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  1. #41
    1 - Since the last update to this thread, the following SR himes were released:

    FIRE: (Teaser of Light) Ithaqua
    WATER: Janus; (Rippling Voice) Ramiel
    WIND: (Moderate Bear) Volos; (Echoing Wind) Cyclops
    THUNDER: Ilmarinen
    LIGHT: (Dawn of Guidance) Ratri
    DARK: (Princess of Blasphemy)Dagon; Moros

    Out of those additions, I think the most noteworthy himes are Water Ramiel and Ilmarinen.

    Water Ramiel is the only Atk Up A-Frame SR Water has, plus she can apply Dizzy... So cool!

    Thunder got another reinforcement these last weeks besides an ill-needed debuffer (Ilmarinen). Ramiel's Atk & Def Up became B-Frame instead of A-Frame. In the post above I elaborated why this is a big deal for SR Thunder teams.

    Light Ratri also seems good, but nobody got her anyway =P Joking aside, I am reluctant to sub Diana (who also got Def Down A-Frame) for her, but then again Light got other good himes to provide the Attack Up Diana has (Uzume and Uranus).

    As I think the trade-offs are quite negligible, ended up editing the first post suggesting two teams for SR Light - one for who prefers Diana, another for Ratri players (if there is anyone who pulled her that is).

    2 - I realized I dismissed Dark Diana too quickly, as she does not have A-Frame Defense debuff (it is the Light one that does). Also, Tsukuyomi got buffed, not Blinding the allies anymore. Thus, Dark players could favor running any of Diana, Moros, Paimon, Beelzebud or Tsukuyomi as the Attack buffer of choice. Ended up prefering Diana for she also heals and is less high-risk than Beelzebud. Also, as she fills 2 roles (buffer and healer), I had more space for fitting in Cernunnos in the team.

    I overlooked Cernunnos when I first built the Dark SR team, so made comments on first post about her. Basically, as her Defense Up stacks up, the team's survivability for longer content is greater than relying on suicidal Buer's Potions.

    3 - Also, Epic Raids were released, so now every new player will eventually get these himes:

    FIRE: Amon
    WATER: Nike; Gabriel
    WIND: Cybele; Heimdallr
    THUNDER: Baal; Tezcatlipoca
    DARK: Ereshkigal; Pale Rider; Balor; Rangda.

    Just wanted to point out DARK players will have a full SR team right off the bat.
    Last edited by Geo; 01-07-2020 at 09:44 PM.


  2. #42
    Five months without updating this thread! A lot of things happened, so let's discuss those changes.

    1 - Well, since the last update to this thread, the following SR himes were released:

    FIRE: Leto
    WATER: Malik; (Sternous Bow) Attar
    WIND: (Blissing Fragrance) Anahit; (Venomous Princess) Meretseger; (Brilliant Wind) Satan; Ninlil; (Flower Wind Ceremony) Phoibe
    THUNDER: (Lightning Meister) Boreas
    LIGHT: (Advancing Girl) Tyr; (Shining Bride) Luna
    DARK: Sobek; Idun; (Midnight Rush) Sequana

    The Water Attar got Attack Down C-Frame and Revival, which is a regeneration that stacks with the proper Regeneration buff (for example, Revival would be applied alongside Orlean's Call), so she would be a good fit for a defense team;

    Wind Phoibe can apply Vigor to the party;

    Idun can apply Defense Down C-Frame and Damage Cut. So good for a free hime.

    I don't feel any of these other himes are noteworthy.

    2 - Some more Epic Quests were added. As of now the following raid himes are readily available:

    WATER: Gabriel; Phoebe
    WIND: Heimdarll; Krampus; (Paradise Wind) Yamaraja
    THUNDER: (Thunder Bottle Ship) Asherah; Psyche; Tezcatlipoca
    LIGHT: (Snow White Princess) Amaterasu; Uzume; Attar
    DARK: Balor; Rangda; Pale Rider

    3 - The following himes were added to Gem Gacha: Brynhildr; Belphegor; Hermes; Ramiel; Artemis; Beelzebud.

