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  1. #1

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    Tier 4 Soul Megathread

    I figured I'd make this thread specifically for the newly released Tier 4 Souls on DMM, as they'll come to Nutaku next year.
    Big thanks to JStar for the information and translation of the weapons!

    Release Items -

    Step 1: Storyline + Basic Event Materials


    Step 2: Event Books + Crystal + Eidolon Orbs + x150 of EACH element Fang


    Step 3: x150 Holy Stars + x1 Spirit Book [Costs 100 book pages to exchange, drops spontaneously on Olympia Raids]


    Step 4: x1 Spirit Book + x1 Draconic Eye + x150 of EACH element Cores + x10 Orichalcon


    Step 5:
    Exchange either HP or Vigor weapon (Must be SL20 and MLB) for T4 Soul Weapon.

    Step 6: x3 Spirit Book + x1 Draconic Eye + x150 Holy Stars + x50 Magma + x50 Globes + x150 Fang + SP + Event Books


    ----

    Souls + Skills in Order -
    [T4 Souls have a set of skills to auto set, similar to EX abilities. For Skills 1 + 2, you have 3 options for each.]
    ----

    Charlemagne [T4 Arthur]

    Skill 1 - Instantly gain 100 Burst Gauge/Burst Performance UP (6T CD)

    Skill 2 -
    1: DMG to an enemy + DEF down to enemy unit (-30%) (6TCD, 150sec)
    2: DMG to an enemy + Stackable Self ATK buff (Cumulative, 3TCD, 15TD)
    3: DMG to an enemy + Self Combo rate up *Consumes 20 Burst Gauge (7TCD, 3TD)

    Skill 3 -
    1: All participants (Allies + Raid players) ATK up (40%) (5TCD , 3TD)
    2: Party DMG up (1.3x DMG multiplier + 15% Normal Attack and Burst Dmg cap up, Ability cap unknown) / (6TCD, 1TD)
    3: All allies Crit DMG UP 50% / Crit Rate 20% *Consumes 20 Burst Gauge (6TCD, 3TD)

    Assist - Allies ATK up 5%
    Assist - Combo Rate UP



    Soul Weapons + Info -

    Target Soul: Charlemagne / Charles the Great (Roman History)
    Weapon Series: Kingsword Caroling
    Weapon Type: Sword
    Max Level: 150
    Max HP: 138
    Max Attack: 3105
    Weapon Skill 1: Warrior King's Vigor [All Allies' Elemental ATK↑]
    Weapon Skill 2: Monarch's Power [Soul's Burst Performance↑]
    Burst Effect: All Allies' Self-Elemental ATK↑

    Weapon Series: Emperor Axe Blutgericht
    Weapon Type: Axe
    Max Level: 150
    Max HP: 173
    Max Attack: 2912
    Weapon Skill 1: Warrior King's Custom [All Allies' HP↑]
    Weapon Skill 2: Champion's Conquest [Assist 1 ATK becomes 10%, up from 5%↑]
    Burst Effect: All Allies' Self-Elemental ATK↑


    ----

    Romulus [T4 Joan of Arc]


    Skill 1 - Damage cut of participants (60%) (6TCD, 1TD)

    Skill 2 -
    1: Increases double ATK to all allies / Applies regen (300) (7TD, 5TCD)
    2: Self DEF up (60%) / Taunt / Regen (400) (6TCD/ 5TD)
    3: Self DEF up (90%) / Covers all allies (6TCD, 2TD)

    Skill 3 -
    1: DMG to an enemy / ATK down (A Frame / -30%) to an enemy (7TCD/ 180 sec)
    2: DMG to an enemy / Retaliate (2.5x multiplier, 300k cap) (6TCD, 3TD)
    3: DMG to an enemy / Removes 1 charging orb with high probability (5TCD)

    Assist - Stackable 20% ATK up when receiving DMG (Applies only once per turn, lasts 3T)
    Assist - Defense to all allies



    Soul Weapons + Info -

    Target Soul: Romulus (Roman Mythology)
    Weapon Series: Brave Sword Aeneas
    Weapon Type: Sword
    Max Level: 150
    Max HP: 221
    Max Attack: 2677
    Weapon Skill 1: Prosperous Country Warrior's Vigor [All Allies' Elemental ATK↑]
    Weapon Skill 2: Will of Indomitable Perseverance ["Custos Spiritus" CD Reduced (-1)]
    Burst Effect: DMG Cut to Self

    Weapon Series: Supreme Lance Alba Longa
    Weapon Type: Lance
    Max Level: 150
    Max HP: 255
    Max Attack: 2484
    Weapon Skill 1: Prosperous Country Warrior's Custom [All Allies' HP↑]
    Weapon Skill 2: Embodiment of Impregnable Walls [Soul's DMG Cut (20%)]
    Burst Effect: DMG Cut to Self



    ----

    Aesculapius [T4 Andromeda]

    Skill 1 - Recovering the HP of all participants (oversized / upper limit 2000) [5T CD]

    Skill 2 -
    1: All participants defense UP (oversized) [3TD, 6TCD]
    2: Eliminate one buff effect across all enemies [5TCD]
    3: Ally recovery (upper limit 4000) [5TCD]

    Skill 3 -
    1: Revive an ally [7T CD]
    2: Auto revival to self + ally [12TD, 12TCD]
    3: Generate potion bottle [7T CD]

    Assist 1 - Maximum HP UP for all allies (5%)
    Assist 2 - Recover your HP gradually (upper limit 250)



    Soul Weapons + Info -

    Target Soul: Asclepius (Greek Mythology)
    Weapon Series: Healing Staff Asklepia
    Weapon Type: Staff
    Max Level: 150
    Max HP: 262
    Max Attack: 2484
    Weapon Skill 1: Divine Healer's Vigor [All Allies' Elemental ATK↑]
    Weapon Skill 2: Thoughtful Scrutiny ["Recovers 1 Affliction" effect added to "Sublime Recovery"]
    Burst Effect: Recovery Upper Limit↑

    Weapon Series: Bowl-Lance Hygieia
    Weapon Type: Lance
    Max Level: 150
    Max HP: 166
    Max Attack: 2967
    Weapon Skill 1: Divine Healer's Custom [All Allies' HP↑]
    Weapon Skill 2: Nestling Grace ["Applies Regen to All Allies" effect added to "Sublime Recovery"]
    Burst Effect: Recovery Upper Limit↑



    ----

    Medea [Solomon T4]

    Skill 1 - x10 DMG to an enemy (Base cap at 800K) (6TCD)

    Skill 2 -
    1: All element DMG to all enemies (6TCD)
    2: DMG to enemy / Attribute resistance DOWN to enemy (-20%) (7TCD, 180 sec)
    3: Instantly Activates Abi1 Three times. Can only be used once per battle and 5T after battle starts. The 5T restriction can be negated by using CD reduction skills i.e. Hourglass MEX.


    Skill 3 -
    1: Increases all allies ability performance (Extra Large) (5TCD, 3TD)
    2: DMG to enemy / Enemy attribute ATK down (-20%) (7TCD, 180 sec)
    3: All allies CD reduced by 1 (8T CD)

    Assist - Increases all allies ability DMG
    Assist - Stackable Party Abi cap up upon Abi1 usage. 4% per stack. Max 5 stacks (20% total). Buff is permanent but can be dispelled by enemy.




    Soul Weapons + Info -

    Target Soul: Medea (Greek Mythology)
    Weapon Series: Law Blade Argonaut
    Weapon Type: Glaive
    Max Level: 150
    Max HP: 214
    Max Attack: 2705
    Weapon Skill 1: Demon Enchantress' Vigor [All Allies' Elemental ATK↑]
    Weapon Skill 2: Scattered Yearning ["Earnest Obsession" hits all enemies]
    Burst Effect: CD of All Abilities of Self Reduced (-1)

    Weapon Series: Magic Staff Colki(?) Papyrus
    Weapon Type: Staff
    Max Level: 150
    Max HP: 248
    Max Attack: 2553
    Weapon Skill 1: Demon Enchantress' Custom [All Allies' HP↑]
    Weapon Skill 2: Sublimating Deep Delusion [Chance to reduce CD of "Earnest Obsession" by 1 Turn]
    Burst Effect: CD of All Abilities of Self Reduced (-1)


    ----

    Hector [Siegfried T4]

    Skill 1 - Self Status UP (125% ATK, Guaranteed TA and AoE Normal Attack) (6TCD, 1TD)

