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  1. #1
    1) pages, chance to get one while leeching is about 50% + we have a purple box for getting some honour (idk exact values, but that can give a 1-3 pages, sr/ssr books etc). When you host - you get a 3-5 when not mvp (excluding a purple box). Och host is 1/day as i know.
    And you can buy some pages in shop too. Oh, and you can get a complete book, but chance is VERY low (I still don't have any).
    2)fangs - you can trade 10 per week on DMM + we just got a 2 new tier of sp quests on DMM - ultimate + that is 50 ap and has a guarantied fang + chance to get more and ragnarok that is 1/day, 90 ap and has FIVE guaranted fangs so it's much easier to get fangs nowdays. But you shall suffer next year with this fang drop on nutaku. It's possible to get 150 fangs for t4 soul in 2 days easy, especialy with half ap campaign, that is now at DMM, I can approve it. Only pages are still hard to get.
    3)t2cores - do daily experts, trade t1 into t2, it's the easiest way, do ultimate daily if possible .I don't like drop in standarts so I skip them.

  2. #2

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    Well, I was supposed to make a thread about turtling (days ago, in fact), but this has been bothering me for ages, so screw it. Later.

    So, since I'm a nitpicky little shit who doesn't like the way Kitty reprented the data on the new, upcoming Souls, I decided to make my own.


    Notice that T4 either outright use the MP upgrades of T3 Souls, or at least they have the exact same ones. Which is sad, I was hoping that they would finetune the strength's/weaknesses of the Souls through that system, but I guess not then.

    Disclaimer: I could be wrong. About everything. It's not like I have seen T4 Souls in action.

    The first half of T4 Souls, comes in... April? Early May?
    T4 Arthur:

    1: Self +100 burst/burst-damage+ (+?%)(once)/burst-cap+ (+65%?)(once) [6]

    2-A: Def- (A -30%) 150 seconds [6] (significantly higher affliction rate than Ambush?)
    2-B: Self-atk+ (+?%)(stacks) 15t [3]
    2-C: Self -20 burst/guaranteed(?) combo+ 3t [7]

    3-A: Raid atk+ (A +40%) 3t [5]
    3-B: All damage+ (unique frame? +30%)(once), all damage cap+ (+15%?)(once) 1t [6]
    3-C: Self -20 burst, all crit+ (+50% damage, low activation rate?) 3t [6]

    Passive1: Self combo+ (weak)
    Passive2: All +5% atk

    Soul weapon burst effect: All elem+ (+10%) 2t
    Offensive Soul weapon skill: Burst damage+ (+?%), burst cap+ (+20%)
    Defensive Soul weapon skill: Passive2 increased TO or BY 10%?


    Overall? Pretty impressive for an Arthur. The fact that nobody has bothered to check numbers on a few of the skills means that T4 Arthur is probably just not used. Still, -30% A Def isn't bad, even with the reduced timer. The biggest combo that she has is probably PF+3-C+1. But since other souls like even T3 Shingen basically does the same thing, I don't see much point here.

    Weak Soul weapon skills, still overall decent for just about everything. Sadly, decent just isn't good enough for T4 Souls.

    T4 Joan:

    1: All 60% damage reduction 1t [6]

    2-A: All double+ (A +25%)/regen (300) 5t [7]
    2-B: Self def+ (C? +60%)/taunt/regen (400) 5t [6]
    2-C: Self def+ (C? +93%)/guard 2t [6]

    3-A: Atk- (A -30%) 180s [7]
    3-B: Self retaliate 3t [6] (retaliate is intercept, except doesn't nullify normal attacks but triggers from all damage)
    3-C: Overdrive reduction (high chance) [5]

    Passive1: Taking damage gives self +20% atk(stacks) 3t (does not trigger from 0 damage)
    Passive2: All +5% def

    Soul weapon burst effect: Self damage cut (probably 20% like T3 Joan?)
    Offensive Soul weapon skill: Abi1 CD reduced by 1 (6 -> 5)
    Defensive Soul weapon skill: Self damage cut (20%)

    First off... why the fuck does T4 Joan 2-A not use Joan's unique Dbl+ B frame?!
    While theoretically capable of filling a few niches (such as 2-C+3-B), seems very lackluster. The only skill that stands out here is 3-C orb eater. That combined with the offensive Soul weapon makes her stronger than Joan for the generic Joan niche ("live one turn longer"), but most of the time Joan will do everything that T4 Joan can. Because of how absolutely ridiculous T4 requirements are, this Soul seems like a hard pass.