    Made some adjustments to miracle tickets suggestions and team compositions in first post, taking the revamped gacha and epic quests in regard.
    Last edited by Geo; 06-10-2020 at 07:12 PM.

  3. #43

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    These are my favorites in order from most to least useful in each element (imo). This is only based on characters I actually have. There are definitely SRs which are good that I didn't include, because I don't have them so I've never used them personally.

    Fire:

    Hephaestus: Buffs+defense down. Busted kit for an SR really and sometimes I even slot her in the main party instead of one of the SSRS I have (I have 4 in fire atm).

    Kishar: Defense up, ability to take hits and inflict attack down. defense up is nice for the ultimate wind boss since it rarely gets debuffed. Like Hephaestus, I think she's legitimately good enough to consider in your main party.

    [insert big gap of usefulness]

    Brynhildr: Because she has a heal. That's it.

    Mihr: What I like about Mihr is that she applies Taunt and Intercept to the entire frontline (first three characters). Most SRs and even some SSRs have some kind of taunt or/and intercept, but it only applies to them. With Mihr, you have a much greater chance of being able to take 0 damage and counter-attack, but it only lasts one turn. Rampage also affects the entire frontline of 3 people, buffing damage. She also potentially has use for full auto if you don't want to use your skills early, since she can rampage some characters before they bust out their skills..

    Amon: The story one only because she has affliction blocking for your whole team, which under some situations can be useful.

    Water:

    Event Gabriel: Just like Hephaestus, this character's kit seems way too good for an SR even if her burst is lacking (like all SRs). Buffs and debuffs are always nice to have. Defense debuff is A. That's important.

    Haurvatat: This character surprised me and is really worth considering. She has a taunt and intercept, making her good for frontline tanking. She can help mitigate a decent amount of damage for your party, and her counters hit pretty hard. Unfortunately, she is a little RNG based as the ai won't always target her. The regen skill is kinda whatever, but at least it helps keep her alive a little longer.

    Atalanta: 1 turn full evasion and a defense debuff, which is C. Good thing about that is it stacks with Gabriel's above, so if you have both, you can shred enemy defense more easily.

    [insert big usefulness gap]

    Nike: The story Nike has a heal and a defense buff, both of which are actually kinda nice considering you get her for free.

    Triton: honestly not that good, but she does have attack and combo rate down debuffs, so at least there's that.

    Wind: This element has a lot of good ones, but I don't use them much because I have several SSRs in wind personally. However, some of the wind SRs are pretty good and worthwhile.

    Oberon: Like Hephaestus and Gabriel above, she has incredibly solid skills being able to debuff both attack and defense. And she can inflict charm, though the chance is pretty slim, and once inflicted might not even activate. However, she is worth taking for her debuffs alone.

    Yamaraja: Like Haurvatat or Kishar, she can sponge some hits for your team and is useful for that purpose.

    Ithaqua: She has a heal. That's it really. Very nice to have in the labyrinth among other things. She also has the ability to guard all allies similar to Yamaraja or Kishar, but it's very questionable on her as more often than not you would rather not have her take hits assuming you want her to heal.

    Sytry and Hebe are ok, but not as good as the above two.

    Thunder:

    Cyclops: Her kit is not that impressive, but she causes your entire team to have their HP boosted iirc, and that works even from the backrow. That means she is useful at any point in the game no matter how many SSRs you have, in theory. The best thing in her actual kit is a decent attack down debuff.

    Ilmarinen: Similar to Gabriel, Oberon and Hephaestus above, she carries the ever potent ability to debuff enemy defense. Her entire kit is actually pretty good though, giving solid single target buffs and also inflicting attack down on enemies too.

    Perkunas: Instant burst makes her good offensively and with a burst heavy team, even if her burst isn't going to be as strong as SSRs.

