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  1. #1
    Quote Originally Posted by Geo View Post
    Slashley, I spent all 9000 MJ I got on this recent boob gacha, in the hopes of getting Nike, Leviathan or Dark Gaia. Also Dian Cecht wouldn't be bad as my first Thunder SSR.

    Got the Wind Gaia instead, which was one of the Rated-Up girls.

    I also played one Daily Selection some time ago who had both Aphrodite and El as Rate-Up girls. Spent 9000 MJ as well, got El instead of the one who I really wanted. So in my experience the Rate Up seems to up the chances to get the girl I want, but in the end of the day it is jst gambling, don't keep hopes too high.

    At least Wind is looking solid now with Gaia, Set, Azazel an El.
    First, congrats on Gaia! AW her, she is awesome! And you have Azazel, too, so your wind team will be super strong in like a month or so when Azazel AW comes.

    Second, pulling an SSR consistently with just 3x10 pulls is actually somewhat lucky, and having it land on a rate-up girl is very lucky. As a counter data point, when I pulled for Lugh, I did 10x10 pulls (30k jewels) and did not get a single SSR, like not even a gacha eidolon or weapon dup. When I pulled for Iris with jewels, I didn't get her either. I forgot what my stash was, but it was well in excess of 20k jewels. I ended up pulling her with star coins and it took me a lot more than 3x10 pulls even with star coins... So, I wanted to emphasize this part:

    Quote Originally Posted by Geo View Post
    don't keep hopes too high.

  2. #2
    I felt even happier when I made Gaia participate in the Icarus GO with your strategy: a Wind team with lot of Damage cuts, barriers, healing, Wind Resistance Up from Fire Eidolons (used Nova Kaiser Dragoon, Resheph and Ignited Dragoon, in order to always have the Resistance Up).

    And yeah, emphasis on "don't keep hopes too high". Between first getting Set until finishing the team with Gaia, building the wind team took me the better part of one year. As anedoctal reference, I started during the Tartarus Raid Event in which Set was released. Got her in the "New Character Boosted Gacha" back then, but can't remember how many MJ I spent. I can recalll I had the 6000 MJ each new player get.

    The team came together while I was trying to build Water or Dark, feeling unlucky each time I got a Wind SSR instead: got El when I wanted Aphrodite; Then got Azazel randomly and initially felt I was unlucky, as I regarded her as kinda dumb - no buffs, debuffs, straight aggro, she is no Hastur or Cybele. I often used Oberon or other lower-rarity himes over Azazel; And finally I got Wind Gaia when I kinda wanted someone else, but she was indeed a nice pull.

    So I didn't really feel lucky, for all this time of playing KP I got way too many of the dreaded 9R+1SR Gacha Pulls (some of them when Cthulhu was the Rate Up girl) so yeah, just take it easy, play with whatever Gacha gives you, don't keep hopes too high.

    Improvise, Adapt, Overcome!
    Last edited by Geo; 08-16-2019 at 02:10 PM.

  3. #3

    Join Date
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    I got a wire crossed somewhere, I think. I’ve been working to break limit and generally plus up my light team...I’m in a weird place though where content is either doable or waaaaaay undoable (solo). Some of that is survivability - I can hang in until the big hits and the the overmatch is enough to kill me 3 times over. Some of that is damage. Team “Thunder Scrub” (my 1x SSR, 2x SR Thunder team w/ minimal limit breaks) already hits waaaaay harder than my significantly higher level Light team.

    Tips on plusing up damage regardless of team element?

  4. #4

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    Quote Originally Posted by DJL556 View Post
    Tips on plusing up damage regardless of team element?
    The most important thing for damage output is your Grid. Do you have 9 SR Assault weapons in there, or better? All at skill level 20? If not, start working on Standard and Expert Disasters for the SR Assault weapon, and remember to roll the 15 Gem Gachas every day for fodder to level up.

    Once that's done, the second most important thing is debuffs. If you can reach -50% Def, that's literally double damage right there. Chances are that you'll reach 30-40% though, but it's still extremely notable.

  5. #5
    Do what Slashley said.

    Sanahtlig states that 40k Attack (that big red number on the top left of the main page screen) and a full grid with around Skill LV 14 (opposed to all the way up to 20) Assault weapons would suffice to take down Advent Ragnarok.

    The faster way to build that grid would be killing the Expert Disaster 3 times per day, plus aiding at Ultimate Raids against Disasters. When team is strong enough to tackle Ultimate without support, do Ultimate Disaster 3 times per day instead, and aid at Ragnarok, for weapons with assault, Eidolons to sell for Orbs and some material for Soul Weapons.

    Dreamlitz posted some vids of him taking down Guild Orders with teams around that level (40k Attack, dunno about his grids), but his approach is more defensive. After watching him taking down Icarus and Reiki, I realized a team could have two or more characters with the same buffs, depending on the content. For example, I managed to tackle Guild Order vs Icarus with both Cursed Chanting Chains and Wind R-tier Caspiel's Def Up (the 2 are A-Frame Defense Up), for the mission of having 3 R himes. The idea was to always have Defense Uo, cycling the two skills whenever the duration of one was over.

  6. #6
    Quote Originally Posted by Geo View Post
    aid at Ragnarok, for weapons with assault, Eidolons to sell for Orbs and some material for Soul Weapons.
    Fyi, rags dun drop weapons except the very occasional phantom weapon, which you generally don't want to fodder until you have MLB-ed yours. They don't drop eidolons either. They can drop gem fragments and regalias but is not a good source of them. Do rags when you want magna or you want to try your luck at getting a phantom weapon.

    Dreamlitz posted some vids of him taking down Guild Orders with teams around that level (40k Attack, dunno about his grids)
    I always show my hime/weapon/eidolon grids at the beginning of my videos if you're curious. You can generally assume that all my weapons are SL20 or SL30 if it's FLB. You can infer the LB from it stats, but I usually only use MLB weapons unless it's a hime weapon. I have used weapons as low as SL13 for some of my GO videos, but usually there's only one weapon not at max SL, so I don't even bother footnoting it.

    After watching him taking down Icarus and Reiki, I realized a team could have two or more characters with the same buffs, depending on the content. For example, I managed to tackle Guild Order vs Icarus with both Cursed Chanting Chains and Wind R-tier Caspiel's Def Up (the 2 are A-Frame Defense Up), for the mission of having 3 R himes. The idea was to always have Defense Uo, cycling the two skills whenever the duration of one was over.
    Actually, I usually try to have all himes/souls cover different frames. Sometimes I can't 'cos I don't have the right himes or some mission restrictions etc. It's only then that I stagger buffs that cover the same frame. Mathematically speaking, it's more optimal to have multiple frames stack when you burst/fire all your nukes (for atk buffs) or tank an OD (for def buffs) than to have the same frame up at all times, but we use what we have, so it's good to know what to do when you don't have the perfect setup.

    Thanks for the interest in my videos btw. Maybe I will try to do that Mordred run on an alt account tonight if I have time.

    EDIT:
    Quote Originally Posted by Geo View Post
    The faster way to build that grid would be killing the Expert Disaster 3 times per day
    I forgot to mention, both my data and the data collected by another experienced player I know both suggest that standard raids actually drop SR weapons MORE frequently than experts, so if you're looking for fodder, you should prioritize standard over expert (it's cheaper and faster, too.)
    Last edited by dreamlitz; 08-22-2019 at 10:05 AM.

  7. #7
    Quote Originally Posted by dreamlitz View Post
    Fyi, rags dun drop weapons except the very occasional phantom weapon, which you generally don't want to fodder until you have MLB-ed yours. They don't drop eidolons either. They can drop gem fragments and regalias but is not a good source of them. Do rags when you want magna or you want to try your luck at getting a phantom weapon.
    I believe that by the time he can kill Ultimates without support, the player will likely have a full grid anyways. So working towards unlocking Soul Weapons seems like the natural evolution of Disaster Farming.

    Didn't know Standard Raid was more efficient for weapon farming. Is it the case for Eidolon drops as well? But it seems to me Ultimate drops only Assault weapons, whereas the lesser Raids can drop Defenders as well.

    Quote Originally Posted by dreamlitz View Post
    Actually, I usually try to have all himes/souls cover different frames. Sometimes I can't 'cos I don't have the right himes or some mission restrictions etc. It's only then that I stagger buffs that cover the same frame. Mathematically speaking, it's more optimal to have multiple frames stack when you burst/fire all your nukes (for atk buffs) or tank an OD (for def buffs) than to have the same frame up at all times, but we use what we have, so it's good to know what to do when you don't have the perfect setup.
    I try to have all the frames covered as well. I just was inspired to come up with more defensive approaches after seeing your take on Guild Orders. You used, for example, 2 Ignited Dragoons and a Nova Kaiser Dragoon against Icarus, in order to always have Wind Resistance Up. Inspired by that, I came up with the strategy of always having Defense Up, as it would mean less resources spent (2 hime slots against 3 Eidolons slots. The Eidolons could be better stat sticks, for example).

    Raising Defense right before an Overdrive is coming seemed risky, Icarus seems to nuke out of nowhere sometimes.
    Last edited by Geo; 08-22-2019 at 02:38 PM.

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