    T4 Andromeda:

    1: All heal 2000 (400/t) [5]

    2-A: Raid def+ (A? +40%?) 3t [6]
    2-B: Dispel [5]
    2-C: Heal 4000 [5]

    3-A: Revive [7]
    3-B: Self+ally fortitude 12t [12]
    3-C: Generate potion [7]

    Passive1: All max +5% HP
    Passive2: Self-regen (250/t)

    Soul weapon burst effect: self +50%? Ascension 3t?
    Offensive Soul weapon skill: Add cleanse to abi1
    Defensive Soul weapon skill: Add regen (350/t? 2t?) to abi1

    Well, a huge upgrade to Andromeda. Advantages:
    1. 25% better heal. You know, the very reason to run Andromeda.
    2. Let's face it, def+ is quite crappy. You can swap that out for a single target heal or dispel. If you don't need either, you can still run an upgraded def+ even without a Soul weapon.
    3. No dead 3rd ability. You can still run revive if you want, but you don't have to use that piece of garbage.
    4. Passives that aren't dead.
    Literally better than Andromeda in every single way.

    As a side note, this finally puts the final nail in Cass' coffin, as there will not be any content where even theoretically Cass will be the best Soul for you.

    T4 Solomon:

    1: 10x damage [6] (cap ~1m with MP upgrades)

    2-A: All fire/water/wind/thunder/light/dark damage [6]
    2-B: Element res- (-20%) 180s [7] (applies your own element)
    2-C: Activate abi1 three times [usable once per battle, 5 turns after battle has begun] (can be used on turn1 with "Hour of the Overlord" EX skill)

    3-A: All abi+ (+50%)/ability cap+ (+10%) 3t [5]
    3-B: Elemental atk- (-20%) [7] (this always applies the element you're strong against, so if you're Fire, it always applies "Wind Atk-"... ... what happens if you're Phantom element?)
    3-C: All ability CD-1 [8]

    Passive1: All ability+ (+20%)
    Passive2: Using abi1 gives all ability damage cap+ (+4%)(stacks up to five times)

    Soul weapon burst effect: Self ability CD-1
    Offensive Soul weapon skill: Abi1 is AoE
    Defensive Soul weapon skill: Chance to give -1 CD to abi1 per turn (?%)

    Make no mistake, T4 Solomon is a complete monster. Different ways to use her?
    1. Able to give the very rare elem res- debuff, and if you're running elemental advantage also the extremely rare elem atk- debuff. Can bring the reset EX ability to double your chances of applying these. That's kind of like having a unique frame Sniper Shot that can be used twice.
    2. Being able to blast 63,75x damage on turn1 (not including abi 3-B, twice!) is a massive spike damage. Insane.
    3. Pumping out CD reduction with 3-C and reset. Did your Hime have good skills? Well, now they have those skills even faster!

    With the exception of 3-A, all of these skills are fucking amazing. This girl is by far the strongest of the first half of T4 Souls, hands down.

    T4 Siegfried:

    1: Self atk+ (+125%)/guaranteed triple/spread 1t [6]

    2-A: Against Stunned: All atk+ (? +?%)/normal attack cap (+?%)/ability cap (+?%)/burst damage cap (+?%) 2t [6]
    2-B: All mode gauge reduction+ (+?%)/normal attack cap (+15%)/ability cap (+15%)/burst damage cap (+15%) 2t [6]
    2-C: All crit+ (+20% damage, 100% chance)/def- (-?%) 5t [8] (def down cannot be cleansed, only blocked. Also, there is only one crit frame and for overwriting purposes the game considers only the damage portion, so if you for example use inferior Frigg's crit+ with higher damage but significantly less chance, this buff will miss)

    3-A: 15x stun nuke + stun+ [8] (damage happens before stun+ is applied)
    3-B: All gauge down (-30%), all burst gain (+3) 3t [6]
    3-C: Normal attack [4] (use with abi1!)

