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  1. #21
    I felt even happier when I made Gaia participate in the Icarus GO with your strategy: a Wind team with lot of Damage cuts, barriers, healing, Wind Resistance Up from Fire Eidolons (used Nova Kaiser Dragoon, Resheph and Ignited Dragoon, in order to always have the Resistance Up).

    And yeah, emphasis on "don't keep hopes too high". Between first getting Set until finishing the team with Gaia, building the wind team took me the better part of one year. As anedoctal reference, I started during the Tartarus Raid Event in which Set was released. Got her in the "New Character Boosted Gacha" back then, but can't remember how many MJ I spent. I can recalll I had the 6000 MJ each new player get.

    The team came together while I was trying to build Water or Dark, feeling unlucky each time I got a Wind SSR instead: got El when I wanted Aphrodite; Then got Azazel randomly and initially felt I was unlucky, as I regarded her as kinda dumb - no buffs, debuffs, straight aggro, she is no Hastur or Cybele. I often used Oberon or other lower-rarity himes over Azazel; And finally I got Wind Gaia when I kinda wanted someone else, but she was indeed a nice pull.

    So I didn't really feel lucky, for all this time of playing KP I got way too many of the dreaded 9R+1SR Gacha Pulls (some of them when Cthulhu was the Rate Up girl) so yeah, just take it easy, play with whatever Gacha gives you, don't keep hopes too high.

    Improvise, Adapt, Overcome!
    Last edited by Geo; 08-16-2019 at 03:10 PM.


  2. #22

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    I got a wire crossed somewhere, I think. I’ve been working to break limit and generally plus up my light team...I’m in a weird place though where content is either doable or waaaaaay undoable (solo). Some of that is survivability - I can hang in until the big hits and the the overmatch is enough to kill me 3 times over. Some of that is damage. Team “Thunder Scrub” (my 1x SSR, 2x SR Thunder team w/ minimal limit breaks) already hits waaaaay harder than my significantly higher level Light team.

    Tips on plusing up damage regardless of team element?

  3. #23

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    Quote Originally Posted by DJL556 View Post
    Tips on plusing up damage regardless of team element?
    The most important thing for damage output is your Grid. Do you have 9 SR Assault weapons in there, or better? All at skill level 20? If not, start working on Standard and Expert Disasters for the SR Assault weapon, and remember to roll the 15 Gem Gachas every day for fodder to level up.

    Once that's done, the second most important thing is debuffs. If you can reach -50% Def, that's literally double damage right there. Chances are that you'll reach 30-40% though, but it's still extremely notable.

  4. #24
    Do what Slashley said.

    Sanahtlig states that 40k Attack (that big red number on the top left of the main page screen) and a full grid with around Skill LV 14 (opposed to all the way up to 20) Assault weapons would suffice to take down Advent Ragnarok.

    The faster way to build that grid would be killing the Expert Disaster 3 times per day, plus aiding at Ultimate Raids against Disasters. When team is strong enough to tackle Ultimate without support, do Ultimate Disaster 3 times per day instead, and aid at Ragnarok, for weapons with assault, Eidolons to sell for Orbs and some material for Soul Weapons.

    Dreamlitz posted some vids of him taking down Guild Orders with teams around that level (40k Attack, dunno about his grids), but his approach is more defensive. After watching him taking down Icarus and Reiki, I realized a team could have two or more characters with the same buffs, depending on the content. For example, I managed to tackle Guild Order vs Icarus with both Cursed Chanting Chains and Wind R-tier Caspiel's Def Up (the 2 are A-Frame Defense Up), for the mission of having 3 R himes. The idea was to always have Defense Uo, cycling the two skills whenever the duration of one was over.

  5. #25
    Quote Originally Posted by Geo View Post
    aid at Ragnarok, for weapons with assault, Eidolons to sell for Orbs and some material for Soul Weapons.
    Fyi, rags dun drop weapons except the very occasional phantom weapon, which you generally don't want to fodder until you have MLB-ed yours. They don't drop eidolons either. They can drop gem fragments and regalias but is not a good source of them. Do rags when you want magna or you want to try your luck at getting a phantom weapon.

    Dreamlitz posted some vids of him taking down Guild Orders with teams around that level (40k Attack, dunno about his grids)
    I always show my hime/weapon/eidolon grids at the beginning of my videos if you're curious. You can generally assume that all my weapons are SL20 or SL30 if it's FLB. You can infer the LB from it stats, but I usually only use MLB weapons unless it's a hime weapon. I have used weapons as low as SL13 for some of my GO videos, but usually there's only one weapon not at max SL, so I don't even bother footnoting it.

