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  1. #1
    Quote Originally Posted by Geo View Post
    Since the last reply to this thread, the following SR himes were released:

    FIRE: (Wisp of Affection) Ereshkigal; (Meltdown Summoner) Durga; Amane Suou
    WATER: Sachi Komine
    WIND: (Mikoshi Gale) Susanoo; Gefjon
    THUNDER: Jiutian Xuannu
    LIGHT: Skirnir
    DARK: (Devs hate Dark) Givup

    Only Sachi Komine and Amane Suou from Grisaia collab, and Fire Durga, seem worthy of consideration. Sachi has an aggressive skillset and is another "Venus" for a SR Water team with her 5%+ HP Assist, and Amane Suou seems to be a better Argos for Fire.

    Actually, I want to ellaborate on Fire a bit more:

    In this thread, Slashley sums up Disaster Raids strategies for newer players. As the Wind Ultimate is highly debuff resistant, it is stated a Fire team would fare better if relied more on buffs rather than debuffs.

    So, there are a few himes that are better suited for the task of killing Wind Ultimates than the debuffers (namely Hephaestus, Kishar and Konohana-Sakuya, as the Atk & Def Down won't stick reliably). Brynhildr will bring healing, Attack Up and Combo Rate Up, and Argos (or Amane Suou) will mitigate a lot of damage. The Wind Ultimate will buff itself with Combo Rate Up, which means a lot of reflected damage when Taunted & Intercepted. And Fire Durga could bring group Atk & Def Up all by herself.

    So, a team built specifically to deal with Wind Ultimates:

    Any Soul (I prefer Hercules with Cursed Chanting Chains)
    Agni
    Mihr
    Brynhildr
    Argos

    Amane Suou (to substitute the first girl to die, bringing more damage mitigation)
    (Princess of Hellflame) Eligos (for her 5% HP Assist and even more damage mitigation if another girl dies)

    Now I am trying to figure out a reliable Light SR team for Dark Ultimate (good luck with that XD)
    Think dark ult is hopeless till its nerfed

  2. #2
    Quote Originally Posted by Nik View Post
    Think dark ult is hopeless till its nerfed
    Actually, I'm pretty sure I saw a video of a light SR team AAB clear DUlt at some point. I think it was Andro, Demeter, Attar, Belobog and I forgot who the last hime was. It was with a 200% ascension grid though, so if you missed all the past light UEs and not farming Hagiths 24/7, it might be hard to replicate (although honestly, if you can build a 200% ascension grid without resorting to using a lot of SR/R weapons, you're probably strong enough to clear it normally )

  3. #3
    Quote Originally Posted by dreamlitz View Post
    Actually, I'm pretty sure I saw a video of a light SR team AAB clear DUlt at some point. I think it was Andro, Demeter, Attar, Belobog and I forgot who the last hime was. It was with a 200% ascension grid though, so if you missed all the past light UEs and not farming Hagiths 24/7, it might be hard to replicate (although honestly, if you can build a 200% ascension grid without resorting to using a lot of SR/R weapons, you're probably strong enough to clear it normally )
    I think the problem with Dark Ultimate is that it demands an entirely different approach for Light teams. For example, most players would advise going with Michael, Lugh, Shingen, and try and burst as often as possible. If a team with such a setup can't kill the Disaster fast enough, the DOT will slaughter such strategy.

    Slashley said he only managed to AAB it after 2 years of play, with Andromeda, Sol and lots of Ascension. In other words, even a veteran would need to build a Light team with another approach if intending to kill Disasters reliably.

    The Dark Ultimate is strong against a lot of common tools: Atk Down and Intercepts mean nothing, as the thing will use status effects more often than using a physical attack; I don't care about her Overdrives too much, so Black Propaganda doesn't seem that necessary; she applies 2 buffs to herself, so the Chaos Magic isn't as impactful. All her attacks are AoE, so Cover does nothing.

    In the end, a team of five healers indeed seems to be the approach for dealing with that creature.

  4. #4
    Actually, if we're allowed to use SSRs, Mike AW and Sol AW are the ones you want, and you don't need as much ascension as you think. Sol's burst effect and Mike's dark resist buff helps prevent a lot of debuffs from sticking. I AAB-ed it back when I only had 74% ascension (I also had a 5% heal acc on Sol I think), no personal fluffy:



    Replicating that with SR with so little ascension will be tough though.

  5. #5
    RNGesus didn't give me a single Thunder SSR, so I'm rolling with a SR Team. I can clear Water Ultimate Disaster solo, do AQ 6 and collaborate in Ragnarok Disasters with the following team:

    Mordred with Blade Eliminator and EX Ambush
    (Thunder Spirit) Nyarlathotep (Xmas Limited Edition - got her last year with MJ)
    Ramiel
    Fodla
    Chou'un (Sei) (From Koihime Collaboration)

    Gryla and Cyclops as subs.