    Passive1: Against Raging: All combo+ (low?)
    Passive2: Against Stunned: All atk+ (+?%)

    Soul weapon burst effect: Echo burst depending on enemy state (damage is: stun > raging > normal)
    Offensive Soul weapon skill: All guaranteed combo against Stunned
    Defensive Soul weapon skill: Against Raging: Self follow-up (+30%)

    Probably the biggest winner of T3 -> T4 upgrades. The complete garbage Siegfried gains lots of great stuff. Of particular note is the guaranteed crit skill, which basically just gives you outright +20% damage. This can be very useful in some niches.

    Aside from that skill, just overall decent. But decent isn't good enough for T4 costs, so if you're using her, you're going to use her BECAUSE of that 20% more damage. Which is a good enough reason to, really.

    The second half of T4 Souls, comes much later:
    T4 Mordred:

    1: All 4x DoT (50k per DoT?) + blind + charm 5t [8]

    2-A: All affliction+ 3t, all enemies debuff resist- 180s [6]
    2-B: All debuff prevention (once), all enemies affliction chance- 180s [6]
    2-C: Extend turn-based debuffs on enemies by 2t [12]

    3-A: All BP 180s [6]
    3-B: Electrocute 2t [7] (Electrocute is Paralyze, except turn based and thus only applies to you and not raid)
    3-C: Shade 3t [7] (poor hitrate)(Shade is guaranteed(?) Blind, except turn based and thus only applies to you and not raid)

    Passive1: Debuffs give self atk+ (+4% per)/dbl+ (+?% per)/trpl+ (+?% per)
    Passive2: When a normal attack hits an enemy with a debuff(?), guaranteed(?) -10% atk/def (unique frame?), disappears when debuff (which one?) disappears (only applies to you, not raid)

    Soul weapon burst effect: Dispel
    Offensive Soul weapon skill: Reduce abi1 CD from 8 -> 5 (full uptime!)
    Defensive Soul weapon skill: Soul affliction rate increased to "1.2x" (is that the same as 20% Affliction from Accessories?)

    Holy mother of debuffs. If T4 Shingen didn't exist, this would probably be meta. 2-C seems to be a bit insane if you land 3-B (no info on that hitrate, probably awful) or Perkele debuff. I think I saw Bear mention some "infinite lockdown combo" with T4 Mordred somewhere, but not really seeing it from these abilities. More information would be appreciated.

    T4 Dartagnan:

    1: All (1 + (Snatch*0.5))x damage based on Snatch stacks + Snatch (3?) [4] (cap 500k)

    2-A: Self atk/def+ (B +50%)/heal 1800 3t [5] (if there is an enemy with 6+ Snatch, apply to all)
    2-B: All atk/def (B +50%)/dbl+ (+20%)/trpl+ (+20%)/crit (+30%? damage, ? chance) [7] (duration depends on Snatch stacks, 9 stacks is 5t)
    2-C: Self burst -10, reset abi1 CD [1]

    3-A: All atk/def- (B -30%) 180s [6]
    3-B: 250k fixed damage / def- (-5?%)(stacks) 10t [10] (CD reduced by 1 per Snatch stack)
    3-C: Self HP-5%, reset abi1 CD [1]

    Passive1: Snatch chance+, Snatch CD-1 *note: I've already applied this to abi1!*
    Passive2: Gain self special atk+ (+3%)/combo+ (+?%) per Snatch stack

    Soul weapon burst effect: Self combo+ (Dartagnan was about +50%, so probably around the same here)
    Offensive Soul weapon skill: Snatch CD-1 (abi1 becomes 3 turns)
    Defensive Soul weapon skill: Snatch success rate significantly increased

    Wow. This girl just seems outright FUN.
    Too bad that FUN is not allowed when T4 Soul requirements are so fucking retarded. Probably ends up being a hard pass for everyone.

