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  1. #1
    Quote Originally Posted by Slashley View Post
    Could anyone share some light why Hagith-Mana instead of double Mana?
    Just sum maths. Since Hagith affects exceed as well, even if NAtks may be slightly lower compared to double Fluffy, the burst dmg will be higher which as you already know light benefits a lot. That, and simple HP pool increase in order to survive without much of a dmg cut/heal.

    I didn't end up using any streak eido, myself for grids and/or eidos not allowing me to, leaving me with either lower overall dmg or just making my already hard job surviving even harder for the lack of guardian bonus in HP department. Also no Seiryu/Suzaku/Genbu to make survival on last turns easier.
    Here is my playlist of runs in case anyone interested, it was pretty fun to try out all my elements, although my thunder left me pretty disappointed despite the potentially high dmg output units (even if I still lack all the cores):
    https://www.youtube.com/playlist?lis...hZjnN-Kcekm8Ak

    Oh, and wind is supposed to be the ruler of Dummies at this point, just taco apparently being too light bias. The reason should be pretty obvious if you take a look at my wind run which didn't even involve Yori or most cores. I gotta say, that surprised me as well.
    (And hello, yes, I'm bored, don't mind me too much)
    Last edited by nonsensei; 10-18-2020 at 02:34 AM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  2. #2

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    Quote Originally Posted by nonsensei View Post
    Just sum maths. Since Hagith affects exceed as well, even if NAtks may be slightly lower compared to double Fluffy, the burst dmg will be higher which as you already know light benefits a lot. That, and simple HP pool increase in order to survive without much of a dmg cut/heal.
    Ah, I see. As somebody who hasn't managed to get Michael, I don't value the damage part of Exceed in the slightest. I just grab enough for burst cap. But I guess if you're fast enough...
    Quote Originally Posted by nonsensei View Post
    Oh, and wind is supposed to be the ruler of Dummies at this point, just taco apparently being too light bias. The reason should be pretty obvious if you take a look at my wind run which didn't even involve Yori or most cores. I gotta say, that surprised me as well.
    Read: "Wind Atum is OP as fug"?

  3. #3
    Quote Originally Posted by Slashley View Post
    Ah, I see. As somebody who hasn't managed to get Michael, I don't value the damage part of Exceed in the slightest. I just grab enough for burst cap. But I guess if you're fast enough...
    Considering I bursted 7x out of 14 turns, yeah. NAtks become pretty insignificant at that point, and nukes (which were mostly just Lugh) reach cap, anyway.
    Quote Originally Posted by Slashley View Post
    Read: "Wind Atum is OP as fug"?
    That's the gist of it, yes.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  4. #4

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    Time for a new Skill Checker-kun, it seems. As usual now, he is nigh-immune to off-element attempts.

    This time the gimmick is that Balance and Tricky types deal 1.5x extra damage (the extra damage ignores damage caps supposedly, so 525k normal attacks and 3m bursts). However, please keep in mind that reaching Def cap doubles damage for everyone, which is far more important than one more Tricky/Balance Hime.

    Skill Checker-kun himself is very simple this time around, all he does is this:
    Turn 1: Atk+ (can't be Dispelled) and ~500 AoE
    Turn 4: Atk+ (can't be Dispelled) and ~2000 AoE (higher priority than Overdrive)(will punch for about 1k at this point)
    Turn 7: Atk+ (can't be Dispelled) and ~4000 AoE (higher priority than Overdrive)(will punch for about 3k at this point)
    Overdrive: Combo+(stacks) and attack normally
    So, nothing devastating this time. Just don't expect to be at full health at the end of the fight, but for the most part, Vigor should serve you extremely well here.

    Here is a list of noteworthy Tricky and Balance characters, courtesy of DMM wiki. Bolded have def debuffs, italics are limited:

    Souls:Van Helsing, Billy the Kid, Crowley. Note that you'll usually just use Yori.

