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  1. #1

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    I think it will be somewhere in the middle or end of April

  2. #2
    2-B of Asclepius is not dispel, but mass dispel
    About t4 Shingen is slower then t3 - her PF doesn't eat 50 of your burst gauge, so it's not so obvious. BG gain up is not passive like t3 one has, but still 3/7 buff -it is fine. Additionaly, her multiattack buff is much stronger and has much more uptime (42% vs 25%). And her 200 BG cap is a huge advantage so she is definitely #1 soul in second wave and maybe in general too.
    Last edited by Mraktar; 02-17-2020 at 05:00 AM.

  3. #3

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    For reference i leave this,what ppl picked in DMM.....land of whales

    Aesculapius(andro) & Hector(sieg) surprised me,sasuga of God auto-battle-bot-heal-me-for-10k KEK

    And ofc master race Yorimitsu,

    Tier 4 Soul Megathread-sasugamasterrace.jpg
    DMM JP ID:3850303 (Suicade)
    Nutaku ID:5992020 (Archangel) (only Hraes & Diabolos UN. QQ)
    GBF ID:28010696 (Suicad)

  4. #4

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    Oh yeah, now that T4 Souls have been out for a while (officially called S rank Souls), I guess I might point out that the T4 Soul weapon effects have been translated ALL WRONG. I think there is only two out of the ten weapons which have been translated correctly.

    Just refer to my post a few posts above for the correct effects. Thanks, quality translation team at Nutaku!

  5. #5

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    Items Thread Title Style ChangeUser Name Style Change
    Ok, this is a bit shameful for me to recognize as more-or-less-fire-main, but...
    I got Charlemagne weapon for fire, and I just can't find the way to make her shine over Shingen. Some ideas on how to use Charlemagne on fire?
    My fire SSR are
    Svarog Aw, Fire Frey, Uriel Aw, Fire Artemis, Maid Amon, Fire Sol, Mars, Ares Aw, Fire Mammon, Sonshaku/Sheren, Dakki, Acala (not Aw), Amaterasu, Yamaraja and Ra.

  6. #6

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    Quote Originally Posted by Delete View Post
    Ok, this is a bit shameful for me to recognize as more-or-less-fire-main, but...
    I got Charlemagne weapon for fire, and I just can't find the way to make her shine over Shingen. Some ideas on how to use Charlemagne on fire?
    My fire SSR are
    Svarog Aw, Fire Frey, Uriel Aw, Fire Artemis, Maid Amon, Fire Sol, Mars, Ares Aw, Fire Mammon, Sonshaku/Sheren, Dakki, Acala (not Aw), Amaterasu, Yamaraja and Ra.
    Did you miss this post?
    I theorized one whombocombo for her, but whether or not it actually works is questionable. In other words, try going full retard with Full Bursts, bring Artemis, Amon, Mammon and... well, can't go wrong with Fire Frey, I guess?

    Sadly, the clearly correct choice for now is Medea.

  7. #7
    Quote Originally Posted by Slashley View Post
    Did you miss this post?
    I theorized one whombocombo for her, but whether or not it actually works is questionable. In other words, try going full retard with Full Bursts, bring Artemis, Amon, Mammon and... well, can't go wrong with Fire Frey, I guess?

    Sadly, the clearly correct choice for now is Medea.
    I am close to unlock one T4 soul, but I hardly ever use Solomon outside of tower event. So it's mostly ability based damage?
    Last edited by Wolfheinirich; 05-31-2020 at 03:22 PM.

  8. #8

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    June buffed several T4 Souls, so I'll make a new post about what the Souls will be like in June 2021 in Nutaku.

    Changed abilities are in bold.
    Again, this is NOT what we have until June 2021!!


    Charlemagne (T4 Arthur):

    1: Self +100 burst/burst-damage+ (+tons%) 1t/burst-cap+ (+100%) 1t [6]

    2-A: Def- (A -30%) [6] (now full duration and significantly higher affliction rate than Ambush)
    2-B: Self-special atk+ (+?%)(stacks) 15t [3]
    2-C: Self-guaranteed triple attacks 3t [7] (removed burst loss)

    3-A: Raid Atk+ (A +40%) 3t [5]
    3-B: All damage+ (unique frame? +30%) 1t, all damage cap+ (+15%) 1t [6]
    3-C: All crit+ (+50% damage, low activation rate?) 3t [6] (removed burst loss)

    Passive1: Self combo+ (weak)
    Passive2: All +5% atk

    Soul weapon burst effect: All elem+ (+10%) 2t
    Offensive Soul weapon skill: Burst damage+ (+?%), burst cap+ (+20%)
    Defensive Soul weapon skill: Passive2 increased TO or BY 10%?