    T4 Hercules:

    1: Buff nuke [7]

    2-A: Self atk+ (+100?%)/normal attack cap+ (+?%)/follow-up (+?%) 5t [7]
    2-B: Self -10% HP/burst +40/burst damage+ (+?%)/burst damage cap (+?%)(stacks) 10t [2]
    2-C: Self special atk (+?%)(stacks) 15t [3]

    3-A: Self def+ (+?%)/vigor (+?%)/barrier (2000)/regen (300/t) 5t [7]
    3-B: Self damage cut (-20%)/counterattack/endurance/fortitude (once) 5t [7]
    3-C: Self def+ (+?%)(stacks) 15t/heal 1500 [3]

    Passive1: Self increased debuff resistance, combo+ (+?%) (slightly higher than buffed T3 Herc)
    Passive2: Abi CD-1 *note: I've already applied this to all skills!*

    Soul weapon burst effect: -25% Def, Eidolon frame
    Offensive Soul weapon skill: Self-crit+ (+minimal damage, +minimal chance) (gives a perm buff icon to power up abi1)
    Defensive Soul weapon skill: Self-heal limit+ (+50%)

    While downgraded from Hercules in many ways (why is she only 20% damage cut now, down from 30%? Why are her buffs all split up between abilities you can't stack? Why does her offensive weapon no longer give +burst?), there are some advantages. To be noted is that both 3-A and 3-B are primarily defensive skills, but both have an offensive part in them (counter-attack and vigor). The endurance buff from 3-B is particularly strong and a low HP T4 Herc with it will take nearly no damage, but remember that 3-B is the only skill that leaves her entirely without self-healing... and it's not 100% uptime.

    Combined with the EX skill Overlimit, T4 Herc can eventually work her way up to be quite the beast if you build for stacking skills. But taking 2-B is basically the only way for her to be decently fast now, and you'll probably need 3-C to keep her healed up with that.

    Overall... what a mess. While she is probably stronger than T3 Herc, will probably end up being a hard pass for everyone who didn't look her up first.

    T4 Morgan:

    1: All combo+ (+20?%)(stacks)/burst gain- (-2?)(stacks) 10t [2] (max stacks gives guaranteed combo, but prevents burst gain? Cannot be cleansed, only prevented?)

    2-A: All berserk (+50%) 3t [7] (yes, less than T3 Morgan...)
    2-B: All burst -20, all vigor (+?%)/barrier (?) 3t [7] (cannot be used if there is anyone in the party below 20 burst)
    2-C: All HP -15%, all counter-attack/fortitude (once) 5t [7]

    3-A: All HP -20%, all normal attack [7]
    3-B: All follow-up (+?) 3t [7]
    3-C: All spread 3t [7]

    Passive1: When equipped with Staff: All def+ (+?%), when equipped with Arcane: All regen (+150/t)
    Passive2: Can use abilities during berserk

    Soul weapon burst effect: Charm
    Offensive Soul weapon skill: When hitting with combo attack, chance (?%) for abi2/3 CD-1
    Defensive Soul weapon skill: Increase passive1 to 250/t

    Uuuh. Holy normal attacks Batman. I guess she has a niche, not entirely sure if that niche can possibly be decent in any way.

    T4 Shingen:

    1: Summon 1 ghost [4] (notice, no burst gain!)

    2-A: All dbl+ (+25%)/trpl+ (+15%)/burst gain+ (+3) 3t [7]
    2-B: Self+ally burst +30 [4] (can increase own burst by 60)
    2-C: Summon 1 ghost [7]

    3-A: Consume all ghosts: all burst damage+ (+?% per ghost)/burst cap+ (1 ghost +10%, 4 +25%) 3t [6] (needs 2 ghosts to surpass PF)
    3-B: Consume 2 ghosts: instantly self burst without losing burst gauge [0] (can gain 30 burst from offensive Soul weapon)
    3-C: Consume 5 ghosts: give all burst +100 [7]

    Passive1: Max burst gauge +100 (100 burst is consumed for bursts, unlike most stuff does NOT convert extra burst into damage)
    Passive2: Start battle with 1 ghost, gain combo+ from ghosts (+?% per) (note: maximum ghosts is 5!)

    Soul weapon burst effect: burst +30
    Offensive Soul weapon skill: Start the battle with 2 extra ghosts (1 -> 3) (enables you to use 1+2-C+3-C to immediately full burst on turn1)
    Defensive Soul weapon skill: Soul burst gives special atk+ (+5%)(stacks) 3t to all

    While significantly slower than T3 Shingen (no +35 per 3t, no passive for 12.5 burst per hit), T4 is still ridiculously strong. Nothing is really stopping you from using PF with T4, but remember that T4 is slower.

    Show up late to the party? That's fine, you can just full burst on turn1 (no PF though).
    Want to REALLY blow up the boss? Just gather up the ghosts and use 3-A. Not sure which is better, PF or Multi-Shot Death for this. Absolutely MSD if 3-A is included in 500% burst damage+ cap.