    Fire:Amon, Yamaraja -20 B, Dakki, Prometheus, Heph(SR) -15 A, Culyune(SR) -10 C, Sati(SR) -10 unique (reminder: Cerberus -15)

    Water:Nike -20 A, Celia -15 A, Cthulhu -20 C, Pluto -30 unique, Diana, Dagda, Saraswati, Neptune, Gabriel(SR) -12 A, Parjanya(SR) -20 B, Belphegor(SR) -12 B

    Wind:Hastur A -20 E -10, Poseidon, Manes, Aether, Minerva, Titania, Cybele(SR) -15 B, Oberon(SR) -15 A, and of course Atum. Because 6m full bursts are going to be totally fair and balanced. (reminder: Hraes -20)

    Thunder:Anshar -20 E, Nuwa -20 B, Samael -30 A, Marduk, Arianrod, KARIN, Vishnu, Noel(SR) -15 A, Nyarl -15 C (reminder: Nidhoggr -15)

    Light:Tishtrya -15 B, Nike, Baal, Michiru, Hastur, Michael, Eros, Shamash, Diana(SR) -15 A

    Dark:Satan -15 A -10 E, Amon -25 C, Samael -25 E, Nyarl -20 E (and -30 unique 1/2 uptime), DWU, Nuwa, Bastet, Hades, Pluto, Chernobog, Agaliarept, Selene, Nyarl(SR) -15 A



    This one seems to be even stronger than ever in the "did you catch them all?" category, but oh well. Good luck to you all.

  5. #5

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    So, the eight Skill Checker-kun event has ended. For future reference, here are the winners:

    Total:
    Code:
    01. (moonrunes)#1	900m [6e,426H] (談笑颩甡學習俓驗 (Talking and laughing))
    02. SwampyKong		891m [6e,405H] (DarkHell)
    03. AsD2038		866m [6e,391H] (談笑颩甡學習俓驗 (Talking and laughing))
    04. msn06s		839m [7e,406H] (Isekai)
    05. 666			819m [6e,398H] ((moonrunes))
    06. (moonrunes)#2	817m [7e,397H] (Isekai)
    07. Char Aznable	798m [4e,345H] (NeoZeon)
    08. VERYVOODOO		791m [3e,343H] (Ixion)
    09. keajo		784m [4e,381H] (RedPhantom)
    10. hyugaricdeau	784m [6e,420H] (TsukiKishi)
    11. nonsensei		773m [1e,343H] (Drama Club)
    12. mlw61520		765m [4e,372H] (Khaos)
    13. J			758m [2e,346H] (TsukiKishi)
    14. Arrow		735m [7e,380H] (Gacha)
    15. Myth		735m [6e,371H] (20something)
    16. AXSXCE		728m [4e,396H] (RedPhantom)
    17. (moonrunes)#3	728m [2e,363H] (Weeb Wanks)
    18. dreamlitz		716m [2e,350H] (Nonsense)
    19. Aurelius		707m [6e,358H] (Weeb Wanks)
    20. (moonrunes)#4	702m [7e,400H] (談笑颩甡學習俓驗 (Talking and laughing))
    ...
    25. Linkin Park		662m [6e,396H] (20something)
    26. Caldernaji		658m [6e,322H] (DarkHell)
    ...
    36. jasieknms		623m [7e,339H] (DarkHell)
    ...
    47. yummi		606m [6e,398H] (DarkHell)
    ...
    71. PanTurtle		526m [2e,314H] (Weeb Wanks)
    ...
    138. (moonrunes)#5	432m [5e,301H] (20something)
    [e stands in for number of 100%+ Eidolon, H stands in for Hime count.] For reference:
    30. Slashley		647m [5e,363H] (Kingdom AR)
    Highest:
    Code:
    01. (moonrunes)#2	187m, Wind	[150e]	Yori-Titania-Aether-Atum-Hastur		(Isekai)
    02. msn06s		184m, Wind	[160e]	Yori-Titania-Aether-Atum-Hastur		(Isekai)
    03. (moonrunes)#1	182m, Water	[155e]	Parac-Neptune-Cthulhu-Pluto-Dadga	(談笑颩甡學習俓驗 (Talking and laughing))
    04. SwampyKong		176m, Wind	[140e]	Yori-Titania-Aether-Atum-Hastur		(DarkHell)
    05. Myth		174m, Wind	[155e]	Yori-Kali-Atum-Hastur-Marduk(SR)	(20something)
    06. mlw61520		172m, Dark	[120e]	Yori-Amon-Take-DWU-Nyarl(SSR)		(Khaos)
    07. Caldernaji		168m, Water	[160e]	Yori-Neptune-Cthulhu-Pluto-Asherah	(DarkHell)
    08. yummi		168m, Wind	[160e]	Yori-Titania-Aether-Atum-Hastur		(DarkHell)
    09. Linkin Park		167m, Wind	[160e]	Yori-Titania-Aether-Atum-Hastur		(20something)
    10. PanTurtle		166m, Wind	[  GE]	Yori-Titania-Aether-Atum-Hastur		(Weeb Wanks)
    11. 666			166m, Light	[120e]	Parac-Michael-Iris-Eros-Baal		((moonrunes))
    12. dreamlitz		162m, Light	[  GE]	Yori-Tish-Michael-Lugh-Iris		(Nonsense)
    13. VERYVOODOO		162m, Wind	[  GE]	Yori-Titania-Aether-Atum-Hastur		(Ixion)
    14. jasieknms		161m, Water	[120e]	Yori-Nike-Diana-Pluto-Asherah		(DarkHell)
    15. AsD2038		161m, Wind	[160e]	Yori-Titania-Aether-Atum-Hastur		(談笑颩甡學習俓驗 (Talking and laughing))
    16. nonsensei		160m, Light	[  GE]	Parac-Michael-Iris-Eros-Baal		(Drama Club)
    17. AXSXCE		160m, Wind	[160e]	Yori-Titania-Aether-Atum-Hastur		(RedPhantom)
    18. J			159m, Thunder	[160e]	Caspar-Marduk-Samael-Arianrod-Anshar	(TsukiKishi)
    19. Char Aznable	158m, Wind	[Kyuki]	Yori-Kali-Atum-Hastur-Marduk(SR)	(NeoZeon)
    20. (moonrunes)#5	157m, Wind	[155e]	Yori-Minerva-Azazel-Atum-Hastur		(20something)
    ...
    23. (moonrunes)#4	153m, Thunder	[160e]	Yori-Marduk-Nuwa-Samael-Sol		(談笑颩甡學習俓驗 (Talking and laughing))
    ...
    28. keajo		151m, Dark	[120e]	Yori-Satan-Thanatos-DWU-Nuwa		(RedPhantom)
    ...
    32. Arrow		148m, Thunder	[120e]	Parac-Marduk-Nuwa-Samael-Cyclops(SR)	(Gacha)
    ...
    36. Aurelius		146m, Thunder	[160e]	Yori-Marduk-Raiko-Samael-Anshar		(Weeb Wanks)
    ...
    41. hyugaricdeau	143m, Thunder	[160e]	Yori-Marduk-Samael-Arianrod-Anshar	(TsukiKishi)
    ...
    45. (moonrunes)#3	140m, Wind	[  GE]	Yori-Titania-Aether-Atum-Hastur	(TsukiKishi)
    [e means Elemental, c Character Atk, G for Guardian.] For reference:
    38. Slashley 		146m, Thunder	[Giri]	Yori-Marduk-Nuwa-Anshar-Sol		(Kingdom AR)

    Good work, everyone.

    Teams were quite tight this round, as expected. There was exactly one cookie-cutter build for Wind, for example. If you missed any of the ideal hime for a team, you were quite likely just fucked on that element. Additionally, for this Skill Checker and all the Skill Checkers to come, whoever has the most MLB North Star Eidolons is just going to win. Many of the people on the top didn't use any, but we are eventually going to see a shift towards a direction where those who spam North Stars will just have unreachable scores.

    Personally I put in a ton of effort into making my Thunder team work, but just couldn't. I crazy optimized a build which went up to 144m, then got reminded by Calder that Devil set exists. Duh. Well, I just couldn't optimize it properly with Devils, so I got a meager 2m boost swapping from Tiaras to Devils. At that point I basically just lost interest. Not that I would be MUCH higher up on the list if I had tried Devil Accessories on other elements, like I tried putting it on Wind and found out that I didn't have enough base HP to support that, ha ha.

