i must say, the sheer time for dis rag makes me wanna stick to light/dark...
i must say, the sheer time for dis rag makes me wanna stick to light/dark...
So, after today's patch (x-mas nerfs) I found THREE Magnas from a NON-HOST MvP. I didn't know that droprates were gonna be changed in this patch.
Anyone know the new rules in town for Ragnarok Disasters? Or if there's been changes to Guardians as well?
I loved the new drop rates for Ultimates: got 3 Assault Weapons in a hosted raid, then 2 Eidolons on another, and it is quite common to get 2 Idea Regalias +6 Gem Fragments. For Ragnaroks, it seems the Relics Fragments are dropping more than before, but it could only be that I am participating in every raid I can atm.
Also the Dark Disaster became a piece of cake.
Phaleg has been out for a few days, updated the post with her.
Phul has been up for a few weeks, and still no post about her. Why? Because I can't get a grip on her. She feels easy to me (not solo easy, but "bring me bodies to debuff the bitch and I'll AAB the rest" easy). But everyone keeps complaining about how hard she is. I waited for the rush to calm down to see if things would change, but no, I still feel the same. I'll make a post about Phul once I feel more confident about her.
Also, I'd love to make a big list about the x-mas nerfs and changes, but it's a difficult list to make since we don't get patch notes.
That's the thing with Phul, only the first rage phase is hard, everything else is relatively unremarkable. If you can get a critical mass of ppl to push through first rage or even better, have ppl willing to sacrifice their own dmg to do rage bar cutting duty during first rage, the rest is AAB easy including subsequent rage phases. If not, you're in for a world of pain if you fight her at or near full rage, even if you fully debuff her atk. So yeah, ppl's experience with Phul is very dependent on what raiding party (or lack of) they raid with.
Yeah, that's how it feels to me. If you have a committed group to help you get the debuffs to actually land, she'll burn. But when it's just me hosting, and I need to get the bar down a little before anybody else will join, seeing the debuff resistance down fail means I'll be lucky to get 10% def down out of the ~60% I drop on her, which means I'll not be taking 10% of her health, which means I'll be lucky to find anybody else to join.
But, when that debuff resistance down does hit, she snowballs out pretty quickly.
Water Guard is up!
Seems like they messed it up tho, now game under maintenance again. That thing hit me with goddam awfully a lot aoe attack on first turn (something like 40k dmg for each char), that's insane/ Don't remember exactly was it in rage or not tho. Insane anyway.
Last edited by Jessa; 02-21-2020 at 03:50 AM. Reason: typo
they already fixed it, killable now
Good to hear