    Fodla: This is a surprisingly versatile character that can fill different roles depending on what you need. She is probably slightly better in the backline, where she can heal your team and possibly delay enemy burst attacks. But in the front she can inflict thunder resist down, which is a lot like having an extra defense debuffer, except arguably better much of the time as it stacks with defense debuffs (and you're less likely to have thunder res down). Overall Fodla is pretty solid, but as a jack of all trades she unfortunately can't make use of all her potential at once.

    Light:

    Djehuti: Just like Cyclops above, she passively boosts your entire party's max HP making her useful at any phase of the game to the best of my knowledge. She mostly has single target buffs, but interestingly has the ability to reduce the CD of one ally's last used skill by 1. This is potentially very good depending on who you use it on.

    Diana: Like a lot of the stronger characters mentioned thus far, she can debuff enemy defense. Also has party wide attack buff and the ability to heal herself for a decent amount and increase her own stats. Really solid character.

    Forseti: The main boon Forseti offers is the ability to increase the enemy's max charge diamonds by 1. afaik this is pretty rare outside of one of Mordred's abilities. Can also debuff enemy attack and combo attack rate, which rounds out her kit slightly.

    Sati: This character has an extremely powerful nuke for an SR, which easily can compete with SSR damage. Sadly it has a long CD. The rest of her kit solidifies her as a good attacker. In particular, she tends to crit a lot of the time.

    I haven't tried Attar yet as I just got her, but glancing at her kit makes her seem like a very solid choice.

    Dark:

    Buer: To me, this is one of the most busted characters in the game period, even better than many SSRs. This may sound like hyperbole, but Buer can do something which (afaik) few to no other characters can do. Specifically, she can pop out potions. Popping out potions isn't free. It consumes a chunk of her health, and if you want to pop them out faster, it consumes even more health. However, as a general rule in a longer battle you will get 1-3 free potions, and the rest of the potions she makes you will have to use to heal her own HP. However, the 1-3 free pots alone makes it worth bringing her along at times. What makes potions good is that they aren't as limited as other healing skills, which tend to heal for relatively little, especially if they're SR heals. Potions on the other hand easily heal most of your health back up. But as if this wasn't enough, Buer ALSO happens to have a group AOE heal, which has a short CD that she can reduce even further by sacrificing her own HP, something few other healers can do. If she only had the group AOE heal, I would already include her on a list of best SRs just because of that. However, the combination of being able to make potions and heal your entire team really solidifies her as one of the best SRs in the whole game (imo).

    Generally speaking, it's better if she isn't the one being targeted, but if she is, you can use the potions you generate to heal her, in which case she helped to mitigate damage for your team for free, similar to a tank. Either she's mitigating damage for your team by being targeted and healing herself, as well as pumping out occasional aoe heals, or she heals somebody else who gets targeted. One way or another, she adds a lot of sustain to a team.

    I haven't tried her yet in labyrinth, but if she works like all other characters (CD refreshed for each new battle), she is going to be insanely broken. Starting at floor 1 you will be able to generate dozens of potions at no cost whatsoever.

    [insert usefulness gap as Buer is THAT good]

    Proserpina: Defense debuff (A). Rest of her kit makes her a decentish attacker.

    Tsukuyomi: This character used to be one of the worst ironically, because when I first started playing the game she would blind EVERYBODY, including your own party. However, since debuffs have a hit or miss chance, she would very frequently blind only your party and not the enemy. She's a lot better now as her blind only afflicts enemies. With a blind and a party wide attack up, she's fairly respectable. Her nuke sucks though, but at least it hits all enemies, making it ok for some content.

    Nyarlahotep: Because she debuffs. That's it. Though I personally think her debuffs are not as great as some of the other strong SRs in elements listed above.

