen		209m, Thunder	[115e]	Yori-Tyr-Ymir-Nuwa-Marduk		(Weeb Wanks)
    ---
    29. Whale		206m, Wind	[120e]	Yori-Aether-Azazel-Atum-Hastur		(談笑颩甡學習俓驗 (Talking and laughing))
    ---
    32. FFF			204m, Thunder	[  ?c]	Yori-Michael-Nuwa-Arianrod-Anshar	(談笑颩甡學習俓驗 (Talking and laughing))
    ---
    40. AXSXCE		199m, Wind	[155e]	Yori-Aether-Azazel-Atum-Hastur		(RedPhantom)
    ---
    42. Char Aznable	198m, Water	[160e]	Yori-Lakshmi-Shiva-Cthulhu-Pluto	(Lalka-Doll)
    43. Myth		196m, Fire	[   ?]	?					(20something)
    [e means Elemental, c Character Atk, G for Guardian.]

    Good work, everyone.

    Unfortunately this event just broke near the end, and allowed you to off-element everything except Wind Skill Checker-kun. This made the scores a giant mess, since we have people with Michael who exploited the shit out of this and people who didn't. And also, top score brought off-element sacrifice girls, so that became a thing. Clever thinking, but please. Well, personally, I cheated 30m more score for myself, jumping my Dark Skill Checker-kun from 100m to 130m or so.

    Thanks to the adds existing, Burst Streak Eidolons were by far superior. All the ?c Eidolons are most likely MLB ones, and probably everyone on the list who used P2W Eidolons ran with a Friend Ifrit/Fenrir/Giri. All except Light that is, since there is no Light version of that. Instead, they used... Hagith? Why? I don't understand. Could anyone share some light why Hagith-Mana instead of double Mana?

  10. #180
    Quote Originally Posted by Slashley View Post
    Could anyone share some light why Hagith-Mana instead of double Mana?
    Just sum maths. Since Hagith affects exceed as well, even if NAtks may be slightly lower compared to double Fluffy, the burst dmg will be higher which as you already know light benefits a lot. That, and simple HP pool increase in order to survive without much of a dmg cut/heal.

    I didn't end up using any streak eido, myself for grids and/or eidos not allowing me to, leaving me with either lower overall dmg or just making my already hard job surviving even harder for the lack of guardian bonus in HP department. Also no Seiryu/Suzaku/Genbu to make survival on last turns easier.
    Here is my playlist of runs in case anyone interested, it was pretty fun to try out all my elements, although my thunder left me pretty disappointed despite the potentially high dmg output units (even if I still lack all the cores):
    https://www.youtube.com/playlist?lis...hZjnN-Kcekm8Ak

    Oh, and wind is supposed to be the ruler of Dummies at this point, just taco apparently being too light bias. The reason should be pretty obvious if you take a look at my wind run which didn't even involve Yori or most cores. I gotta say, that surprised me as well.
    (And hello, yes, I'm bored, don't mind me too much)
    Last edited by nonsensei; 10-18-2020 at 03:34 AM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

Page 18 of 20 FirstFirst ... 81617181920 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •