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  1. #1

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    About Guardians in general:

    You need 3x Regalia to start these, each.

    These things are NOT soloable. You will need a swarm of players to clear these. They are also generally debuff resistant, which makes debuffs... more important than ever! If anyone tells you otherwise, tell them they're stupid. Having -50% Atk and -50% Def up on Guardians makes them wayyyy easier and is generally THE MOST IMPORTANT THING. You will want to bring a supporting team so that stronger players can clear this stuff for you, and that usually means bringing as many powerful debuffs as possible and/or Joan/Andro.

    Please don't get yourself killed. Damage in Guardians raids is very predictable. If you know that the next turn will kill you? Just don't take that turn until you have one or two Joan Damage Cut stacks, or until friendly Andromedas have healed you to full. You will help nobody if you're dead. Just. Fucking. Wait. I only AAB even when supporting, but I keep a loose eye on the fight and pause my AAB when it looks like I'm about to die. Please do at least that much.

    Guardians drop lots of nice stuff, but sadly have awful rate for Treasures:
    Host: 1 Treasure + small (25%?) chance of Treasure + 2 silver chests + 2 gold chests
    MVP: 1 Treasure (+ tiny (1%? 2%?) chance of SSR weapon?) + 2 silver chests + 2 gold chests
    Vice: Small (10%?) chance of Treasure + 1 silver chest + 1 gold chest
    Everyone: All of this:
    3x silver chests (can contain HEs, Seeds, T2 Dragon Bones, T3 Lithographs, seems equally likely)
    1x silver chest (can contain R Grail or T4 Crystal, weighted for ~80% R Grail?)
    2x silver chests (SR weapon fodder)
    1x Treasure Fragment (golden chest)
    50% chance of Treasure (platinum chest)
    Tiny (1%? 2%?) chance of SSR weapon (platinum chest)

    The extra silver chests that drop from Host/MVP/Vice can be any of the three different silver types, I think.
    The extra gold chests can contain Treasure Fragment, Relic Fragment, Regalia Fragment or Regalia.


    Fire Guardian Phaleg

    Relative difficulty to other Guardians: Random, anything from a joke (usually) to impossibru (rarely)
    Recommended Ex-skills:
    Vicissitudes of Fortune: Phaleg has slight debuff resistance, having VoF up might make you hit 100% of debuffs.
    Maiden's Prayer: If you're manualing, bring this.
    Pure Garden: Andromeda's EX skill. Twice the CD of Maiden's Prayer, but works great with AAB. Bring this if you're not manualing.
    (Maiden's Prayer AND Pure Garden: If you really want to be a madlad, you can bring Vivian for both. But you'll lose a lot of stats (from the MP system) and healing, so probably not worth it.)

    Bring Andromeda. AAB. Win. Or don't win. Chaos will decide.

    Phaleg is the Guardian of Chaos/Insanity, and it shows. This little fucker can decide to set her Orbs to full every turn she's not Overdriving, or she can decide to eat all her Orbs and start all over again. Sometimes, she'll keep creating Orbs and eating Orbs in succession. What. Make up your mind, you little shit.

    Anyway, Phaleg basically does nothing until Rage. ALL of Phaleg's Overdrives (which can happen never or every second turn, depending on how she feels like) gives you debuffs. If you are debuffed during Rage, Phaleg will NUKE THE SHIT OUT OF YOU. So unless you take care of those debuffs, you're in for a world of pain as long as Rage is up. That's... the entire fight, really.

    I've for all intents and purposes AAB soloed Phaleg with just Andromeda (150m damage against her 230m HP, no other Andromedas in raid) and not even come close to dying. I've also been absolutely destroyed the moment Phaleg enters Rage, since Phaleg can be a murderous bitch if she feels like it:
    T1. Orbs to full
    T2. Overdrive (debuffs nullified by Pure Garden)
    T3. Orbs to full
    T4. Overdrive (debuffs applied)
    T5. Nuke
    T6. Nuke
    Aaaaand you've wiped and there was nothing you could do. At least not in AAB. Thankfully, such a long series of events is very rare. Good luck.


    Water Guardian Ophiel

    Relative difficulty to other Guardians: Hard
    Recommended Ex-skills:
    Chaos Magic: Ophiel is Wind Rag level debuff resistant, so this is more or less the only skill that matters.

    Ophiel doesn't do much until you hit Rage, and will then spawn 10 Fish buff on herself. As long as she has this buff, her normal attacks will AoE attack AND (effectively) guarantee double hits. You can reduce the Fish counter by bursting by 3 Hime in the same turn or by using Dispel. Notice that Ophiel WILL Rage twice, and therefore you need to clear 20 Fish from her throughout the fight.

    Honestly? The only thing that makes Ophiel hard is her debuff resistance. If you could debuff her with -50% Atk and Def, she would be easy. So, if you manual with Thunder Samael... Ophiel probably isn't even an issue for you. For the rest of us... well, just bring Andromeda and AAB and hope for the best.


    Wind Guardian Bethor

    Relative difficulty to other Guardians: A chore.
    Recommended Ex-skills:
    Black Propaganda: Very useful.
    Maiden's Prayer: If this actually hits the raid (and doesn't crash the raid anymore), this can be super useful.
    Vicissitudes of Fortune: Not sure if I really recommend this, as this is more for the debuff resistance than the usual, applying debuffs. But debuff resistance sucks ass, so probably don't bother?

    Bring Andromeda with BP. AAB. Go have lunch and you'll have won by the time you come back. Maybe.
    Remember Water Rag? This is essentially the same fight. Bethor is a long, long chore with tons of HP and additionally spams Atk Down and Blind on you, plus Def Up on herself. Oh, and despite being Wind and a Guardian, Bethor isn't resistant to debuffs at all.

    Notice that Bethor doesn't normally do normal attacks - she always does a specific move at specific Overdrive blops. However, they didn't code a special attack for when BP is up. This normal attack turn also lets some debuffs expire before Bethor's ODs, which deal more damage the more debuffs you have - this is why BP is important!

    The only dangerous moment in the entire fight is when she clears her debuffs at 50% (unlike Haggith, this will happen at any turn). If you just happen to stumble into her non-BP delayed Rage Overdrive with zero Atk Downs on her, you're dead. I've seen 15k to all characters. But the chances of this happening are very, very, VERY low, so this attack will normally deal like 3k damage to you. Again, just AAB and you will win if there's any healing going around.


    Thunder Guardian Phul

    Relative difficulty to other Guardians: Medium
    Recommended Ex-skills:
    Vicissitudes of Fortune: Debuffs are important, and VoF will make everyone in the raid hit them much more often.
    Black Propaganda: Phul's Overdrives hurt. BP means less Overdrives. You want less Overdrives.
    Eternal Serpent: This Gilgamesh's skill rarely sees use, but here it is a lifesaver if you're manualing.

    Phul is really about one thing and one thing only: the first Rage phase. Basically when Phul Rages the first time, she puts a huge 'Rage Vigor' buff on herself. While she is high on her first Rage bar, every Overdrive will promptly wipe 1-2 Hime from you if you don't have countermeasures. This makes Phul a very frustrating fight, and if you join the raid during this first Rage, you might find everyone wiped.

    The thing is though, this only happens in the first Rage phase. Phul is nothing in the second Rage phase. So all you need to do is somehow, SOMEHOW clear that very first Rage phase. If you are weaker and really just want to clear Phul, hang around until the first Rage, then unleash Rage cuts like Eternal Serpent and maybe even raid SR Krampus to demolish that Rage Bar. Remember, these abilities are strong when used RIGHT after Rage starts!


    Light Guardian Haggith

    Relative difficulty to other Guardians: Medium
    Recommended Ex-skills:
    Black Propaganda: Bring this, for the love of god!!!
    Maiden's Prayer: If this actually hits the raid (and doesn't crash the raid anymore), this can be super useful. Also amazing for manualing.
    Vicissitudes of Fortune: Debuffs are important, and VoF will make everyone in the raid hit them much more often.
    Sniper Shot: Dark has very poor access to this skill.
    (Chaos Magic: I wouldn't recommend this, but there is one moment where this can be useful.)
    (Eternal Serpent: I wouldn't really recommend this, but this Gilgamesh's skill rarely sees use and it may be useful here. See last section for details.)

    Haggith is a little cunt who is difficult to AAB, but significantly easier to manual. The trick in this fight is, every Overdrive debuffs you for 1t - when you are debuffed you Trigger her and get nuked. These "double Overdrives" are pretty much the entire fight. Hope that BP sticks and good luck!

    At 50% HP, the next Overdrive turns into a nasty nuke. At the same time, Haggith will remove all debuffs from herself and give herself 3x Atk Up buffs (self-Cleanse and Atk buffs will happen only once across the entire raid - NOT per person!). I have not seen the Atk buffs make much of a difference, but that could be because Dark has good access to Dispel these days (Agaliarept, Selene). The problem is the removal of debuffs. With no Atk Downs and no BP, Haggith will be a massive pain. So, there are two ways to approach this:
    1. If anyone brings Chernobog (or Eternal Serpent) then this happens AFTER Stun, during normal phase. This means that Haggith will be significantly less angry even though BP is no longer applied.
    2. If her Rage Bar isn't cut and there is even one person who isn't paying attention, this will happen at the latter stages of Rage. If you can push her into Stun, that is a very safe time to reapply debuffs. The problem is, a Raging Haggith without BP is no joke - so can you?
    You can't really control how the raid controls Haggith's Rage Bar, so you're getting one of the above. Good luck!


    Dark Guardian Aratoron

    Relative difficulty to other Guardians: A joke.
    Recommended Ex-skills:
    Vicissitudes of Fortune: Debuffs are important, and VoF will make everyone in the raid hit them much more often. Light has great access to all debuffs, so you might as well bring this, I guess.

    AAB. Win. Bring Andromeda I guess.

    I have no words about Aratoron. I am pretty sure that if you put 170m more HP on Ult Dark, it would be a harder fight than this guy. With whopping four bubbles, Aratoron takes ages to Overdrive, and when she does... ... nothing happens. Okay then. Collect your Treasure and go kill the next one.
    I guess the worst thing that can happen in this fight is that the normal Overdrive will hit the exact same Hime with all three hits, which may or may not result in instant death. That wouldn't be very scary with two bubbles, but with four, it's just a joke.


    Phantom Guardian Och

    Relative difficulty to other Guardians: Hard.
    Recommended Ex-skills:
    Black Propaganda: Bring this, for the love of god!!!
    Vicissitudes of Fortune: All elements have rather poor access to this. It is a very good thing to have against Och as she is slightly debuff resistant, and thanks to your guaranteed elemental advantage VoF will probably near-guarantee debuffs. Just remember to bring BP over VoF if a Hime is not bringing it.

    Och is a little bit special in how she costs no AP or materials to summon. However, you can host Och only after clearing your own Guardian host, once per day (you have a minor chance from every Guardian after). This "right" to spawn Och doesn't seem to expire though, so make sure your Union members clear a Guardian daily BEFORE your Burst Hour.

    Now then, let's get the biggest the problems out of the way: the loot. THE LOOT IS AWFUL. Basically only the host and MvP are rewarded. So if you see an Och up which you cannot MvP anymore... just forget it. This is absolutely retarded, and is probably the very reason why they'll implement purple chests in ~August. With purple chests, Och will probably be worth it. For now, MvP gets 1-3 pages (ish?) and one book (SR or SSR), host gets 1-4 pages (ish?). And everyone else gets NOTHING.


    As for the fight itself, Och only has one bubble. The Overdrives go Dark -> Wind -> Fire -> Light -> Water -> Thunder -> Phantom, repeat. The seventh Phantom Overdrive will decimate you if you don't 90%+ damage cut it (though I think it is slightly less than AQ5 last boss Overdrive, which is kinda funny). Each Overdrive has additional effects to them, but eh, this isn't a detailed guide. The point is, it is really difficult to do this fight with Thunder for example, since the second Overdrive already will be truly devastating. Light/Dark or Water (for Cthulhu!) are recommendable.

    Short version: Bring your strongest team, AAB, hope that enough people join to kill the damn thing before it casts doomsday on everyone. People are more likely to care once purple chests are implemented.

    Last edited by Slashley; 06-21-2020 at 09:13 AM.

  2. #2

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    Items Thread Title Style ChangeUser Name Style Change
    Slashley, I think you made an error on the Ultimate fragments rewards

  3. #3

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    Quote Originally Posted by Delete View Post
    Slashley, I think you made an error on the Ultimate fragments rewards
    Did I?

    I mean them as stuff that stacks. If you get MvP, you get 3 Fragments. You're also part of "Everyone" so you get 2 Fragments, for a total of 5 Fragments. Maybe that's just me wanting to be more complicated that necessary?

  4. #4
    1)about ulti drop change - we will keep regalia for hosting + chance for another, even if you join + guaranted fragments (up to 5)+ chance for 2-3 extra fragments + new currency (dragon orb, pages, phantom weapons etc) + t3-t4 stars +some garbage like sr fodder weapon, exp currency
    2) wind ulti is debuff immune... Yama aw just didn't knew about it. in other cases it's almost true.
    3) thunder ulti hits hard... disagree, even Frigg is more then enough to keep hp at about 100% during aab with -50/50. Water/light hits much harder comparing to thunder. Dark will be nerfed somedays, it's solo aab-able now even with off-element. Top team is Shingen, X, Eros aw, Sol aw, Mike aw. X is Tishia or damage dealer like Vishnu etc (I guess that Tishia is #1 because we have 0 def debuff in other case). This team makes almost impossible to fail during dark ulti/rag (excluding if you kill only 1 add on rag and keep second alive ). Unfortunately I have only Eros and Tishia. Mike is must have to make Eros work properly. Her aw will be this winter just like raid rework (i don't remember exact date). Block a debuff + get 20 charge bar to everyone after each burst is a good strategy to win dark ulti/rag.

  5. #5

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    Quote Originally Posted by Delete View Post
    Ok, I see what you mean, but this is not the way I see it.
    Just for the record...I have been able to solo Dark Ultimate for a long time, but I still have problems with the Light one. Playstyle things and all that.
    I don't think it's playstyle... I was talking about AAB. More like available Hime, maybe? Speaking of which, I'd love to know to your Light team (and main Eidolon). It certainly isn't impossible, but it's likely to be... improbable that even veterans can solo it? I mean, I'm pretty sure that I couldn't (reliably) solo it if I didn't have specifically Sol.

    And yes, Ult Light is rough to solo because she keeps removing Hime one by one.
    Quote Originally Posted by Bear View Post
    @Slash

    Please kindly do not refer to or link to my old post. It's not updated (even by pre-nerf standard) nor I have any intention to update it. Thank you.
    You know how the internet works. Once you put something up there, it's up there. Forever.

    That said, I'm willing to remove such linking... when something better is available. Until then...
    Quote Originally Posted by Mraktar View Post
    1)about ulti drop change - we will keep regalia for hosting + chance for another, even if you join + guaranted fragments (up to 5)+ chance for 2-3 extra fragments + new currency (dragon orb, pages, phantom weapons etc) + t3-t4 stars +some garbage like sr fodder weapon, exp currency
    Cool, that sounds like an upgrade.
    Quote Originally Posted by Mraktar View Post
    2) wind ulti is debuff immune... Yama aw just didn't knew about it. in other cases it's almost true.
    Wasn't Awakened Yamaraja guaranteed debuffs? That's become a thing over on DMM. For us, the very first one that we'll see will be an Eidolon effect in ~two weeks.
    Quote Originally Posted by Mraktar View Post
    3) thunder ulti hits hard... disagree, even Frigg is more then enough to keep hp at about 100% during aab with -50/50.
    Well you see, there's a liiiiittle problem with that. We don't have Frigg until ~two weeks from now. Also, you're talking about post December nerf Ults, I assume? I don't know if Ult Thunder gets hit by those nerfs (oh dear user who kept the DMM patch notes up on the DMM wiki, why did you stop? We need that shit since Nutaku DOESN'T EVEN GIVE US THE FUCKING PATCH NOTES in the first place!!!), but it's fully possible that her damage output was nerfed. Also, I don't want to rely on giving advice on very specific, singular Hime such as Frigg. We can't rely on people having those Hime, so we shouldn't give advice that relies on that.
    Quote Originally Posted by Mraktar View Post
    -- Top team is Shingen, X, Eros aw, Sol aw, Mike aw. --
    "Hey, there is a perfect, specific full SSR team that can do X, why don't you just do that?" is not very helpful, sadly. Especially since Eros Awakening isn't here until four months from now.

    I mean, I fully realize that my advice for Wind Ult isn't much better, but if anyone has any advice that isn't basically "Oh just bring T4 Shingen, Uriel AW, Vahagn, Haruhi, Fire Frey and it's easy"... well, please share it with me.

  6. #6
    Quote Originally Posted by Slashley View Post
    And yes, Ult Light is rough to solo because she keeps removing Hime one by one.You know how the internet works. Once you put something up there, it's up there. Forever.

    That said, I'm willing to remove such linking... when something better is available. Until then...
    Sure. In that case do not quote me responsible for any inaccuracy or vague interpretations if the raids do something unexpected. But hey maybe you like being outdated and blind, or just simply don't care since you expect others to carry you. Either way, you bunch have been warned.
    Last edited by Bear; 09-10-2019 at 12:44 PM.

  7. #7

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    I find it hilarious how this happened:
    Last edited by Kitty; 1 Day Ago at 07:44 PM.
    Well, I guess I'll just never update the first post. What parts are written by me? What parts are written by Kitty? I suppose we'll never know!
    Good thing I have the second post, I guess. Will post the guides to the nerfed content when it happens in Dec.

    And also this:
    Quote Originally Posted by Bear View Post
    Sure. In that case do not quote me responsible for any inaccuracy or vague interpretations if the raids do something unexpected. But hey maybe you like being outdated and blind, or just simply don't care since you expect others to carry you. Either way, you bunch have been warned.
    Har har har, adding the bolded part a full day after the post is pretty amusing. I guess Bear just wants to be seen as an aggressive person, for some reason.

  8. #8
    Quote Originally Posted by Slashley View Post

    That said, I'm willing to remove such linking... when something better is available. Until then...Cool, that sounds like an upgrade.Wasn't Awakened Yamaraja guaranteed debuffs? That's become a thing over on DMM. For us, the very first one that we'll see will be an Eidolon effect in ~two weeks.Well you see, there's a liiiiittle problem with that. We don't have Frigg until ~two weeks from now. Also, you're talking about post December nerf Ults, I assume? I don't know if Ult Thunder gets hit by those nerfs (oh dear user who kept the DMM patch notes up on the DMM wiki, why did you stop? We need that shit since Nutaku DOESN'T EVEN GIVE US THE FUCKING PATCH NOTES in the first place!!!), but it's fully possible that her damage output was nerfed. Also, I don't want to rely on giving advice on very specific, singular Hime such as Frigg. We can't rely on people having those Hime, so we shouldn't give advice that relies on that."Hey, there is a perfect, specific full SSR team that can do X, why don't you just do that?" is not very helpful, sadly. Especially since Eros Awakening isn't here until four months from now.

    I mean, I fully realize that my advice for Wind Ult isn't much better, but if anyone has any advice that isn't basically "Oh just bring T4 Shingen, Uriel AW, Vahagn, Haruhi, Fire Frey and it's easy"... well, please share it with me.
    About Frigg - she just heals 1800/6t cd, nothing special. Great thing that she debuffs wind def/thunder attack with her 1-st skill, but you can get -50/50 other way. Sol aw/Diancent in very fast team heals much, much more. On Nutaku you have Seth too, who heals 1500 + removes a debuff, debuffs multihit to almost 0 and do other cool things. Frigg isn't a must have hime for aab thunder ulti. I replace her on nutaku with Sol aw and easy solo aab thunder ulti with garbage team of Hastur, Iblis, Rami, Sol aw. And Frigg is almost released on nutaku - 1 day left if schedule is correct.
    About wind ulti - I use Herc, Swarog aw, Yama aw and 2 sr - Brynn and Heph (just too lazy to replace her from advent team, she does almost nothing here). Swarog can be replaced with Haruhi, but she's limited. Yama is the only one who can debuff this boss so you don't want to use other debuffers. Dispel multihit buffs helps too if you can. Strategy is simple - kill her before she kills you. But on DMM wind ulti has nerfed damage/multihit as i can see.
    Well, i understand that full ssr team is too much to advice someone, It's just a perfect team, but I guess, then t3 shingen + eros aw + mike aw + Attar instead of Sol aw+ someone else ( like Diana sr) should be more then enough after the nerf for 100% winrate.

    upd: did 3 wind ulti - got 4 regalias, 2 eydo, 1 weapon, pieces + other stuff. It's about the average drop value.
    Last edited by Mraktar; 09-10-2019 at 10:38 AM.

  9. #9
    Quote Originally Posted by Mraktar View Post
    But on DMM wind ulti has nerfed damage/multihit as i can see.
    Please don't spout nonsense out of thin air. WiUL was never nerfed. Only Water, Light and Dark among the ULs, and Water Thunder Light among the Rags, were nerfed.

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