    Buffed all around. 2-A is now a strong debuff and 2-C is just insane. Now seems like a worthwhile T4 Soul.
    Notice that the first ability is now 1t instead (once) what it was before.

    Romulus (T4 Joan):

    1: All 60% damage reduction 1t [6]

    2-A: All double+ (A +25%)/regen (300) 5t [7]
    2-B: Self def+ (C? +60%)/taunt/regen (400) 5t [6]
    2-C: Self def+ (C? +93%)/guard 2t [6]

    3-A: Atk- (A -30%) 180s [7]
    3-B: Self retaliate 3t [6] (retaliate is intercept, except doesn't nullify normal attacks but triggers from all damage)
    3-C: Overdrive reduction (high chance) [5]

    Passive1: Taking damage gives self +20% atk(stacks) 3t (does not trigger from 0 damage)
    Passive2: All +5% def

    Soul weapon burst effect: Self damage cut (probably 20% like T3 Joan?)
    Offensive Soul weapon skill: Abi1 CD reduced by 1 (6 -> 5)
    Defensive Soul weapon skill: Self damage cut (20%)


    Supposedly 2-B regen has been buffed, but not seeing it.

    Asclepius (T4 Andromeda):

    1: All heal 2000 (400/t) [5]

    2-A: Raid def+ (A? +40%?) 3t [6]
    2-B: All dispel [5]
    2-C: Heal 4000 [5]

    3-A: Revive [7]
    3-B: Self+ally fortitude 12t [12]
    3-C: Generate potion [7]

    Passive1: All max +5% HP
    Passive2: Self-regen (250/t)

    Soul weapon burst effect: Self +50%? Ascension 3t?
    Offensive Soul weapon skill: Add cleanse to abi1
    Defensive Soul weapon skill: Add regen (350/t? 2t?) to abi1


    No changes.

    Medea (T4 Solomon):

    1: 10x damage [6] (cap ~1m with MP upgrades)

    2-A: All fire/water/wind/thunder/light/dark damage [6]
    2-B: Element res- (-20%) 180s [7] (applies your own element)
    2-C: Activate abi1 three times [usable once per battle, 5 turns after battle has begun] (can be used on turn1 with "Hour of the Overlord" EX skill)

    3-A: All abi+ (+50%)/ability cap+ (+10%) 3t [5] (now unique frame so stacks with Hime abilities)
    3-B: Elemental atk- (-20%) [7] (this always applies the element you're strong against, so if you're Fire, it always applies "Wind Atk-"... ... what happens if you're Phantom element?)
    3-C: All ability CD-1 [8] (not entirely sure if this hits yourself or only Hime?)

    Passive1: All ability+ (+20%)
    Passive2: Using abi1 gives all ability damage cap+ (+4%)(stacks up to five times)

    Soul weapon burst effect: Self ability CD-1
    Offensive Soul weapon skill: Abi1 is AoE
    Defensive Soul weapon skill: Chance to give -1 CD to abi1 per turn (?%)


    No major changes. You'll probably still never use 3-A since 3-B and 3-C are so goddamn strong.

    Hector (T4 Siegfried):

    1: Self-special atk+ (+?%)/def+ (C? +?%)/guaranteed triple/spread 1t [6]

    2-A: Against Raging/Stunned: All atk+ (? +?%)/normal attack cap (+?%)/ability cap (+?%)/burst damage cap (+?%) 2t [6]
    2-B: All mode gauge reduction+ (+?%)/normal attack cap (+15%)/ability cap (+15%)/burst damage cap (+15%) 3t [6]
    2-C: All crit+ (+20% damage, 100% chance) 5t [8][/B] (No more def down! Note: there is only one crit frame and for overwriting purposes the game considers only the damage portion, so if you for example use inferior Frigg's crit+ with higher damage but significantly less chance, this buff will miss)

    3-A: 15x stun nuke + stun+ [6] (damage happens before stun+ is applied, damage cap increased)
    3-B: All gauge down (-30%) + all burst gain (+3) 3t + all burst+20 [6]
    3-C: Normal attack [4] (use with abi1!)

    Passive1: Against Raging: All combo+ (20% double, 20% triple)
    Passive2: Against Raging/Stunned: All atk+ (+?%)

    Soul weapon burst effect: Echo burst depending on enemy state (damage is: stun > raging > normal) (echo burst damage increased)
    Offensive Soul weapon skill: All guaranteed combo against Stunned
    Defensive Soul weapon skill: Against Raging: Self follow-up (+30%)


    Hector already had a niche, so surprising to see so many buffs on her. She is certainly much stronger now.

