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  1. #31
    Felix suggested using off-element himes, namely Brynhildr or Nike for healing, but that was back in March 2017. Nowadays, there are healers for every element and every rarity. Buffs and debuffs don't seem to be evenly distributed though, but one should try and make only mono-element teams. So, I wouldn't run Fodla as an healer in a Light team - but she is great for Thunder!

    I second Dreamlitz's suggestion of using the Q&A thread for these questions. That thread is more active than this one, so a reply will come quicker.

    Also, I am mostly interested in having a SR tierlist, so replies that contribute towards that (such as Nik bringing up Mihr for Fire or Dreamlitz building not one but three Light teams) are greatly appreciated. It will be useful not only for Miracle Tickets, but also for whenever a SR is available in a Rate-Up Gacha or when I need to build SR-only teams for some events.

    One quick note: Slashley stated that Dark Amaterasu is unlikely to ever be available with MJ. But Fire Sol is in a Gacha Campaign right now! I will keep hoarding MJ until around the New Year's festivities. Maybe Dark Amaterasu will show up by then, so my motivation is renewed!


  2. #32
    Concluded the first post, adding suggestions for Dark and Light.

  3. #33
    Quote Originally Posted by Geo View Post
    Sati is not a priority either, because she is suggested mainly for her Light Resistance Down, but the easily obtainable R-tier (Lunar Glory) Caspiel can enable a team to reach the Defense Down cap.
    Sorry, didn't get a chance to read the update until now (only read the light section, 'cos well, that's what I know best.)

    I want to point out that Sati is much more than a debuffer - against dark enemies, she can hit harder than a SSR - that critical buff is guaranteed and lasts 5T, so as long as you time your abilities well, you can get a lot out of her. SR burst multiplier is also higher than R, so it's generally better to use the higher rarity himes if you have a choice (I use Caspiel mainly for those use 3 R GO missions and R-only event missions.) I won't mtix her before Diana either, but just want to point out that she's very strong in the right situation.

  4. #34
    Sati would make the cut in a SR team. It is just that Diana, Forseti and Djehuti are more prioritary than Sati IMHO, when we talk about spending a SR MT.

  5. #35
    Since the last reply to this thread, the following SR himes were released:

    FIRE: (Wisp of Affection) Ereshkigal; (Meltdown Summoner) Durga; Amane Suou
    WATER: Sachi Komine
    WIND: (Mikoshi Gale) Susanoo; Gefjon
    THUNDER: Jiutian Xuannu
    LIGHT: Skirnir
    DARK: (Devs hate Dark) Givup

    Only Sachi Komine and Amane Suou from Grisaia collab, and Fire Durga, seem worthy of consideration. Sachi has an aggressive skillset and is another "Venus" for a SR Water team with her 5%+ HP Assist, and Amane Suou seems to be a better Argos for Fire.

    Actually, I want to ellaborate on Fire a bit more:

    In this thread, Slashley sums up Disaster Raids strategies for newer players. As the Wind Ultimate is highly debuff resistant, it is stated a Fire team would fare better if relied more on buffs rather than debuffs.

    So, there are a few himes that are better suited for the task of killing Wind Ultimates than the debuffers (namely Hephaestus, Kishar and Konohana-Sakuya, as the Atk & Def Down won't stick reliably). Brynhildr will bring healing, Attack Up and Combo Rate Up, and Argos (or Amane Suou) will mitigate a lot of damage. The Wind Ultimate will buff itself with Combo Rate Up, which means a lot of reflected damage when Taunted & Intercepted. And Fire Durga could bring group Atk & Def Up all by herself.

    So, a team built specifically to deal with Wind Ultimates:

    Any Soul (I prefer Hercules with Cursed Chanting Chains)
    Agni
    Mihr
    Brynhildr
    Argos

    Amane Suou (to substitute the first girl to die, bringing more damage mitigation)
    (Princess of Hellflame) Eligos (for her 5% HP Assist and even more damage mitigation if another girl dies)

    Now I am trying to figure out a reliable Light SR team for Dark Ultimate (good luck with that XD)
    Last edited by Geo; 10-24-2019 at 11:58 PM.

  6. #36
    Quote Originally Posted by Geo View Post
    Since the last reply to this thread, the following SR himes were released:

    FIRE: (Wisp of Affection) Ereshkigal; (Meltdown Summoner) Durga; Amane Suou
    WATER: Sachi Komine
    WIND: (Mikoshi Gale) Susanoo; Gefjon
    THUNDER: Jiutian Xuannu
    LIGHT: Skirnir
    DARK: (Devs hate Dark) Givup

    Only Sachi Komine and Amane Suou from Grisaia collab, and Fire Durga, seem worthy of consideration. Sachi has an aggressive skillset and is another "Venus" for a SR Water team with her 5%+ HP Assist, and Amane Suou seems to be a better Argos for Fire.