    Overall looks like an absolute winner in all respects. The era of T3 Shingen is dead, long live the era of T4 Shingen.



    EDIT 2020-08-28: Cleaned up a few skill mistake, most particularly the way T4 Dartagnan 2-C and 3-C work.
    Last edited by Slashley; 08-28-2020 at 12:00 PM.

  3. #3

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    I think it will be somewhere in the middle or end of April

  4. #4
    2-B of Asclepius is not dispel, but mass dispel
    About t4 Shingen is slower then t3 - her PF doesn't eat 50 of your burst gauge, so it's not so obvious. BG gain up is not passive like t3 one has, but still 3/7 buff -it is fine. Additionaly, her multiattack buff is much stronger and has much more uptime (42% vs 25%). And her 200 BG cap is a huge advantage so she is definitely #1 soul in second wave and maybe in general too.
    Last edited by Mraktar; 02-17-2020 at 05:00 AM.

  5. #5

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    For reference i leave this,what ppl picked in DMM.....land of whales

    Aesculapius(andro) & Hector(sieg) surprised me,sasuga of God auto-battle-bot-heal-me-for-10k KEK

    And ofc master race Yorimitsu,

    Tier 4 Soul Megathread-sasugamasterrace.jpg
    DMM JP ID:3850303 (Suicade)
    Nutaku ID:5992020 (Archangel) (only Hraes & Diabolos UN. QQ)
    GBF ID:28010696 (Suicad)

  6. #6

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    Oh yeah, now that T4 Souls have been out for a while (officially called S rank Souls), I guess I might point out that the T4 Soul weapon effects have been translated ALL WRONG. I think there is only two out of the ten weapons which have been translated correctly.

    Just refer to my post a few posts above for the correct effects. Thanks, quality translation team at Nutaku!

  7. #7

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    Items Thread Title Style ChangeUser Name Style Change
    Ok, this is a bit shameful for me to recognize as more-or-less-fire-main, but...
    I got Charlemagne weapon for fire, and I just can't find the way to make her shine over Shingen. Some ideas on how to use Charlemagne on fire?
    My fire SSR are
    Svarog Aw, Fire Frey, Uriel Aw, Fire Artemis, Maid Amon, Fire Sol, Mars, Ares Aw, Fire Mammon, Sonshaku/Sheren, Dakki, Acala (not Aw), Amaterasu, Yamaraja and Ra.

  8. #8

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    June buffed several T4 Souls, so I'll make a new post about what the Souls will be like in June 2021 in Nutaku.

    Changed abilities are in bold.
    Again, this is NOT what we have until June 2021!!


    Charlemagne (T4 Arthur):

    1: Self +100 burst/burst-damage+ (+tons%) 1t/burst-cap+ (+100%) 1t [6]

    2-A: Def- (A -30%) [6] (now full duration and significantly higher affliction rate than Ambush)
    2-B: Self-special atk+ (+?%)(stacks) 15t [3]
    2-C: Self-guaranteed triple attacks 3t [7] (removed burst loss)

    3-A: Raid Atk+ (A +40%) 3t [5]
    3-B: All damage+ (unique frame? +30%) 1t, all damage cap+ (+15%) 1t [6]
    3-C: All crit+ (+50% damage, low activation rate?) 3t [6] (removed burst loss)

    Passive1: Self combo+ (weak)
    Passive2: All +5% atk

    Soul weapon burst effect: All elem+ (+10%) 2t
    Offensive Soul weapon skill: Burst damage+ (+?%), burst cap+ (+20%)
    Defensive Soul weapon skill: Passive2 increased TO or BY 10%?


    Buffed all around. 2-A is now a strong debuff and 2-C is just insane. Now seems like a worthwhile T4 Soul.
    Notice that the first ability is now 1t instead (once) what it was before.