    Perseus (T4 Mordred):

    1: All 4x DoT (50k per DoT?) + blind + charm 5t [8]

    2-A: All affliction+ 3t, all enemies debuff resist- 180s [6]
    2-B: All debuff prevention (once), all enemies affliction chance- 180s [6]
    2-C: Extend turn-based debuffs on enemies by 2t [12]

    3-A: All BP 180s [6]
    3-B: Electrocute 2t [7] (Electrocute is Paralyze, except turn based and thus only applies to you and not raid)
    3-C: Shade 3t [7] (poor hitrate)(Shade is guaranteed(?) Blind, except turn based and thus only applies to you and not raid)

    Passive1: Debuffs give self atk+ (+4% per)/dbl+ (+?% per)/trpl+ (+?% per)
    Passive2: When a normal attack hits an enemy with a debuff(?), guaranteed(?) -10% atk/def (unique frame?), disappears when debuff (which one?) disappears (only applies to you, not raid)

    Soul weapon burst effect: Dispel
    Offensive Soul weapon skill: Reduce abi1 CD from 8 -> 5 (full uptime!)
    Defensive Soul weapon skill: Soul affliction rate increased to "1.2x" (is that the same as 20% Affliction from Accessories?)


    No changes.

    Caspar (T4 Dartagnan):

    1: All (1 + (Snatch*0.5))x damage based on Snatch stacks + Snatch (3?) [4] (cap 500k)

    2-A: Self atk/def+ (B +50%)/heal 1800 3t [5] (if there is an enemy with 6+ Snatch, apply to all)
    2-B: All atk/def (B +50%)/dbl+ (+20%)/trpl+ (+20%)/crit (+30%? damage, ? chance) [7] (duration depends on Snatch stacks, 9 stacks is 5t)
    2-C: Self burst -10, abi1 activates [1] (now a red ability)

    3-A: All atk/def- (B -30%) 180s [6]
    3-B: 250k fixed damage / def- (-5?%)(stacks) 10t [10] (CD reduced by 1 per Snatch stack)
    3-C: Self HP-5%, abi1 activates [1] (now a red ability)

    Passive1: Snatch chance+, Snatch CD-1 *note: I've already applied this to abi1!*
    Passive2: Gain self special atk+ (+3%)/combo+ (+?%) per Snatch stack

    Soul weapon burst effect: Self combo+ (Dartagnan was about +50%, so probably around the same here)
    Offensive Soul weapon skill: Snatch CD-1 (abi1 becomes 3 turns)
    Defensive Soul weapon skill: Snatch success rate significantly increased


    2-C and 3-C now activate immediately instead of only resetting the CD. A HUGE quality of life improvement for those who want to AAB with those skills.

    Parashurama (T4 Hercules):

    1: Buff nuke [5]

    2-A: Self atk+ (+100?%)/normal attack cap+ (+?%)/follow-up (+50%, cap 200k) 6t [6]
    2-B: Burst +40/burst damage+ (+?%)/burst damage cap (+?%)(stacks) 10t [2] (excess burst spread to party, no more HP loss)
    2-C: Self-special atk (+?%)(stacks) + taunt (stacks) 15t [3]

    3-A: Self def+ (+?%)/vigor (+100%)/barrier (3000)/regen (500/t) 6t [6]
    3-B: Self damage cut (-20%)/counterattack (+?%)/endurance/fortitude (once) 6t [6] (endurance has been toned down)
    3-C: Self atk/def+ (+?%)(stacks) 15t/heal 2000 [3] (excess HP healed spread to party)

    Passive1: Self-nigh immune to debuffs + guaranteed combo attacks (gives three buffs to power up abi1)
    Passive2: Abi CD-1 *note: I've already applied this to all skills!*

    Soul weapon burst effect: -30% Def, Eidolon frame
    Offensive Soul weapon skill: Self-crit+ (+minimal damage, +minimal chance) (gives a perm buff icon to power up abi1)
    Defensive Soul weapon skill: Self-heal limit+ (+50%)


    HOLY
    MOTHER
    OF
    BUFFS


    Jesus christ look at that fucking MONSTER.
    She can TANK.
    She can PUNCH.
    She can SPEED UP YOUR TEAM.
    She can HEAL YOUR TEAM.
    She can DEBUFF.
    SHE A BIG BIG BIG GIRL.

