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  1. #8
    Quote Originally Posted by Slashley View Post

    Slashley raving like a lunatic, frothing at the mouth and wildly swinging at windmills
    I'll admit... you got heart kid! And you're a fighter so that's also a plus. But, unfortunately, your counter argument makes you sound like a bit of an idiot, since you weren't using your brain. It's pedantic, mundane, procedural, and focused in minutiae instead of the bigger picture. You happen to have a scarcity mindset and you need to change it to a growth mindset. Otherwise you'll never see the possibility that's staring you right in the face. You also have to familiarize yourself with what you're arguing over. I'll hit some of the points you brought up, but I'm not usually interested in the weeds (big picture thinker myself).

    1) When talking about ascension weapons, I happen to paraphrase the intent of the weapon. The quoted bonus I was stating is the healing cap bonus (which dreamlitz lists first and also includes in his notes below. good job dream!). A thunder gun at sl20 gives you a 24% increase in the healing cap- I just refer to that as additional healing. It also gives you 3% additional healing, but who the fuck cares... right? Please please please take a look at the weapon definition on the wiki so that you understand what we're talking about.


    2) It's theorycrafting... it's supposed to be 'Field of Dreams' like; go big or go home! It was mostly trying to showcase some of the possibilities these weapons allow you to do and why the guardian eidolon is an awesome choice for anyone who doesn't have a P2W eidolon. These weapons and that eidolon allow you to compete with a P2W grid. You may not be totally on par, but you're damn close.


    3) You don't need to have this all right now. As someone smart told me once (you Slashley!!), Kamihime is a marathon, not a sprint. These weapons work well when you have a ton of them (and you should work to get more), but they do wonders in just individual drops also. You're not limited to just using guardian weapons; no one is. You most definitely want to add the great Hime weapons you've FLBed already to the mix and you'll definitely want to replace the lower tier advent and union weapons you have from prior events. You don't have to do it in one burst... take your time and enjoy the journey!


    4) A 0LB dual assault type guardian weapon (assault/vigor or assault/pride) at full skill is better than a FLB single assault skill weapon at full skill. The base stats, while helpful, aren't where you're getting your power from. It's just like a 0LB sl 20 SSR assault weapon is better than a MLB sl 20 SR assault weapon. That 3% makes all the difference. Does it help having it limited break? Hell yes. But you can use it a zero level just fine.


    5) The thunder gun at 0LB sl 20 have 16% assault and 8.5% vigor. Because the vigor is on it's own frame, it's effect multiplies base assault and therefore it's much greater than adding marginal assault in a well built grid. Assume your a player with 150% assault and looking to add a FLB assault weapon (21% assault) or this MLB thunder gun (16% assault/8.5% vigor) at full hitpoints that 8.5% vigor is equivalent to 21.25% assault giving you 37% at full health. It also comes with 24% healing cap which increases all healing by 24%.
    The pride/assault glaive for wind gives you 20% assault at full health and gives you another 10% at half health. It also gives you 10% defender. This is much better than any FLB assault(L)/defender(M) weapon I can think of. It is about 400 total power and 6% defense below a Hime (Frey's sword is a great example) weapon, but I'm thinking those are acceptable losses for the extra assault it's giving you. If you stick a guardian Eidolon on that build you now have a weapon that gives you 28% assault and 14% defender making this weapon at full health 7% more assault and only 2% less defender. It also gives you 14% more assault as you lose life.


    6) Dreamlitz and I have talked about (and shown graphs) about how to combine vigor/pride weapons to mitigate the overall loss in assault power you get when you lose hitpoints. Without other sources you should have 2 pride weapons for every vigor weapon in your grid to maintain an assault advantage at high hitpoints (85%+) and also at low hitpoints (60% or less). In between you suffer a small 5% loss in assault power. Once again, please look at those graphs I did and digest them so that you understand what you're criticizing. You don't understand the value of vigor that these weapons give to players (new or old).


    Dejnov.


    P.S. If you are using a Guardian Eidolon instead of a P2W one, you want as many sources of vigor (and some pride) to mitigate the elemental loss you're going to have. You also want to minimize the amount of defender, exceed, and ascension you stick in your grid as you'll usually have enough and may go over the caps imposed by those weapons. The dark gun (pride/strength), wind glaive (pride/stalwart), thunder gun (assault/sprout) and water lance (assault/sprout) and axes (pride/strength) are all top tier choices for a guardian eido.
    Last edited by Dejnov; 10-09-2019 at 03:42 PM.

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