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  1. #11


    Fixes (in red):

    Quote Originally Posted by Kitty View Post
    I figured I'd make this thread specifically for the newly released Tier 4 Souls on DMM, as they'll come to Nutaku next year.
    Big thanks to JStar for the information and translation of the weapons!

    Release Items -

    Step 1: Storyline + Basic Event Materials


    Step 2: Event Books + Crystal + Eidolon Orbs + x150 of EACH element Fang


    Step 3: x150 Holy Stars + x1 Spirit Book [Costs 100 book pages to exchange, drops spontaneously on Olympia Raids]


    Step 4: x1 Spirit Book + x1 Draconic Eye + x150 of EACH element Cores + x10 Orichalcon



    ==========================================

    Step 5 (Repeatable): x3 Spirit Book + x1 Draconic Eye + x150 Holy Stars + x50 Magma + x50 Globes + x150 Fang + SP + Event Books



    In addition to the above mats:
    Exchange either T3 weapon (Must be SL20 and MLB) for T4 Soul Weapon. Note that the T4 Element Dmg Weapon requires Element Dmg for exchange, and the HP one requires HP. You cannot exchange say an HP weapon for an Element Dmg Weapon. Just think of it as a direct FLB upgrade of the T3 weapon itself.
    ----

    Abilities -
    [T4 have a set of skills to select and set, similar to EX abilities. Ability 1 is locked, as usual. But for Ability 2 & 3, you have 3 options for each.]
    ----

    Charlemagne [T4 Arthur]




    Ability 1 - Instantly gain 100 BG + Burst Power up, 6CD

    Ability 2 -
    1: Single Target DMG + 30% DEF down for 150s, 6CD
    2: Single Target DMG + Stackable Self ATK up for 15T, 3CD
    3: Single Target DMG + Self DATA rate up for 3T. Consumes 20 BG. 7CD

    Ability 3 -
    1: All Participants (Party + Other players in raid) 40% ATK up for 3T, 5CD
    2: Party DMG Up (1.3x DMG multiplier + 15% Normal Attack and Burst Dmg cap up, Ability cap unknown) / Power up for 1T, 6CD
    3: Party 50% Crit Dmg UP, Crit Rate unknown, for 3T. Consumes 20 Burst Gauge. 6CD

    Assist 1 - Party ATK up 5%
    Assist 2 - DATA Rate UP


    Weapons -

    Shared Burst Effect: Party 10% Element Dmg up for 2T

    King's Sword Carolingian
    Type: Sword
    Max Level: 150
    Max HP: 138
    Max Attack: 3105
    Weapon Skill 1: Warrior King's Vigor [Party Element Dmg up]
    Weapon Skill 2: Monarch's Power [Hero's Burst Power up]

    Emperor's Axe Blutgang
    Type: Axe
    Max Level: 150
    Max HP: 173
    Max Attack: 2912
    Weapon Skill 1: Warrior King's Custom [Party HP up]
    Weapon Skill 2: Champion's Conquest [Improved Assist 1 (10%, up from 5%)]

    ----

    Romulus [T4 Jeanne D'Arc]




    Ability 1 - All Participants 60% Damage cut for 1T, 6CD

    Ability 2 -
    1: Party DA up + 300 Regen for 5T, 7CD
    2: Self 60% Def up + Taunt + 400 Regen for 5T, 6C
    3: Self 90% Def up + Cover for 2T, 6CD

    Ability 3 -
    1: Single Target DMG + 30% A Frame Atk Down for 180s, 7CD
    2: Single Target DMG / Retaliate (2.5x multiplier, 300k cap) for 3T, 6CD
    3: Single Target DMG + Enemy Charge down (High Rate), 5CD

    Assist 1 - Stackable 20% ATK up when receiving DMG (Applies only once per turn). Lasts 3T
    Assist 2 - Party Def up


    Weapons -

    Shared Burst Effect: Dmg cut to Self for 1T

    Brave Sword Aeneas
    Type: Sword
    Max Level: 150
    Max HP: 221
    Max Attack: 2677
    Weapon Skill 1: Prosperous Country Warrior's Vigor [Party Element dmg up]
    Weapon Skill 2: Will of Indomitable Perseverance [Abi1(Dmg cut) -1CD]

    Supreme Lance Alba Longa
    Type: Lance
    Max Level: 150
    Max HP: 255
    Max Attack: 2484
    Weapon Skill 1: Prosperous Country Warrior's Custom [Party HP up]
    Weapon Skill 2: Embodiment of Impregnable Walls [Hero only. Self Permanent 20% Dmg cut]

    ----

    Asclepius [T4 Andromeda]




    Ability 1 - Party + All Participants Heal (2000 cap), 5CD

    Ability 2 -
    1: All Participants Def up XL for 3T, 6CD
    2: AoE Dispel 1 buff, 5CD
    3: SINGLE Ally Heal (4000 cap), 5CD

