Overall good points, but a few things:
Quote Originally Posted by dreamlitz View Post
Also consider using Barong instead of St. Nick as main eido - the dark resistance helps reduces the number of debuffs sticking to you - it's rng yes, but over the course of a normal dult battle, there're probably hundreds of debuff counts, and statistically it'll noticeably tilt things in your favor with more resistance.
Assuming that Barong even gives you debuff resistance - which it might but might not - I doubt it will matter? I mean, the fucker will spam those debuffs on you EVERY turn. And they last 10 turns. That's not really going to make a difference...?
Quote Originally Posted by dreamlitz View Post
Or even better, bring Naberius and cast zombie on the main boss so the 50k regen turns into a 50k DoT on the boss - make sure you bring your own cleanse or affliction block (SR Amon works fine), otherwise all the Andros in the raid will kill you quick.
Unless this has been changed, I don't think this happens. There used to be a raid boss that gave you Zombify and only your own heals would hurt you. Heals from raid members would heal for 0.
Quote Originally Posted by dreamlitz View Post
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Also, don't underestimate the bottom add. Kill it after the top add. Getting hit with the archer's mark on still hurts even without the top add's buffs.--
How? I don't see it being possible to die to anything else except the main body beam spam. For which it just doesn't matter whether or not you have the Mark on you - you WILL die even without the mark unless you have like 90%+ Damage Cut. If it's true that Light Rag will no longer Rage from just turns and the beam spam will scatter... THEN that will start to matter.

Unless there's something that I am missing, seeing as my Dark Grid is extremely tanky.