    Romulus (T4 Joan):

    1: All 60% damage reduction 1t [6]

    2-A: All double+ (A +25%)/regen (300) 5t [7]
    2-B: Self def+ (C? +60%)/taunt/regen (400) 5t [6]
    2-C: Self def+ (C? +93%)/guard 2t [6]

    3-A: Atk- (A -30%) 180s [7]
    3-B: Self retaliate 3t [6] (retaliate is intercept, except doesn't nullify normal attacks but triggers from all damage)
    3-C: Overdrive reduction (high chance) [5]

    Passive1: Taking damage gives self +20% atk(stacks) 3t (does not trigger from 0 damage)
    Passive2: All +5% def

    Soul weapon burst effect: Self damage cut (probably 20% like T3 Joan?)
    Offensive Soul weapon skill: Abi1 CD reduced by 1 (6 -> 5)
    Defensive Soul weapon skill: Self damage cut (20%)


    Supposedly 2-B regen has been buffed, but not seeing it.

    Asclepius (T4 Andromeda):

    1: All heal 2000 (400/t) [5]

    2-A: Raid def+ (A? +40%?) 3t [6]
    2-B: All dispel [5]
    2-C: Heal 4000 [5]

    3-A: Revive [7]
    3-B: Self+ally fortitude 12t [12]
    3-C: Generate potion [7]

    Passive1: All max +5% HP
    Passive2: Self-regen (250/t)

    Soul weapon burst effect: Self +50%? Ascension 3t?
    Offensive Soul weapon skill: Add cleanse to abi1
    Defensive Soul weapon skill: Add regen (350/t? 2t?) to abi1


    No changes.

    Medea (T4 Solomon):

    1: 10x damage [6] (cap ~1m with MP upgrades)

    2-A: All fire/water/wind/thunder/light/dark damage [6]
    2-B: Element res- (-20%) 180s [7] (applies your own element)
    2-C: Activate abi1 three times [usable once per battle, 5 turns after battle has begun] (can be used on turn1 with "Hour of the Overlord" EX skill)

    3-A: All abi+ (+50%)/ability cap+ (+10%) 3t [5] (now unique frame so stacks with Hime abilities)
    3-B: Elemental atk- (-20%) [7] (this always applies the element you're strong against, so if you're Fire, it always applies "Wind Atk-"... ... what happens if you're Phantom element?)
    3-C: All ability CD-1 [8] (not entirely sure if this hits yourself or only Hime?)

    Passive1: All ability+ (+20%)
    Passive2: Using abi1 gives all ability damage cap+ (+4%)(stacks up to five times)

    Soul weapon burst effect: Self ability CD-1
    Offensive Soul weapon skill: Abi1 is AoE
    Defensive Soul weapon skill: Chance to give -1 CD to abi1 per turn (?%)


    No major changes. You'll probably still never use 3-A since 3-B and 3-C are so goddamn strong.

    Hector (T4 Siegfried):

    1: Self-special atk+ (+?%)/def+ (C? +?%)/guaranteed triple/spread 1t [6]

    2-A: Against Raging/Stunned: All atk+ (? +?%)/normal attack cap (+?%)/ability cap (+?%)/burst damage cap (+?%) 2t [6]
    2-B: All mode gauge reduction+ (+?%)/normal attack cap (+15%)/ability cap (+15%)/burst damage cap (+15%) 3t [6]
    2-C: All crit+ (+20% damage, 100% chance) 5t [8][/B] (No more def down! Note: there is only one crit frame and for overwriting purposes the game considers only the damage portion, so if you for example use inferior Frigg's crit+ with higher damage but significantly less chance, this buff will miss)

    3-A: 15x stun nuke + stun+ [6] (damage happens before stun+ is applied, damage cap increased)
    3-B: All gauge down (-30%) + all burst gain (+3) 3t + all burst+20 [6]
    3-C: Normal attack [4] (use with abi1!)

    Passive1: Against Raging: All combo+ (20% double, 20% triple)
    Passive2: Against Raging/Stunned: All atk+ (+?%)

    Soul weapon burst effect: Echo burst depending on enemy state (damage is: stun > raging > normal) (echo burst damage increased)
    Offensive Soul weapon skill: All guaranteed combo against Stunned
    Defensive Soul weapon skill: Against Raging: Self follow-up (+30%)


    Hector already had a niche, so surprising to see so many buffs on her. She is certainly much stronger now.

