Quote Originally Posted by Nik View Post
the event 50% special atk ones are pretty meh. iirc the way they work is 20% is the base and as your characters lose hp they gain more atk.
Assuming it's just like Fleurety and Abou, then at MLB, it's 10% base and scales linearly up to 50% based on hp lost like pride. If it was at 20% base, it actually would be worthwhile to use as long as you have a 100% friend eido, but unfortunately that is not the case.

Quote Originally Posted by Kitty View Post
and yeah special ATK isn't really that great anyway
Nitpick, but I don't want ppl to have the impression that special atk is bad in general - quite the opposite. Special atk is a separate multiplier, and because outside of these eidos, close to nothing provides special atk bonus, X% buff usually translates straight into X% dmg increase.

The special atk eidolons only suck because their base multiplier is too low. Quick rule-of-thumb is that you need to average around 70% hp or lower for these eidos to beat out a 45% elemental. They are actually as powerful as a 100% eido when you're near-death, assuming you have another 100%+ eido as support. However, unless you have a bunch of himes with fortitude or something, you just aren't going to see that kinda power. For those that like to pull off crazy things with minimal resources though, these special atk eidos can be sort of fun to play with.