  6. #6

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    Since this Skill Checker-kun was VERY gimmicky, I don't know if there is any point to this but... I compiled a per-element leaderboard.

    Please note that outside of the bolded, this list is NOT accurate. For example for Wind teams, it's plenty possible that somebody got 157m making him #14 instead of nonsensei. But because he is outside of both top20s, I can't see him and therefore can't list his score.

    Water:

    Code:
    01	(moonrunes)#1	182m
    02	Caldernaji	168m
    03	jasieknms	161m
    04	666		155m
    05	AsD2038 	152m
    06	keajo   	150m
    07	CharAznable	149m
    08	(moonrunes)#2	145m
    09	LinkinPark	144m
    10	Aurelius	144m
    11	J           	143m
    12	msn06s    	140m
    13	Arrow    	137m
    14	nonsensei	134m
    15	hyugaricdeau	134m
    16	VERYVOODOO	133m
    17	SwampyKong	131m
    18	Slashley	129m
    19	mlw61520	118m
    20	dreamlitz	108m
    21	Myth         	107m
    22	AXSXCE         	107m
    23	(moonrunes)#3	107m
    24	(moonrunes)#4	105m
    25	yummi     	88m
    26	PanTurtle	60m
    27	(moonrunes)#5	53m

    Thunder:

    Code:
    01	msn06s    	166m
    02	(moonrunes)#1	161m
    03	J           	159m
    04	(moonrunes)#4	153m
    05	SwampyKong	152m
    06	Arrow    	148m
    07	CharAznable	146m
    08	Aurelius	146m
    09	Slashley	146m
    10	hyugaricdeau	143m
    11	AsD2038 	141m
    12	keajo   	134m
    13	(moonrunes)#3	134m
    14	yummi     	133m
    15	(moonrunes)#2	129m
    16	AXSXCE         	129m
    17	666		123m
    18	mlw61520	122m
    19	VERYVOODOO	120m
    20	jasieknms	115m
    21	dreamlitz	115m
    22	Caldernaji	104m
    23	nonsensei	102m
    24	Myth         	101m
    25	LinkinPark	95m
    26	(moonrunes)#5	49m
    27	PanTurtle	41m

    Fire:

    Code:
    01	SwampyKong	151m
    02	AsD2038 	136m
    03	(moonrunes)#1	135m
    04	VERYVOODOO	113m
    05	Arrow    	112m
    06	hyugaricdeau	112m
    07	msn06s    	111m
    08	666		110m
    09	(moonrunes)#2	109m
    10	nonsensei	109m
    11	(moonrunes)#3	106m
    12	mlw61520	105m
    13	Myth         	105m
    14	CharAznable	102m
    15	Caldernaji	101m
    16	keajo   	99m
    17	J           	93m
    18	AXSXCE         	89m
    19	dreamlitz	88m
    20	(moonrunes)#4	86m
    21	Aurelius	85m
    22	PanTurtle	85m
    23	yummi     	80m
    24	jasieknms	80m
    25	Slashley	76m
    26	(moonrunes)#5	61m
    27	LinkinPark	59m

    Wind:

    Code:
    01	(moonrunes)#2	187m
    02	msn06s    	184m
    03	SwampyKong	176m
    04	Myth         	174m
    05	(moonrunes)#1	171m
    06	yummi     	168m
    07	LinkinPark	167m
    08	PanTurtle	166m
    09	VERYVOODOO	162m
    10	AsD2038 	161m
    11	AXSXCE         	160m
    12	CharAznable	158m
    13	(moonrunes)#5	157m
    14	nonsensei	156m
    15	hyugaricdeau	141m
    16	(moonrunes)#3	140m
    17	mlw61520	135m
    18	Aurelius	129m
    19	666		127m
    20	J           	121m
    21	Arrow    	120m
    22	Caldernaji	119m
    23	dreamlitz	118m
    24	keajo   	116m
    25	Slashley	116m
    26	(moonrunes)#4	111m
    27	jasieknms	82m