    Perseus (T4 Mordred):

    1: All 4x DoT (50k per DoT?) + blind + charm 5t [8]

    2-A: All affliction+ 3t, all enemies debuff resist- 180s [6]
    2-B: All debuff prevention (once), all enemies affliction chance- 180s [6]
    2-C: Extend turn-based debuffs on enemies by 2t [12]

    3-A: All BP 180s [6]
    3-B: Electrocute 2t [7] (Electrocute is Paralyze, except turn based and thus only applies to you and not raid)
    3-C: Shade 3t [7] (poor hitrate)(Shade is guaranteed(?) Blind, except turn based and thus only applies to you and not raid)

    Passive1: Debuffs give self atk+ (+4% per)/dbl+ (+?% per)/trpl+ (+?% per)
    Passive2: When a normal attack hits an enemy with a debuff(?), guaranteed(?) -10% atk/def (unique frame?), disappears when debuff (which one?) disappears (only applies to you, not raid)

    Soul weapon burst effect: Dispel
    Offensive Soul weapon skill: Reduce abi1 CD from 8 -> 5 (full uptime!)
    Defensive Soul weapon skill: Soul affliction rate increased to "1.2x" (is that the same as 20% Affliction from Accessories?)


    No changes.

    Caspar (T4 Dartagnan):

    1: All (1 + (Snatch*0.5))x damage based on Snatch stacks + Snatch (3?) [4] (cap 500k)

    2-A: Self atk/def+ (B +50%)/heal 1800 3t [5] (if there is an enemy with 6+ Snatch, apply to all)
    2-B: All atk/def (B +50%)/dbl+ (+20%)/trpl+ (+20%)/crit (+30%? damage, ? chance) [7] (duration depends on Snatch stacks, 9 stacks is 5t)
    2-C: Self burst -10, abi1 activates [1] (now a red ability)

    3-A: All atk/def- (B -30%) 180s [6]
    3-B: 250k fixed damage / def- (-5?%)(stacks) 10t [10] (CD reduced by 1 per Snatch stack)
    3-C: Self HP-5%, abi1 activates [1] (now a red ability)

    Passive1: Snatch chance+, Snatch CD-1 *note: I've already applied this to abi1!*
    Passive2: Gain self special atk+ (+3%)/combo+ (+?%) per Snatch stack

    Soul weapon burst effect: Self combo+ (Dartagnan was about +50%, so probably around the same here)
    Offensive Soul weapon skill: Snatch CD-1 (abi1 becomes 3 turns)
    Defensive Soul weapon skill: Snatch success rate significantly increased


    2-C and 3-C now activate immediately instead of only resetting the CD. A HUGE quality of life improvement for those who want to AAB with those skills.

    Parashurama (T4 Hercules):

    1: Buff nuke [5]

    2-A: Self atk+ (+100?%)/normal attack cap+ (+?%)/follow-up (+50%, cap 200k) 6t [6]
    2-B: Burst +40/burst damage+ (+?%)/burst damage cap (+?%)(stacks) 10t [2] (excess burst spread to party, no more HP loss)
    2-C: Self-special atk (+?%)(stacks) + taunt (stacks) 15t [3]

    3-A: Self def+ (+?%)/vigor (+100%)/barrier (3000)/regen (500/t) 6t [6]
    3-B: Self damage cut (-20%)/counterattack (+?%)/endurance/fortitude (once) 6t [6] (endurance has been toned down)
    3-C: Self atk/def+ (+?%)(stacks) 15t/heal 2000 [3] (excess HP healed spread to party)

    Passive1: Self-nigh immune to debuffs + guaranteed combo attacks (gives three buffs to power up abi1)
    Passive2: Abi CD-1 *note: I've already applied this to all skills!*

    Soul weapon burst effect: -30% Def, Eidolon frame
    Offensive Soul weapon skill: Self-crit+ (+minimal damage, +minimal chance) (gives a perm buff icon to power up abi1)
    Defensive Soul weapon skill: Self-heal limit+ (+50%)


    HOLY
    MOTHER
    OF
    BUFFS


    Jesus christ look at that fucking MONSTER.
    She can TANK.
    She can PUNCH.
    She can SPEED UP YOUR TEAM.
    She can HEAL YOUR TEAM.
    She can DEBUFF.
    SHE A BIG BIG BIG GIRL.

    Things of note:
    2-A will make her normal attacks destroy things. If you're using 3-A at full health (motherfucking +100% Vigor, are you for real??) you can easily expect to hit over 550k per normal attack. Oh yeah, and she is guaranteed to combo, so 1.1m-1.6m every single turn. More than that, since that's before taking to account that normal attack cap is increased.

