I am digging this up because a few posts above, I ranted about weapon skills. Now, come April 2021, we should be getting a weapon skill balance patch. Skill changes to the above rant:

Pride: This skill was ruined by turning it into a reverse Vigor - no effect at full HP, and a separate modifier at low HP. This made Pride weapons UTTERLY USELESS, because it only kicked in when at low HP. You know, the very unfounded reason why these forums have always been afraid of Pride weapons. Anyway, DMM quickly realized their mistake and restored Pride to where it was before. So still budgeted equally-ish to Assault, just be ready that your Pride grids will be entirely useless for some days/weeks when the patch hits.

Rebellion: A new skill introduced after they reverted Pride change, the very same reverse Vigor. Staying at low HP is basically impossible without dying (well, certain individuals can probably do it, but not entire teams), so this skill is effectively useless. There is still ZERO information about this on DMM wiki after almost four months, so probably budgeted completely to shit, stay away until the next balance patch.

Rush: The effect of this has been doubled. I doubt that Rush is STILL good though. Oh, and it is likely that we STILL don't know the exact values provided by this, as the values on the DMM wiki continues to fluctuate. Budgeted too low.
Barrage: The effect of this has been doubled. I doubt that Barrarge is STILL good though. Oh, and it is likely that we STILL don't know the exact values provided by this, as the values on the DMM wiki continues to fluctuate. Budgeted too low.

Elaborate: BIG changes:
- HUGE increase in damage cap granted by this skill (2%/3.5%/5% always to 10%/15%/20% MLB or 15%/20%/25% FLB)
- Damage cap increase hard caps at 100% for weapon skills, and 50% for buffs. A total of 150% extra damage (2.5x the damage) is possible under ideal conditions.
- Damage over cap will be reduced by 96%, up from 90%. Past a certain point, damage will be reduced by 99%. (no idea, does this apply to EVERYTHING from that point on, or past a certain tresholds? If so, what are these tresholds?)
- No change to damage increase, so this portion is still garbage.
The important thing here is that Elaborate ACTUALLY increases damage cap properly now. The skill is still fairly bad... but it does allow for meme builds. For example, Phaleg has an Elaborate(++)/Vigor(+) weapon. You can use five of these to literally double the damage output of Medea. Now, this Grid will be absolutely awful for MOST content, but may be extremely powerful in some. In fact, once third generation P2W Fire Eidolon comes out with her 100% Assault, I fully expect quite a lot of people to run Wind Tower with such a setup (well, you'll probably only use 3-4, but whatever). So, it's bad, but possible to make it work if you have a plan.

Vigor: No real changes to the weapon skill itself, but Eidolons with Vigor will have their own frame. In other words, Vigor will still hard cap at 100% from Grid/buffs, but you can get up to 180% through the use of Eidolon passives (not that you'll ever want to). So still budgeted extremely well, but risky.


And while we are talking about Vigor... does anyone know does overcapping Vigor work?
By that I mean, let's say you got 200% Vigor from your Grid. Yes, that's impossible, but humor me. Now, Vigor hard caps at 100%, so you get double damage at full HP. But since you have base 200%, if you go down to 83% HP, does this mean that you're STILL doing double damage despite losing half the effectiveness of Vigor? Or does the hard cap reduce your Vigor to 100% before HP checks, so you're down to half damage increase despite having 200% base Vigor?
The DMM wiki claims that overcapping works, but has anyone actually tested this?