    Ability 3 -
    1: Revive an ally, 7CD
    2: Auto revival on Self & 1 Ally for 12T, 12CD
    3: Creates 1 Cure Bottle, 7CD

    Assist 1 - Party 5% HP up
    Assist 2 - Self 250 Regen


    Weapons -

    Shared Burst Effect: 50% Heal Cap up for 3T

    Healing Staff Asklepia
    Type: Staff
    Max Level: 150
    Max HP: 262
    Max Attack: 2484
    Weapon Skill 1: Divine Healer's Vigor [Party Element dmg up]
    Weapon Skill 2: Thoughtful Scrutiny [Abi1(Heal) now also Cleanses 1 Affliction]

    Bowl-Lance Hygieia
    Type: Lance
    Max Level: 150
    Max HP: 166
    Max Attack: 2967
    Weapon Skill 1: Divine Healer's Custom [All Allies' HP↑]
    Weapon Skill 2: Nestling Grace [Abi1 (Heal) now also applies 350 Regen for 3T]


    ----
    Medea [T4 Solomon]




    Ability 1 - Single Target 10x DMG nuke, 6CD. Base cap is 800k, but in practice it's about 1~1.1m due to all the basic/mastery passives and everything.

    Ability 2 -
    1: AoE 'Solomon's Ring', 6CD
    2: Single Target Dmg + 20% Attribute Resistance down for 180s, 7CD
    3: Instantly Activates Abi1 Three times. Can only be used once per battle and 5T after battle starts. The 5T restriction can be negated by using CD reduction skills i.e. Hourglass MEX.

    Skill 3 -
    1: Party Ability Power up XL for 3T, 5CD
    2: Single Target Dmg + 20% Attribute ATK down for 180s, 7CD
    3: Party -1CD, 8CD

    Assist 1 - Party Ability dmg up
    Assist 2 - Stackable Party Abi cap up upon Abi1 usage. 4% per stack. Max 5 stacks (20% total). Buff is permanent but can be dispelled by enemy.


    Soul Weapons + Info -

    Shared Burst effect - Self All Abilities -1CD

    Law Blade Argonaut
    Type: Glaive
    Max Level: 150
    Max HP: 214
    Max Attack: 2705
    Weapon Skill 1: Demon Enchantress' Vigor [Party Element dmg up]
    Weapon Skill 2: Infectious Yearning [Abi1 becomes AoE]

    Magic Staff Colchian Papyrus
    Type: Staff
    Max Level: 150
    Max HP: 248
    Max Attack: 2553
    Weapon Skill 1: Demon Enchantress' Custom [Party HP up]
    Weapon Skill 2: Sublimating Deep Delusion [Chance to reduce Abi1's CD by 1 at the end of each turn]


    ----

    Hektor [T4 Siegfried]


    IMG]https://cdn.discordapp.com/attachments/314407978545577985/608022469806129162/4d84a834c5c20fff0078828456307f389c79ec8f35b98e24ea 00f9856e690599.png[/IMG]



    Ability 1 - Self Status UP (125% ATK, Guaranteed TA and AoE Normal Attack) for 1T, 6CD

    Ability 2 -
    1: Party Stun Punisher buff for 2T, 6CD
    2: Party MGRR + DMG cap up for 2T, 6CD
    3: Party Guaranteed 20% Crit Dmg + DEF down (Side effect. Cannot be Cleansed, but can be blocked.) for 5T, 8CD.

    Ability 3 -
    1 : 15x Dmg nuke to stunned target (1.5m cap) + Stun keep, 8CD
    2: AoE 30% MG cut + Party 30% BGR up for 3T, 6CD
    3: Instantly activates Normal Attack, 4CD

    Assist - DATA up vs Raging Target
    Assist - Party Atk up vs Stunned Target


    Weapons -

    Shared Burst Effect - Echo dmg base on Target's mode status

    Timeless Blade Durindana (later known as Durendal in Roland's hands)
    Type: Glaive
    Max Level: 150
    Max HP: 124
    Max Attack: 3140
    Weapon Skill 1: Mad Knight's Vigor [Party Element dmg up]
    Weapon Skill 2: Merciless Grudge [Party GDATA vs Stunned Target]

    Eternal Hammer Palladium
    Type: Hammer
    Max Level: 150
    Max HP: 173
    Max Attack: 2953
    Weapon Skill 1: Mad Knight's Custom [Party HP up]
    Weapon Skill 2: Furious Frenzy [Hero-only. Self 30% Pursuit vs Raging Target]
    Please proof read / double check with JStar next time. You literally butchered the reasons why Medea and Hektor are the most sought aftered competitive T4s with those.... errors.
    Last edited by Bear; 08-06-2019 at 03:55 AM.