    After watching him taking down Icarus and Reiki, I realized a team could have two or more characters with the same buffs, depending on the content. For example, I managed to tackle Guild Order vs Icarus with both Cursed Chanting Chains and Wind R-tier Caspiel's Def Up (the 2 are A-Frame Defense Up), for the mission of having 3 R himes. The idea was to always have Defense Uo, cycling the two skills whenever the duration of one was over.
    Actually, I usually try to have all himes/souls cover different frames. Sometimes I can't 'cos I don't have the right himes or some mission restrictions etc. It's only then that I stagger buffs that cover the same frame. Mathematically speaking, it's more optimal to have multiple frames stack when you burst/fire all your nukes (for atk buffs) or tank an OD (for def buffs) than to have the same frame up at all times, but we use what we have, so it's good to know what to do when you don't have the perfect setup.

    Thanks for the interest in my videos btw. Maybe I will try to do that Mordred run on an alt account tonight if I have time.

    EDIT:
    Quote Originally Posted by Geo View Post
    The faster way to build that grid would be killing the Expert Disaster 3 times per day
    I forgot to mention, both my data and the data collected by another experienced player I know both suggest that standard raids actually drop SR weapons MORE frequently than experts, so if you're looking for fodder, you should prioritize standard over expert (it's cheaper and faster, too.)
    Last edited by dreamlitz; 08-22-2019 at 11:05 AM.

  6. #26
    Quote Originally Posted by dreamlitz View Post
    Fyi, rags dun drop weapons except the very occasional phantom weapon, which you generally don't want to fodder until you have MLB-ed yours. They don't drop eidolons either. They can drop gem fragments and regalias but is not a good source of them. Do rags when you want magna or you want to try your luck at getting a phantom weapon.
    I believe that by the time he can kill Ultimates without support, the player will likely have a full grid anyways. So working towards unlocking Soul Weapons seems like the natural evolution of Disaster Farming.

    Didn't know Standard Raid was more efficient for weapon farming. Is it the case for Eidolon drops as well? But it seems to me Ultimate drops only Assault weapons, whereas the lesser Raids can drop Defenders as well.

    Quote Originally Posted by dreamlitz View Post
    Actually, I usually try to have all himes/souls cover different frames. Sometimes I can't 'cos I don't have the right himes or some mission restrictions etc. It's only then that I stagger buffs that cover the same frame. Mathematically speaking, it's more optimal to have multiple frames stack when you burst/fire all your nukes (for atk buffs) or tank an OD (for def buffs) than to have the same frame up at all times, but we use what we have, so it's good to know what to do when you don't have the perfect setup.
    I try to have all the frames covered as well. I just was inspired to come up with more defensive approaches after seeing your take on Guild Orders. You used, for example, 2 Ignited Dragoons and a Nova Kaiser Dragoon against Icarus, in order to always have Wind Resistance Up. Inspired by that, I came up with the strategy of always having Defense Up, as it would mean less resources spent (2 hime slots against 3 Eidolons slots. The Eidolons could be better stat sticks, for example).

    Raising Defense right before an Overdrive is coming seemed risky, Icarus seems to nuke out of nowhere sometimes.
    Last edited by Geo; 08-22-2019 at 03:38 PM.

  7. #27
    Quote Originally Posted by Geo View Post
    I believe that by the time he can kill Ultimates without support, the player will likely have a full grid anyways. So working towards unlocking Soul Weapons seems like the natural evolution of Disaster Farming.
    Oh I see, I thought you're telling him to farm rags for fodder.

    Didn't know Standard Raid was more efficient for weapon farming. Is it the case for Eidolon drops as well?
    My data suggests that is the case for eidolons as well, but the difference wasn't big enough to be statistically significant. I'm not sure if the other player I mentioned collected stats on eidolons as well.

    If you're curious, I went and dug up the stats I collected:

    251 standard raids dropped 30 eidolons (~12% drop rate) and 53 weapons (~21% drop rate)
    83 expert raids dropped 7 eidolons (~8% drop rate) and 8 weapons (~10% drop rate)

    All raids done solo with no snatch, no Anzu/Sleipnir/Vlad and no drop rates up accessories. I'm actually a little skeptical that the standard-expert difference is that big, but I was just trying to answer for myself whether I should farm standard or expert, and that data was more than enough to convince me to just farm standard, so I stopped collecting additional data.