    Actually, I want to ellaborate on Fire a bit more:

    In this thread, Slashley sums up Disaster Raids strategies for newer players. As the Wind Ultimate is highly debuff resistant, it is stated a Fire team would fare better if relied more on buffs rather than debuffs.

    So, there are a few himes that are better suited for the task of killing Wind Ultimates than the debuffers (namely Hephaestus, Kishar and Konohana-Sakuya, as the Atk & Def Down won't stick reliably). Brynhildr will bring healing, Attack Up and Combo Rate Up, and Argos (or Amane Suou) will mitigate a lot of damage. The Wind Ultimate will buff itself with Combo Rate Up, which means a lot of reflected damage when Taunted & Intercepted. And Fire Durga could bring group Atk & Def Up all by herself.

    So, a team built specifically to deal with Wind Ultimates:

    Any Soul (I prefer Hercules with Cursed Chanting Chains)
    Agni
    Mihr
    Brynhildr
    Argos

    Amane Suou (to substitute the first girl to die, bringing more damage mitigation)
    (Princess of Hellflame) Eligos (for her 5% HP Assist and even more damage mitigation if another girl dies)

    Now I am trying to figure out a reliable Light SR team for Dark Ultimate (good luck with that XD)
    Think dark ult is hopeless till its nerfed

  7. #37
    Quote Originally Posted by Nik View Post
    Think dark ult is hopeless till its nerfed
    Actually, I'm pretty sure I saw a video of a light SR team AAB clear DUlt at some point. I think it was Andro, Demeter, Attar, Belobog and I forgot who the last hime was. It was with a 200% ascension grid though, so if you missed all the past light UEs and not farming Hagiths 24/7, it might be hard to replicate (although honestly, if you can build a 200% ascension grid without resorting to using a lot of SR/R weapons, you're probably strong enough to clear it normally )

  8. #38
    Quote Originally Posted by dreamlitz View Post
    Actually, I'm pretty sure I saw a video of a light SR team AAB clear DUlt at some point. I think it was Andro, Demeter, Attar, Belobog and I forgot who the last hime was. It was with a 200% ascension grid though, so if you missed all the past light UEs and not farming Hagiths 24/7, it might be hard to replicate (although honestly, if you can build a 200% ascension grid without resorting to using a lot of SR/R weapons, you're probably strong enough to clear it normally )
    I think the problem with Dark Ultimate is that it demands an entirely different approach for Light teams. For example, most players would advise going with Michael, Lugh, Shingen, and try and burst as often as possible. If a team with such a setup can't kill the Disaster fast enough, the DOT will slaughter such strategy.

    Slashley said he only managed to AAB it after 2 years of play, with Andromeda, Sol and lots of Ascension. In other words, even a veteran would need to build a Light team with another approach if intending to kill Disasters reliably.

    The Dark Ultimate is strong against a lot of common tools: Atk Down and Intercepts mean nothing, as the thing will use status effects more often than using a physical attack; I don't care about her Overdrives too much, so Black Propaganda doesn't seem that necessary; she applies 2 buffs to herself, so the Chaos Magic isn't as impactful. All her attacks are AoE, so Cover does nothing.

    In the end, a team of five healers indeed seems to be the approach for dealing with that creature.

  9. #39
    Actually, if we're allowed to use SSRs, Mike AW and Sol AW are the ones you want, and you don't need as much ascension as you think. Sol's burst effect and Mike's dark resist buff helps prevent a lot of debuffs from sticking. I AAB-ed it back when I only had 74% ascension (I also had a 5% heal acc on Sol I think), no personal fluffy:



    Replicating that with SR with so little ascension will be tough though.

  10. #40
    RNGesus didn't give me a single Thunder SSR, so I'm rolling with a SR Team. I can clear Water Ultimate Disaster solo, do AQ 6 and collaborate in Ragnarok Disasters with the following team:

    Mordred with Blade Eliminator and EX Ambush
    (Thunder Spirit) Nyarlathotep (Xmas Limited Edition - got her last year with MJ)
    Ramiel
    Fodla
    Chou'un (Sei) (From Koihime Collaboration)

    Gryla and Cyclops as subs.

    Against Water Disasters, I use Black Propaganda and Fodla's orb eat to control her Overdrives. Then use the dispel effect added to Outrage by the Soul Weapon. Full Burst BEFORE she rages, to avoid her barrier.

    For AQ, I guess the other SWeapon, Clarent, would fare better (adds gauge reduction to Outrage) as the boss can't be dispelled, but I don't feel like investing on the weapon.

    Anyway, I noticed Ramiel's group buff became B-Frame, which for me is a buff for her. Now she won't contradict with Avalon's Guidance, Cursed Chanting Chains and, in my particular case, Nyarlathotep´s Caprice Arousal.

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