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  1. #1

    Join Date
    Jul 2017
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    Quote Originally Posted by Nik View Post
    Anyone have a table of exp points needed for skill levels yet?
    Do you need a table? You can just select everything and see how much skill exp you would get. Hit cancel, take one thing off, see if skill exp gained would lower. If it didn't, you need to remove more. If it did lower, hey, you're not capped, just hit that enhance button.

  2. #2
    If anyone still need the table for optimising your SLing, J-Star had been pretty quick updating his guide here. 🙏
    Online: gazmull [Github]
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  3. #3

    Join Date
    May 2016
    Location
    London
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    R grails are the main change for me. Used to be 2 R got you to lvl3, then 1 more gave you 67% chance of lvl4 so was worth the gamble (the series 1 to n of (2n)/(3^n) tends to 1.5, so getting from lvl 3 to lvl 4 used to cost on average 1.5 R fuel, and gave effectively 2 R in return, so was worth it unless very unlucky)

    2 still get you to 3 skill, and 3 guarantee you skill level 4. Takes 2 more to get to level 5, so you don't gain or lose anything fuel-wise, and useful if you are levelling up those high levels and need a lot of materials to get there.

    So, R grails massively improved (always use 3 to get those grails worth 80 points), SR are exactly the same (use 6 to get 140 points) and SSR are slightly nerfed, but as I don't burn SSR weapons that's fine by me.

    Now it is time for me to move that 100 odd R-grails in my gift list into my weapon list and hit SLVL30 on a few more MLB weapons, now it's about 4 times faster.

  4. #4
    Now it is just a matter of enhancing each SR with 6 Rs.

    Then dupe all the SRs and Rs into the SSRs of choice.

    Life couldn't be better

  5. #5

    Join Date
    May 2017
    Location
    Belarus
    Posts
    636
    Credits
    259
    finally freed 150+ weapon slots of shit that i was gathering for a year... still dont have six grids of slvl20. guess my laziness pays off

  6. #6
    SL changes were nice, but they actually mostly fixed the raid lag. That's way more important to me.

  7. #7
    Quote Originally Posted by Raistlansol View Post
    SL changes were nice, but they actually mostly fixed the raid lag. That's way more important to me.
    On the issue of raid lag do you know what they fixed or what was causing it?


    Dejnov.

  8. #8
    Quote Originally Posted by Dejnov View Post
    On the issue of raid lag do you know what they fixed or what was causing it?


    Dejnov.
    Best guess as a developer - something with the message queuing that sends out the ability/damage notifications to other players.

    Real response - can't say as they won't say themselves.

    You still get a 2-3 second delay at 16+ people, but thats way better than the 30s we could frequently get.

  9. #9

    Join Date
    Apr 2019
    Location
    Hell
    Posts
    90
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    89
    Quote Originally Posted by Raistlansol View Post
    SL changes were nice, but they actually mostly fixed the raid lag. That's way more important to me.
    Nah biggest improvement are "Re-battle" EZ LIFE

    With the lagging delay you can just auto-battle Rags,go out for smoke & dog walking lulz

    But seriously didn't even notice,good stuff...25man Olympia would be 1-2min lag delay..hope they improve more the servers
    DMM JP ID:3850303 (Suicade)
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  10. #10
    How does one unlock Sachi Komine?

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