    But it seems to me Ultimate drops only Assault weapons, whereas the lesser Raids can drop Defenders as well.
    Correct, I used to tag every ult until I had full assault disaster grid. Once you have a full grid though, both assault and defender weapons are just fodder, so I actually just farm all 18 standard everyday and only farm the ults I need regalia for.

    Btw, defender weapons aren't completely useless - they can be useful for those 'use X soul' GO missions where you do not have the correct weapon type for, and if your eidolon grid isn't packed with MLB event eidolons yet, your hp can sometimes use a boost from one or two defender weapons just so you can survive an OD - an extra few turns can more than offset the assault loss if you don't overdo it.

    I try to have all the frames covered as well. I just was inspired to come up with more defensive approaches after seeing your take on Guild Orders. You used, for example, 2 Ignited Dragoons and a Nova Kaiser Dragoon against Icarus, in order to always have Wind Resistance Up. Inspired by that, I came up with the strategy of always having Defense Up, as it would mean less resources spent (2 hime slots against 3 Eidolons slots. The Eidolons could be better stat sticks, for example).
    Yes, having those LB0 dragoons really tanked my stats. However, resistance, dmg cut and reflect stacks additively, such that you can theoretically hit 100% dmg immunity. Defense formula otoh is a quotient, so you can never achieve 100% dmg immunity - 100% def actually only mitigates 50% of dmg on its own. If you only need to mitigate around 20%-ish of dmg, def up works well enough. If you need higher levels though, resistance/dmg cut/reflect is usually the only viable way to do it.

    Btw, you have pointed out a common problem with builds that can achieve very high dmg resistance - it sacrifices a lot of power, so things take forever to clear. If you don't need that level of defenses, it is indeed much better to devote less resources to it to improve your overall power level. Extreme turtling is really more for ppl really determined to clear content that is supposedly beyond their power level (or in my case, I just like the challenge...) Normal ppl do more normal things like just stacking def up as you mentioned without resorting to R and SR eidolons =)

    A lot of my GO videos purposely use strategies that are uncommon just to spark ppl's imagination. I'm actually really glad that ppl like you are trying to take what you saw and adapt it in different ways, 'cos that's exactly what I hoped ppl would do. When you come up with something that I haven't thought of I hope you'll share it, too =)

    Raising Defense right before an Overdrive is coming seemed risky, Icarus seems to nuke out of nowhere sometimes.
    Actually, Icarus is pretty predictable. Go to the first post of the GO Megathread and click on the pastebin links Cobblemaniac provided us - it lists all the triggers of all waves. For Icarus, she'll AoE as long as she is not scorched (her AoE is supposed to scorch her, but sometimes it misses, so she'll AoE again right away - once she scorches herself though, she is completely predictable.)

  8. #28
    Edited first post with elaborations on Fire, Water, Wind and Thunder, along with miracle tickets suggestions for those. Figured out that "Which hime should I pick?" would be the most common reply to this kind of thread.

    Will finish Dark and Light sooner than later.

  9. #29

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    Is it important to element match weapons in grid? I was able to grab and start LBing some weapons, but I’m split between elements. I’m running Mordred just because I don’t have a light staff or lance...my swords suck, but at least I have a couple. Really, I’d like to put Belabog on the Sub and run l healer and maybe get Hermès or someone in (or Fodla...Thunder, but super useful it seems).

    I’ll keep leveling the weapons too...didn’t appreciate how much of a difference that makes.

  10. #30
    Quote Originally Posted by DJL556 View Post
    Is it important to element match weapons in grid? I was able to grab and start LBing some weapons, but I’m split between elements. I’m running Mordred just because I don’t have a light staff or lance...my swords suck, but at least I have a couple. Really, I’d like to put Belabog on the Sub and run l healer and maybe get Hermès or someone in (or Fodla...Thunder, but super useful it seems).

    I’ll keep leveling the weapons too...didn’t appreciate how much of a difference that makes.
    Yes, it is important. Ideally you should run mono-element weapons grid and himes, the reason is that weapon skills only apply to himes/soul of matching element (e.g. your light staff or lance weapon skills will help Belobog but not Fodla.)

    Btw, it's best to ask these questions in general Q&A.

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