    Manes: This character is really heavily RNG based, and ironically is more useful if your grid/characters are worse. The reason for that is all her skills go off cd if one of your other characters dies. There are probably certain high risk characters, who can lower their own health (I think Kali as an example), which make Manes better. But otherwise her usefulness tends to increase or decrease depending on if you're fighting a hard enemy or not who is actually killing other characters.

    Without the passive activating, her cooldowns are really long, but her skills are strong. Like Sati she has an especially high powered nuke for an SR with an extreme CD (unlike Sati, it is possible that the CD is reduced exponentially, in which case she is doing a lot of burst damage). She also has a group heal and the ability to evade an attack for 1 turn.

    Sequana is one of my favorite characters in this entire game, but sadly her kit is not that good overall.
    Last edited by Ogawa; 06-17-2020 at 10:45 AM.

  4. #44
    Thanks for your input. I'd like to comment on some of the himes you mentioned:

    Quote Originally Posted by Ogawa View Post
    Sytry and Hebe are ok, but not as good as the above two.
    I actually like Hebe, she helped me clear some Guild Orders before I got a full SSR team. Played turtle back then.

    Quote Originally Posted by Ogawa View Post
    Cyclops: Her kit is not that impressive, but she causes your entire team to have their HP boosted iirc, and that works even from the backrow. That means she is useful at any point in the game no matter how many SSRs you have, in theory. The best thing in her actual kit is a decent attack down debuff.
    I think I didn't sell Cyclops well enough in my original post. She can be an healer of sorts, specially if team's HP is low. The Regen is capped at 750HP in 2 turns (1500HP healed in total), but Zeal subtracts a percentage of max HP (5% each turn). The heals plus Attack Down give the team more survivability, while the Zeal makes the team burst faster. To top it off, she has a quite rare (for Thunder) cleanse. Then take into account most SR Thunder aren't really team players, but more like "lone wolves". Cyclops is a good pick for she is one of the few team players.

    Quote Originally Posted by Ogawa View Post
    Fodla: This is a surprisingly versatile character that can fill different roles depending on what you need. She is probably slightly better in the backline, where she can heal your team and possibly delay enemy burst attacks. But in the front she can inflict thunder resist down, which is a lot like having an extra defense debuffer, except arguably better much of the time as it stacks with defense debuffs (and you're less likely to have thunder res down). Overall Fodla is pretty solid, but as a jack of all trades she unfortunately can't make use of all her potential at once.
    I like Fodla on back row. Frontline Fodla is a glass cannon (Thunder Resist Down, some self-buffs, but Self Defense Down), backline Fodla is a nice reliable support (heals, eats orbs, has Self Evasion Up, making her a bit more survivable).

    Quote Originally Posted by Ogawa View Post
    Buer: To me, this is one of the most busted characters in the game period, even better than many SSRs. This may sound like hyperbole, but Buer can do something which (afaik) few to no other characters can do. Specifically, she can pop out potions. Popping out potions isn't free. It consumes a chunk of her health, and if you want to pop them out faster, it consumes even more health. However, as a general rule in a longer battle you will get 1-3 free potions, and the rest of the potions she makes you will have to use to heal her own HP. However, the 1-3 free pots alone makes it worth bringing her along at times. What makes potions good is that they aren't as limited as other healing skills, which tend to heal for relatively little, especially if they're SR heals. Potions on the other hand easily heal most of your health back up. But as if this wasn't enough, Buer ALSO happens to have a group AOE heal, which has a short CD that she can reduce even further by sacrificing her own HP, something few other healers can do. If she only had the group AOE heal, I would already include her on a list of best SRs just because of that. However, the combination of being able to make potions and heal your entire team really solidifies her as one of the best SRs in the whole game (imo).

    Generally speaking, it's better if she isn't the one being targeted, but if she is, you can use the potions you generate to heal her, in which case she helped to mitigate damage for your team for free, similar to a tank. Either she's mitigating damage for your team by being targeted and healing herself, as well as pumping out occasional aoe heals, or she heals somebody else who gets targeted. One way or another, she adds a lot of sustain to a team.