  2. #12

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    AYYYY I was hoping someone would help me correct any errors. I knew I was bound to do some since I suck at translating.
    Would've checked with JStar but he was inactive all of yesterday. Thanks for the help <3

    edit: fixed~
    Last edited by Kitty; 08-06-2019 at 06:01 AM.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  3. #13
    That medea skill 2 number 3, is it a hard once per battle skill?

  4. #14
    Quote Originally Posted by Nik View Post
    That medea skill 2 number 3, is it a hard once per battle skill?
    Someone could confirm if it is only once per battle or if it resets in a multi-stage battle. By the way it is worded, seems it can only be used once per battle, doesn't reset after each stage.

    Anyways skill 2 nr3 is a 30x Damage nuke by itself. I wonder in which occasions I'd choose that skill over the other options:

    The skill 2 nr1 is "Solomon's Ring to all enemies", so I imagine it is 6x damage (one damage from each element) to all targets every 6 turns (5 after burst with her weapon). In five turns, it means 12x damage. I'd choose this in a Tower for example, as often the target times for maximum medals are below 5 turns.

    The skill 2 nr2 is where it is at: -20% elemental resistance to the target. Reducing defenses could in the long run means more damage dealt by the party than just a single 30x damage nuke.

    Anyway I figure Medea could be broken because of her cooldown recovery skills and weapons.

  5. #15
    Unregistered Guest
    Quote Originally Posted by Geo View Post
    Someone could confirm if it is only once per battle or if it resets in a multi-stage battle. By the way it is worded, seems it can only be used once per battle, doesn't reset after each stage.

    Anyways skill 2 nr3 is a 30x Damage nuke by itself. I wonder in which occasions I'd choose that skill over the other options:

    The skill 2 nr1 is "Solomon's Ring to all enemies", so I imagine it is 6x damage (one damage from each element) to all targets every 6 turns (5 after burst with her weapon). In five turns, it means 12x damage. I'd choose this in a Tower for example, as often the target times for maximum medals are below 5 turns.

    The skill 2 nr2 is where it is at: -20% elemental resistance to the target. Reducing defenses could in the long run means more damage dealt by the party than just a single 30x damage nuke.

    Anyway I figure Medea could be broken because of her cooldown recovery skills and weapons.
    Medea 3x abi1 nuke can pretty much drop tower bosses to half HP
    Why are you picking aoe solomon ring over that, especially in tower? Not counting higher tower (above f13), medea can abi 1 stage 1, mex and abi 1 stage 2, then drop 3x nuke on to the boss > pretty much a 0 turn kill in lower floor or crippling bosses on higher floor
    3x abi1 nuke also instantly provide 20% abi cap, which also help other nuker in your team
    And your team also has other hime medea, if you want the debuff then you can just bring debuffer instead.
    It's more like, the 3x abi1 nuke is the choice in 90% of the times, the debuff 10% and literally no one use aoe solomon ring

  6. #16
    Quote Originally Posted by Unregistered View Post
    Medea 3x abi1 nuke can pretty much drop tower bosses to half HP
    Why are you picking aoe solomon ring over that, especially in tower?
    Yeah, but you can only use that 30x nuke after 5 turns have passed and only once per battle, so no, it won't help in killings Tower trashmobs in zero turns. It can be used in higher floors though, just need to figure out wether the other 2 options are better or not.

    Let's compare, say, in a event that has a 15 turn target time: the "Solomon Ring" can be used 3 or 4 times depending on setup. It results in 18x - 24x damage spread in 15 turns. In this scenario, the 30x nuke is better against a solo boss. But if the battle would be multi-stage, then the Solomon Ring would be better suited.

  7. #17
    Quote Originally Posted by Geo View Post
    it won't help in killings Tower trashmobs in zero turns.
    Well, you can reset that 5 turns requirement with solomon’s ability reset. Its right there in the fixes

  8. #18
    Unregistered Guest
    Quote Originally Posted by Geo View Post
    Yeah, but you can only use that 30x nuke after 5 turns have passed and only once per battle, so no, it won't help in killings Tower trashmobs in zero turns. It can be used in higher floors though, just need to figure out wether the other 2 options are better or not.

    Let's compare, say, in a event that has a 15 turn target time: the "Solomon Ring" can be used 3 or 4 times depending on setup. It results in 18x - 24x damage spread in 15 turns. In this scenario, the 30x nuke is better against a solo boss. But if the battle would be multi-stage, then the Solomon Ring would be better suited.
    3: Instantly Activates Abi1 Three times. Can only be used once per battle and 5T after battle starts. The 5T restriction can be negated by using CD reduction skills i.e. Hourglass MEX

    READ THE POST

  9. #19

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    Isn't it missing a lot of souls?
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  10. #20

    Join Date
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    They're TBA.
    I do have the skills for Herc T4, but i'll post it when the rest are released.
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

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