    But if you run 2-A, then you're not running 2-B! +40 burst every TWO TURNS is no fucking joke and will guarantee her to be constantly bursting, probably at damage cap due to the stacking burst damage. DMM wiki points out several strong Axes/Bows with strong burst effects that you might be able to abuse if you don't need the -30% Def debuff, such as Rage cuts or team-wide damage cuts (that last to end of turn). Oh yeah, and any excess burst will speed up your team as a nice bonus. Neat.

    If you want a tank, you can go with 2-C. Herc will nearly become a full uptime Guard with full stacks. Got trouble with single target stuff? Forget Gaia, call for Parashurama.

    3-A Vigor was buffed to extreme levels. Literally double damage at full HP, with full uptime? Please. YES please.

    Notice that now that her buffs are 100% uptime, the endurance from 3-B was toned down a lot so that Parashurama wouldn't become nigh-immortal with it. It's still strong, but keep in mind she can't heal herself with 3-B.

    3-C will simply turn Parashurama into a party healer. I guess that 2000 heal turns into 500*4 heal for your Hime if fully overhealed? Still, that's 166/t which is Andromeda level, though will be reduced by any damage that Para takes.


    I almost want to say that the age of Yori is over, long live the new Parashurama queen. But Yori is really nuts. Still, Para is absolutely the new AAB queen once this shit hits Nutaku.


    Paracelsus (T4 Morgan):

    1: All combo+ (+20?%)(stacks) 10t [2] (no longer reduces burst gained)

    2-A: All berserk (+100%)/damage cap+ (+10%) 3t [7]
    2-B: All vigor (+?%)/barrier (2000)/damage cap+ (+10%) 3t [7] (burst reduction removed)
    2-C: All HP -15%, all counter-attack (+?%)/fortitude (once)/damage cap+ (+10%) 5t [7]

    3-A: All HP -20%, all normal attack [7]
    3-B: All follow-up (+20%, cap 100k) 3t [7]
    3-C: All spread 3t [7]

    Passive1: When equipped with Staff: All def+ (+?%), when equipped with Arcane: All regen (+150/t)
    Passive2: Can use abilities at all times (this means that even under Berserk, or Sleep, or Paralyze, literally anything, she can use abilities - even Maiden's Prayer!)

    Soul weapon burst effect: Charm (increased affliction chance)
    Offensive Soul weapon skill: When hitting with combo attack, chance (?%) for abi2/3 CD-1
    Defensive Soul weapon skill: Increase passive1 to 250/t


    She was in dire need of buffs, and here they are. The niche that wasn't exactly realistic before now just might be. To be noted that abi1 stacks really well with 3-A/3-B/3-C, further boosted by the usage of 2-A. Not entirely sure if she's worth T4 status still, but pretty sure she can work.

    Yorimitsu (T4 Shingen):

    1: Summon 1 ghost [4] (notice, no burst gain!)

    2-A: All dbl+ (+25%)/trpl+ (+15%)/burst gain+ (+3) 3t [7]
    2-B: Self+ally burst +30 [4] (can increase own burst by 60)
    2-C: Summon 1 ghost [7]

    3-A: Consume all ghosts: all burst damage+ (+?% per ghost)/burst cap+ (1 ghost +10%, 4 +25%) 3t [6] (needs 2 ghosts to surpass PF)
    3-B: Consume 2 ghosts: instantly self burst without losing burst gauge [0] (can gain 30 burst from offensive Soul weapon)
    3-C: Consume 5 ghosts: give all burst +100 [7]

    Passive1: Max burst gauge +100 (100 burst is consumed for bursts, unlike most stuff does NOT convert extra burst into damage)
    Passive2: Start battle with 1 ghost, gain combo+ from ghosts (+?% per) (note: maximum ghosts is 5!)

    Soul weapon burst effect: burst +30
    Offensive Soul weapon skill: Start the battle with 2 extra ghosts (1 -> 3) (enables you to use 1+2-C+3-C to immediately full burst on turn1)
    Defensive Soul weapon skill: Soul burst gives special atk+ (+5%)(stacks) 3t to all


    No changes. Let's be real, she didn't need any.



    EDIT: Missed def+ from Hector.
    Last edited by Slashley; 08-28-2020 at 01:17 PM.

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