    I haven't tried her yet in labyrinth, but if she works like all other characters (CD refreshed for each new battle), she is going to be insanely broken. Starting at floor 1 you will be able to generate dozens of potions at no cost whatsoever.
    I used to like Buer that much, but then I met Cernunnos (and got Osiris for some heals...). Cernunnos is the one thing that lets me survive Light Catastrophes and Hagith. Stackable Def Up, Damage Cut, Guards and heals herself.

  5. #45
    Quote Originally Posted by Ogawa View Post
    I haven't tried her yet in labyrinth, but if she works like all other characters (CD refreshed for each new battle), she is going to be insanely broken. Starting at floor 1 you will be able to generate dozens of potions at no cost whatsoever.
    I've played first lab with her, and sure, her CD resets and she helped me to get really high back then with my p weak and off-element team (light team with Buer in last place against what it was back then, wind?)

  6. #46

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    Yeah those are good points.

    I included Hebe in that list (as opposed to many wind srs I excluded) as I do think she has some use. I actually used her for the same purpose at one point. However, I feel like the others I listed are better personally, but I could see a reason to include Hebe. You really sold Cyclops to me lol. I think you're right and her kit is maybe better than I stated. I'm less certain on the zeal heal only because I haven't probed into the numbers too much. Is there a point where she can drain more HP due to % dpt than she heals with a flat number? At some point I wonder if you need ascension in your grid to offset % dpt. But anyways, I had already said she was among the best thunder srs, though now I would add that under certain circumstances the cleanse and added gauge/regen can be quite nice. My problem with cleansing ability is that it is situational compared to some other sorts of utility (e.g. debuffs, raw damage, healing, all of which tend to have more universal usage). However, when you do need it, it's really nice to have, and cyclops being one of the few characters to pack it does give her an added niche. She already fills several niches anyways, so it's not like she needs the cleanse to be good regardless. tl;dr I would agree with everything you wrote above.

    Buer I just think is sooooo good, and after hearing what Jessa wrote above, I think that even more. If nothing else (excluding all other content), you could use her in practically any labyrinth event for infinite pot works. I think the next one is going to be for dark characters anyways, making her doubly good. I actually picked up Cernunnos just a couple days ago, and I'd agree she is pretty nice (as would be any character with a damage cut; I favor that utility a lot). I kinda dislike the conditional burst use for her damage cut ability, but I would agree that just having such utility probably makes her one of the best dark srs. I also value ability to tank hits for the team, hence my placement of Kishar and Yamaraja, and since Cernunnos can do that too, it also makes her a good candidate for a main unit.

    The way I rank SRs is kind of with the assumption that somebody literally has 0 SSRs in any given element, so characters with debuffs tend to be given priority. But if you have SSRs that can fill the same role as an SR (e.g. if you have an SSR with a 20% C frame defense debuff and an SR with a 15% C frame debuff), certain SRs can fall into relative disuse, and other SRs with more niche utility (e.g. Hebe with her stackable defense buff) could be a bit better. As I've acquired more SSRs I've noticed I don't use certain SRs as much which I used to like a lot more in the past. But I would still say those SRs are very good.
    Last edited by Ogawa; 06-22-2020 at 08:36 AM.

  7. #47
    dark forseti seems pretty damn good for a limited sr she has a ability that gives 1+ orb to enemy, a stackable attack down and a stackable affliction rate up on the same ability that is also aoe and a stackable combo attack rate down abilty

  8. #48
    Quote Originally Posted by powersurge View Post
    dark forseti seems pretty damn good for a limited sr she has a ability that gives 1+ orb to enemy, a stackable attack down and a stackable affliction rate up on the same ability that is also aoe and a stackable combo attack rate down abilty
    Got her this Sunday. Yeah her kit is very good. I believe that having Forseti and Cernunnos will give the team very high survivability.

    Definitively a good inclusion.

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