    Skill 2 -
    1: ATK Up +++++ to all enemies in stun mode (6TCD, 2TD)
    2: Increase MGRR + DMG limit for allies (6TCD, 2TD)
    3: Party Guaranteed 20% Crit Dmg / DEF down to all allies (can't be cured, only blocked) (8TCD, 5TD)

    Skill 3 -
    1 : x15 DMG to stunned enemy (1.5M Cap) / Keep stun mode (8TCD)
    2: Decrease mode gauge of all enemies / Burst up for all allies (6TCD, 3TD)
    3: Immediately activate attack (4TCD)

    Assist - Increases chance to combo attack raging enemies
    Assist - Allies attack up on stunned enemies



    Soul Weapons + Info
    -

    Target Soul: Hector (Greek / Roman Mythology)
    Weapon Series: Permanent Blade Durendana
    Weapon Type: Glaive
    Max Level: 150
    Max HP: 124
    Max Attack: 3140
    Weapon Skill 1: Mad Knight's Vigor [All Allies' Elemental ATK↑]
    Weapon Skill 2: Heartless Old Grudge [All Allies have Guaranteed Combo Attack vs. Stunned Enemies]
    Burst Effect: Additional DMG Based on Enemy Status

    Weapon Series: Eternal Hammer Palladium
    Weapon Type: Hammer
    Max Level: 150
    Max HP: 173
    Max Attack: 2953
    Weapon Skill 1: Mad Knight's Custom [All Allies' HP↑]
    Weapon Skill 2: Furious Frenzy [Pursuit to Self vs. Raging Enemies 30%]
    Burst Effect: Additional DMG Based on Enemy Status

    Last edited by Kitty; 11-22-2019 at 09:17 PM.


  2. #2

    Which one to unlock first?

    I know there is a thread for which Soul to choose, but anyway: are there some tier lists for these new Souls? As a F2P, I'd like to start saving resources for them ASAP, and being realistic, even so I will only manage to unlock one of them for a LOOOOONG time.

    I get it that vets despise defensive strategies, so maybe Esculápio (Andromeda) and Romulus (Joan of Arc) are considered mid-low tier. Will consider them anyway if I never get the top Healers (Sol, Amaterasu, Dian Cecht) from Gacha until their release.

    Sigfried is trash because she is reliant on enemies having Rage Gauges and so has timing issues (can't put her on AAB), but one could build Hector choosing skills that don't check Raging or Stun... Same is true for Medea (Solomon), one could build her to fill whatever gaps the team has.

    It leaves Charlemagne as the top Soul, she is less specialized than Medea and Hector, and is not defensive like Esculápio and Romulus. So:

    Charlemagne S tier
    Esculápio & Romulus A tier
    Medea & Hector B tier (heck, I'd even put Hercules and Shingen above these)

  3. #3
    Quote Originally Posted by Geo View Post
    I know there is a thread for which Soul to choose, but anyway: are there some tier lists for these new Souls? As a F2P, I'd like to start saving resources for them ASAP, and being realistic, even so I will only manage to unlock one of them for a LOOOOONG time.

    I get it that vets despise defensive strategies, so maybe Esculápio (Andromeda) and Romulus (Joan of Arc) are considered mid-low tier. Will consider them anyway if I never get the top Healers (Sol, Amaterasu, Dian Cecht) from Gacha until their release.

    Sigfried is trash because she is reliant on enemies having Rage Gauges and so has timing issues (can't put her on AAB), but one could build Hector choosing skills that don't check Raging or Stun... Same is true for Medea (Solomon), one could build her to fill whatever gaps the team has.

    It leaves Charlemagne as the top Soul, she is less specialized than Medea and Hector, and is not defensive like Esculápio and Romulus. So:

    Charlemagne S tier
    Esculápio & Romulus A tier
    Medea & Hector B tier (heck, I'd even put Hercules and Shingen above these)
    Fairly wrong on a few counts. I know there's some people on here that advise pure offence and that's fine when you're fighting against advents/raid events/ult raids, but there's content out now / upcoming where you straight out need a defensive element of some kind. Funny thing is those advising pure offence aren't even that strong, for the most part.
    Quite a few top players use Joan/Andromeda at times (more-so Joan), mainly acting as support in hrags when their team for that element isnt ideal, or when it's something like thunder rag with all that damage. Personally, against those thunder rags I regularly got MVP using Joan on my wind team + gaia. Why? I lived long enough to actually do damage.