    Dark:

    Code:
    01	mlw61520	172m
    02	keajo   	151m
    03	msn06s    	147m
    04	666		136m
    05	J           	134m
    06	SwampyKong	130m
    07	AsD2038 	129m
    08	VERYVOODOO	125m
    09	hyugaricdeau	124m
    10	dreamlitz	123m
    11	(moonrunes)#3	122m
    12	AXSXCE         	117m
    13	CharAznable	115m
    14	Myth         	114m
    15	(moonrunes)#1	111m
    16	(moonrunes)#4	110m
    17	nonsensei	109m
    18	(moonrunes)#2	105m
    19	Arrow    	105m
    20	Aurelius	103m
    21	LinkinPark	99m
    22	Slashley	99m
    23	jasieknms	91m
    24	PanTurtle	84m
    25	yummi     	80m
    26	Caldernaji	62m
    27	(moonrunes)#5	49m

    Light:

    Code:
    01	666		166m
    02	dreamlitz	162m
    03	nonsensei	160m
    04	SwampyKong	149m
    05	AsD2038 	144m
    06	(moonrunes)#2	140m
    07	(moonrunes)#1	137m
    08	VERYVOODOO	135m
    09	(moonrunes)#4	134m
    10	keajo   	131m
    11	Myth         	131m
    12	hyugaricdeau	128m
    13	CharAznable	125m
    14	AXSXCE         	123m
    15	(moonrunes)#3	114m
    16	Arrow    	111m
    17	mlw61520	110m
    18	J           	105m
    19	Caldernaji	102m
    20	Aurelius	98m
    21	LinkinPark	95m
    22	jasieknms	92m
    23	msn06s    	88m
    24	PanTurtle	88m
    25	Slashley	80m
    26	(moonrunes)#5	61m
    27	yummi     	56m


  7. #7

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    Ninth Skill Checker-kun has begun.

    You have 11 turns. Elemental advantage only. Debuffs apply, except for things that prevent Skill Checker-kun from taking turns (Charm, Para, you know). Rages and Stuns quickly. Every turn you get hit by a Trigger:

    It loops by doing small, medium, high damage. With the third one applying Atk Up (which I assume cannot be Dispelled). Without debuffs, about:
    Turn 01: 3x250 (750)
    Turn 02: 3x350 (1050)
    Turn 03: 5x700 (3500)
    Turn 04: 3x1200 (3600)
    Turn 05: 3x1800 (5400)
    Turn 06: 5x3500 (17500)
    Turn 07: 3x2200 (6600)
    Turn 08: 3x3200 (9600)
    Turn 09: 5x6200 (31000)
    Turn 10: 3x3200 (9600)
    Turn 11: Damage you take on this turn doesn't matter.

    That's a total of 88600 damage. There are two catches though: damage is extremely likely to hit the front row only, and back row takes way less damage (50-75% reduction, unsure). In other words, you have two tactics available to you: killing front rowers on purpose, or using Guard from back row to mitigate damage significantly.

    The DMM wiki seems to also be talking about Intercept, but I couldn't make that happen. If Intercept does work, I assume that Arianrod (2/5 uptime), Shamash (3/6 uptime), Berith (3/5 uptime) and Erebus (3/6+ uptime) would be handy.

    And finally, to be noted is that this Skill Checker-kun has high Def. This means three things:
    1. You will be doing 62.5% damage compared to normal. Since you were doing 150% damage to last Skill Checker-kun, the numbers may feel very low this time (between half and one-third).
    2. Ability damage which is basically always capped against normal def might feel more useful now. However, Full Bursts are still where the damage is at.
    3. Extreme whales will pull higher numbers compared to you this time around. Since if you barely hit cap and they hit for 10% more damage, it means that they actually have twice your power. Now that the pure power required to hit cap is way higher, their numbers will be far bigger than yours.

    Ultimately, whoever has the most MLB Northern Stars will win though. Good luck, have fun~

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