Quote Originally Posted by Slashley View Post
Though, why do you list the "Y% healing done" in Ascension? Since everyone who has any MLB SSR Eidolon Grid (that's like, played the game for... 6-8 weeks?) is going to cap out on Heals, that doesn't seem like useful information. It's irrelevant garbage just taking space for not reason.
It actually does matter. Atum heals for 2k (or higher, JP wiki says 3k, which is higher than I remember but I haven't tested her recently) but actually only heals 20% hp, so you can't even make full use of her heal unless your hp is at least 10k. Adding ascension actually further raises that break point. Sol technically has that problem, too, but not as extreme (33% heal capped at 1.8k) - you won't run into it once you hit around 8-9k-ish hp depending what size ascension you use.

Quote Originally Posted by Slashley View Post
You probably made a mistake with the Dark Gun and Water Axe, 20%/20% Pride(++)/Assault doesn't seem quite right. Probably meant 20%/30%.
Checked it against JP wiki, it looks fine to me: Pride (++) at SL20 is 10% base assault + 20% pride multiplier; assault at SL20 is 10% base assault with no pride multiplier, so it becomes 10%+10% / 20%+0% = 20%/20%.

Quote Originally Posted by Slashley View Post
Though, I'm not entirely sure if listing the second value is necessary - just listing Assault at 100% should be enough, and maybe add a note for (Pride).
It depends on your playstyle. If you like to eat OD to build burst, the pride effect gets amplified by your burst multiplier and can add up to a lot of dmg. It's also relevant to himes like Kali that revolves around living life on the edge. Just ignore it if neither of those applies to you.