Except Wind. Wind dummy's dmg cut still werks as it's supposed to.
Except Wind. Wind dummy's dmg cut still werks as it's supposed to.
So, the seventh Skill Checker-kun event has ended. For future reference, here are the winners:
Good work, everyone.
Unfortunately this event just broke near the end, and allowed you to off-element everything except Wind Skill Checker-kun. This made the scores a giant mess, since we have people with Michael who exploited the shit out of this and people who didn't. And also, top score brought off-element sacrifice girls, so that became a thing. Clever thinking, but please. Well, personally, I cheated 30m more score for myself, jumping my Dark Skill Checker-kun from 100m to 130m or so.
Thanks to the adds existing, Burst Streak Eidolons were by far superior. All the ?c Eidolons are most likely MLB ones, and probably everyone on the list who used P2W Eidolons ran with a Friend Ifrit/Fenrir/Giri. All except Light that is, since there is no Light version of that. Instead, they used... Hagith? Why? I don't understand. Could anyone share some light why Hagith-Mana instead of double Mana?
Just sum maths. Since Hagith affects exceed as well, even if NAtks may be slightly lower compared to double Fluffy, the burst dmg will be higher which as you already know light benefits a lot. That, and simple HP pool increase in order to survive without much of a dmg cut/heal.
I didn't end up using any streak eido, myself for grids and/or eidos not allowing me to, leaving me with either lower overall dmg or just making my already hard job surviving even harder for the lack of guardian bonus in HP department. Also no Seiryu/Suzaku/Genbu to make survival on last turns easier.
Here is my playlist of runs in case anyone interested, it was pretty fun to try out all my elements, although my thunder left me pretty disappointed despite the potentially high dmg output units (even if I still lack all the cores):
https://www.youtube.com/playlist?lis...hZjnN-Kcekm8Ak
Oh, and wind is supposed to be the ruler of Dummies at this point, just taco apparently being too light bias. The reason should be pretty obvious if you take a look at my wind run which didn't even involve Yori or most cores. I gotta say, that surprised me as well.
(And hello, yes, I'm bored, don't mind me too much)
Last edited by nonsensei; 10-18-2020 at 02:34 AM.
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
Guide for using JP wiki
1/2 - https://youtu.be/hPK8vpqmkCg
2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?
Time for a new Skill Checker-kun, it seems. As usual now, he is nigh-immune to off-element attempts.
This time the gimmick is that Balance and Tricky types deal 1.5x extra damage (the extra damage ignores damage caps supposedly, so 525k normal attacks and 3m bursts). However, please keep in mind that reaching Def cap doubles damage for everyone, which is far more important than one more Tricky/Balance Hime.
Skill Checker-kun himself is very simple this time around, all he does is this:
Turn 1: Atk+ (can't be Dispelled) and ~500 AoE
Turn 4: Atk+ (can't be Dispelled) and ~2000 AoE (higher priority than Overdrive)(will punch for about 1k at this point)
Turn 7: Atk+ (can't be Dispelled) and ~4000 AoE (higher priority than Overdrive)(will punch for about 3k at this point)
Overdrive: Combo+(stacks) and attack normally
So, nothing devastating this time. Just don't expect to be at full health at the end of the fight, but for the most part, Vigor should serve you extremely well here.
Here is a list of noteworthy Tricky and Balance characters, courtesy of DMM wiki. Bolded have def debuffs, italics are limited:
This one seems to be even stronger than ever in the "did you catch them all?" category, but oh well. Good luck to you all.
So, the eight Skill Checker-kun event has ended. For future reference, here are the winners:
Good work, everyone.
Teams were quite tight this round, as expected. There was exactly one cookie-cutter build for Wind, for example. If you missed any of the ideal hime for a team, you were quite likely just fucked on that element. Additionally, for this Skill Checker and all the Skill Checkers to come, whoever has the most MLB North Star Eidolons is just going to win. Many of the people on the top didn't use any, but we are eventually going to see a shift towards a direction where those who spam North Stars will just have unreachable scores.
Personally I put in a ton of effort into making my Thunder team work, but just couldn't. I crazy optimized a build which went up to 144m, then got reminded by Calder that Devil set exists. Duh. Well, I just couldn't optimize it properly with Devils, so I got a meager 2m boost swapping from Tiaras to Devils. At that point I basically just lost interest. Not that I would be MUCH higher up on the list if I had tried Devil Accessories on other elements, like I tried putting it on Wind and found out that I didn't have enough base HP to support that, ha ha.