    Against Water Disasters, I use Black Propaganda and Fodla's orb eat to control her Overdrives. Then use the dispel effect added to Outrage by the Soul Weapon. Full Burst BEFORE she rages, to avoid her barrier.

    For AQ, I guess the other SWeapon, Clarent, would fare better (adds gauge reduction to Outrage) as the boss can't be dispelled, but I don't feel like investing on the weapon.

    Anyway, I noticed Ramiel's group buff became B-Frame, which for me is a buff for her. Now she won't contradict with Avalon's Guidance, Cursed Chanting Chains and, in my particular case, Nyarlathotep´s Caprice Arousal.

  6. #6
    1 - Since the last update to this thread, the following SR himes were released:

    FIRE: (Teaser of Light) Ithaqua
    WATER: Janus; (Rippling Voice) Ramiel
    WIND: (Moderate Bear) Volos; (Echoing Wind) Cyclops
    THUNDER: Ilmarinen
    LIGHT: (Dawn of Guidance) Ratri
    DARK: (Princess of Blasphemy)Dagon; Moros

    Out of those additions, I think the most noteworthy himes are Water Ramiel and Ilmarinen.

    Water Ramiel is the only Atk Up A-Frame SR Water has, plus she can apply Dizzy... So cool!

    Thunder got another reinforcement these last weeks besides an ill-needed debuffer (Ilmarinen). Ramiel's Atk & Def Up became B-Frame instead of A-Frame. In the post above I elaborated why this is a big deal for SR Thunder teams.

    Light Ratri also seems good, but nobody got her anyway =P Joking aside, I am reluctant to sub Diana (who also got Def Down A-Frame) for her, but then again Light got other good himes to provide the Attack Up Diana has (Uzume and Uranus).

    As I think the trade-offs are quite negligible, ended up editing the first post suggesting two teams for SR Light - one for who prefers Diana, another for Ratri players (if there is anyone who pulled her that is).

    2 - I realized I dismissed Dark Diana too quickly, as she does not have A-Frame Defense debuff (it is the Light one that does). Also, Tsukuyomi got buffed, not Blinding the allies anymore. Thus, Dark players could favor running any of Diana, Moros, Paimon, Beelzebud or Tsukuyomi as the Attack buffer of choice. Ended up prefering Diana for she also heals and is less high-risk than Beelzebud. Also, as she fills 2 roles (buffer and healer), I had more space for fitting in Cernunnos in the team.

    I overlooked Cernunnos when I first built the Dark SR team, so made comments on first post about her. Basically, as her Defense Up stacks up, the team's survivability for longer content is greater than relying on suicidal Buer's Potions.

    3 - Also, Epic Raids were released, so now every new player will eventually get these himes:

    FIRE: Amon
    WATER: Nike; Gabriel
    WIND: Cybele; Heimdallr
    THUNDER: Baal; Tezcatlipoca
    DARK: Ereshkigal; Pale Rider; Balor; Rangda.

    Just wanted to point out DARK players will have a full SR team right off the bat.
    Last edited by Geo; 01-07-2020 at 08:44 PM.

  7. #7
    Five months without updating this thread! A lot of things happened, so let's discuss those changes.

    1 - Well, since the last update to this thread, the following SR himes were released:

    FIRE: Leto
    WATER: Malik; (Sternous Bow) Attar
    WIND: (Blissing Fragrance) Anahit; (Venomous Princess) Meretseger; (Brilliant Wind) Satan; Ninlil; (Flower Wind Ceremony) Phoibe
    THUNDER: (Lightning Meister) Boreas
    LIGHT: (Advancing Girl) Tyr; (Shining Bride) Luna
    DARK: Sobek; Idun; (Midnight Rush) Sequana

    The Water Attar got Attack Down C-Frame and Revival, which is a regeneration that stacks with the proper Regeneration buff (for example, Revival would be applied alongside Orlean's Call), so she would be a good fit for a defense team;

    Wind Phoibe can apply Vigor to the party;

    Idun can apply Defense Down C-Frame and Damage Cut. So good for a free hime.

    I don't feel any of these other himes are noteworthy.

    2 - Some more Epic Quests were added. As of now the following raid himes are readily available:

    WATER: Gabriel; Phoebe
    WIND: Heimdarll; Krampus; (Paradise Wind) Yamaraja
    THUNDER: (Thunder Bottle Ship) Asherah; Psyche; Tezcatlipoca
    LIGHT: (Snow White Princess) Amaterasu; Uzume; Attar
    DARK: Balor; Rangda; Pale Rider

    3 - The following himes were added to Gem Gacha: Brynhildr; Belphegor; Hermes; Ramiel; Artemis; Beelzebud.

    Made some adjustments to miracle tickets suggestions and team compositions in first post, taking the revamped gacha and epic quests in regard.
    Last edited by Geo; 06-10-2020 at 06:12 PM.

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