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  1. #6

    Theorycrafting

    Let's do some theorycrafting:

    One of the great choices going forward is for water: The lance is assaultL and sprout (vigor/ascension) and the axe is PrideL and Strength (strength/defender). You'll still need 3 exceed weapons so let's say you have the old union bows (assaultL, exceedS) to finish the grid.

    I'm leaning to the phantom lance being the better option (plus Shingen lance) so a final grid can be 4 guardian lances, 1 shingen lance, 1 phantom lance, 3 union bows, and 1 guardian axe. That's gives you 163% Assault, 32% vigor, 90% exceed, 96% ascension, and 26% defender. You're a little weak on the hitpoints, but you'll hit very hard. Base assault bonus (no element) at full hit points is approximately 247%. Pride/vigor is a natural combination that helps mitigate the hit fast go home aspect of the grid as it starts kicking in when vigor starts dropping, so you can try swapping out one of the old union bows for another axe. That'll get you 162% assault, 32% vigor, 60% exceed, 96% ascension and 36% defender. That a base assault bonus at full hitpoints of 245%, some more hitpoints (nice since you're light) and two prides for 20% assault for when you're at half health and your vigor is gone (183% base assault). Those are solid combos with mostly F2P weapons


    Let's look at Dark:
    The dark guns prideL, strength (assault/defender) are the best choices in that list. I like the dark arcane also, but dark has no real healers to abuse it.
    I can see a union hammer (3), 2 other dark assault hammers, phantom hammer, and those dark guns replacing the old union axes in a grid (more assault/less defender better offense ability). You do have that one vigoras/defender staff from the advent event, but let's not consider it for now.

    A good new grid would be phantom hammer, 3 union hammers, 2 assault hammers (MLB), and 4 dark guns. That's a total of 205% assault, 90% exceed and 40% defender. That's a ton of offensive ability plus you have 4 sources of pride, which means at half health you get another 40% assault.

    Let's look at Wind:

    Frankly, wind got the best draw. All weapons are insanely good. Your best bet is to make a phantom glaive grid, 5 guardian glaives, 3 guardian bows, and 2 guardian arcanes. That's a total of 149% assault, 40% defender, 90% exceed, 31% vigor and 54% ascension. Base assault is 226% assault with decent defender, exceed and healing. You are a bit of a glass cannon as you have no pride weapons in that mix... though those old union swords are pride, exceed. But the beauty here is that this grid is totally F2P, rivals the best you had earlier and abuses triple skill weapons substantially.

    Add on the Wind Guardian and you have a team that rocks and is totally F2P. Ticketing 1 or 2 Himes (Azzy, CuChu) is all that's needed. And you don't need old weapons either!!


    Dejnov.
    Last edited by Dejnov; 10-09-2019 at 12:26 PM.

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