    Things of note:
    2-A will make her normal attacks destroy things. If you're using 3-A at full health (motherfucking +100% Vigor, are you for real??) you can easily expect to hit over 550k per normal attack. Oh yeah, and she is guaranteed to combo, so 1.1m-1.6m every single turn. More than that, since that's before taking to account that normal attack cap is increased.

    But if you run 2-A, then you're not running 2-B! +40 burst every TWO TURNS is no fucking joke and will guarantee her to be constantly bursting, probably at damage cap due to the stacking burst damage. DMM wiki points out several strong Axes/Bows with strong burst effects that you might be able to abuse if you don't need the -30% Def debuff, such as Rage cuts or team-wide damage cuts (that last to end of turn). Oh yeah, and any excess burst will speed up your team as a nice bonus. Neat.

    If you want a tank, you can go with 2-C. Herc will nearly become a full uptime Guard with full stacks. Got trouble with single target stuff? Forget Gaia, call for Parashurama.

    3-A Vigor was buffed to extreme levels. Literally double damage at full HP, with full uptime? Please. YES please.

    Notice that now that her buffs are 100% uptime, the endurance from 3-B was toned down a lot so that Parashurama wouldn't become nigh-immortal with it. It's still strong, but keep in mind she can't heal herself with 3-B.

    3-C will simply turn Parashurama into a party healer. I guess that 2000 heal turns into 500*4 heal for your Hime if fully overhealed? Still, that's 166/t which is Andromeda level, though will be reduced by any damage that Para takes.


    I almost want to say that the age of Yori is over, long live the new Parashurama queen. But Yori is really nuts. Still, Para is absolutely the new AAB queen once this shit hits Nutaku.


    Paracelsus (T4 Morgan):

    1: All combo+ (+20?%)(stacks) 10t [2] (no longer reduces burst gained)

    2-A: All berserk (+100%)/damage cap+ (+10%) 3t [7]
    2-B: All vigor (+?%)/barrier (2000)/damage cap+ (+10%) 3t [7] (burst reduction removed)
    2-C: All HP -15%, all counter-attack (+?%)/fortitude (once)/damage cap+ (+10%) 5t [7]

    3-A: All HP -20%, all normal attack [7]
    3-B: All follow-up (+20%, cap 100k) 3t [7]
    3-C: All spread 3t [7]

    Passive1: When equipped with Staff: All def+ (+?%), when equipped with Arcane: All regen (+150/t)
    Passive2: Can use abilities at all times (this means that even under Berserk, or Sleep, or Paralyze, literally anything, she can use abilities - even Maiden's Prayer!)

    Soul weapon burst effect: Charm (increased affliction chance)
    Offensive Soul weapon skill: When hitting with combo attack, chance (?%) for abi2/3 CD-1
    Defensive Soul weapon skill: Increase passive1 to 250/t


    She was in dire need of buffs, and here they are. The niche that wasn't exactly realistic before now just might be. To be noted that abi1 stacks really well with 3-A/3-B/3-C, further boosted by the usage of 2-A. Not entirely sure if she's worth T4 status still, but pretty sure she can work.

    Yorimitsu (T4 Shingen):

    1: Summon 1 ghost [4] (notice, no burst gain!)

    2-A: All dbl+ (+25%)/trpl+ (+15%)/burst gain+ (+3) 3t [7]
    2-B: Self+ally burst +30 [4] (can increase own burst by 60)
    2-C: Summon 1 ghost [7]

    3-A: Consume all ghosts: all burst damage+ (+?% per ghost)/burst cap+ (1 ghost +10%, 4 +25%) 3t [6] (needs 2 ghosts to surpass PF)
    3-B: Consume 2 ghosts: instantly self burst without losing burst gauge [0] (can gain 30 burst from offensive Soul weapon)
    3-C: Consume 5 ghosts: give all burst +100 [7]

    Passive1: Max burst gauge +100 (100 burst is consumed for bursts, unlike most stuff does NOT convert extra burst into damage)
    Passive2: Start battle with 1 ghost, gain combo+ from ghosts (+?% per) (note: maximum ghosts is 5!)

    Soul weapon burst effect: burst +30
    Offensive Soul weapon skill: Start the battle with 2 extra ghosts (1 -> 3) (enables you to use 1+2-C+3-C to immediately full burst on turn1)
    Defensive Soul weapon skill: Soul burst gives special atk+ (+5%)(stacks) 3t to all


    No changes. Let's be real, she didn't need any.



    EDIT: Missed def+ from Hector.
    Last edited by Slashley; 08-28-2020 at 01:17 PM.

  9. #9
    Hmmm, looks interesting, thanks for info, slash.

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