    Anyway, Medea is the first one to get out of all of these. She's incredibly good and speeds up quite a lot of content.

  4. #4
    Yeah, I figured most Raids and Advents aren't so hard, so straight offense can work.

    Guild Orders and Tower Events on the other hand, I only do well when I use Andromeda (and Solomon to nuke the first few trash mobs on tower). I keep thinking that when I get good healers, I could finally substitute Andy for Hercules or Shingen though.

    As you pointed out, Medea's ability, "3-3: All allies CD reduced by 1 (8T CD)", looks good inded. More heals, more damage cuts, more buffs and debuffs, etc. If the other kamihimes in the team can provide useful skills, seems Medea is actually the best of the bunch. There is also this 10x damage nuke to all enemies with her Soul Weapon... Worth considering.

  5. #5

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    Kitty, isn't step 5&6 the same thing? So you need to do step 5 every time you want to upgrade a weapon?
    Also, your text on step5 says 50 Fangs when the image says 150. 300 Fangs per Soul is pretty fucking rough. Assuming that we start drowning in T4 Crystals (that we supposedly will), the Fangs and Spirit Books seem like the biggest cockblockers.

    And I like how you don't list skill names, yet the weapon effects always talk about a skill name. So you have to guess what the weapon effect is.
    Quote Originally Posted by Raistlansol View Post
    -- Personally, against those thunder rags I regularly got MVP using Joan on my wind team + gaia. Why? I lived long enough to actually do damage.
    --
    While you're not wrong, there's a little problem. You actually need to manual for that to work out for you. And since we're talking about content that you need to do hundreds and hundreds and hundreds of times... yeah, no thanks.

  6. #6
    Quote Originally Posted by Slashley View Post
    And I like how you don't list skill names, yet the weapon effects always talk about a skill name. So you have to guess what the weapon effect is.
    I presume those weapons affect only the first skill of each Soul, as the other skills are "flex slots".

  7. #7
    Quote Originally Posted by Slashley View Post
    While you're not wrong, there's a little problem. You actually need to manual for that to work out for you. And since we're talking about content that you need to do hundreds and hundreds and hundreds of times... yeah, no thanks.
    Somewhat, I aab'd them after turn 3. That got my cooldowns on a cycle that meant they would generally pop up when needed as long as nobody put a sneaky BP on either mob.

  8. #8
    Unregistered Guest
    Quote Originally Posted by Slashley View Post

    While you're not wrong, there's a little problem. You actually need to manual for that to work out for you. And since we're talking about content that you need to do hundreds and hundreds and hundreds of times... yeah, no thanks.
    Sorry but to unlock t4 you need to grind your ass off.
    Just talking about pages for example. You can only get 0-1 pages in most raid unless you get mvp or vice (vice is still rng af). Which lead to ppl racing against each other for mvp
    If you gonna chill and aab while keeping f2p mindset (since it's you), you are not going to touch a t4 soon cuz 500 pages
    In a sense, unlock t4 is just a step to help you race against other for more shit to unlock more t4 (and grab other stuffs while u r at it)

    > vet despise defense
    Dude, tf r u smoking? Thunder and wind are 2 prime defensive element (cant be helped when phul and ophiel are too strong offensively so they need to go defensive against them. Not to mention water is also a defensive element (in a sense that they prevent boss to OD with various blob eat. That is 3/6 element whose meta team is pretty much a defense variant

    > t4 ranking
    They are all good. If you need a tier then imo
    S: hektor, medea, alpceptus
    A: charle, romulus (it's more like because they are kinda bland compared to other t4, not that they are bad)

  9. #9

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    So it's step 1 to 4 to unlock for each soul and step 5 for each element weapon for the soul?
    or is it ultimate farming time and step 1 to 5 for every element and souls?
    Kamihime ID: 28998 // Union ID: v(^^)w EU // #2112 // Discord: https://discord.gg/2AQAzG6

  10. #10
    Unregistered Guest
    Quote Originally Posted by Torkov View Post
    So it's step 1 to 4 to unlock for each soul and step 5 for each element weapon for the soul?
    or is it ultimate farming time and step 1 to 5 for every element and souls?
    To unlock the soul, u need to complete step 1 to 5
    Then if you want to exchange new weapon for the soul you already unlock, you need to do step 5 only

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