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  1. #1
    Quote Originally Posted by Valentine View Post
    according to DFD, (dark frozen depths) All i'm missing is Aphrodite which is meta.
    Even if a hime is considered meta, you have to compare her with your himes to see if she really is better. Both Nike Unleashed and Poseidon Awakened are more than a match for Aphrodite:

    1) Nike's heal is 300 HP higher, her cooldown 1 turn shorter and she has a buff burst effect (3-Turn all allies 20% Water Attack up) while Aphrodite has none.

    2) Aphrodite's cleanse ability is useless if the enemy does not cast afflictions and, if it does, you can use either Maiden's Prayer as your soul's extra ability or Poseidon AW's who has affliction block and whose 4T fire resist and 20% all allies defense up conditional passive prevent the loss of as much if not more HP than Aphrodite can heal.

    3) Aphrodite TA up ability is unique amongst the three, but she lacks Nike and Poseidon's strong debuffs which can be more useful. Furthermore, Nike matches it with her attack/defense B-Frame buff that both complements and stacks with Shiva's and Asherah's A-Frame attack buffs.
    Last edited by Yukichi; 12-23-2019 at 01:48 PM.

  2. #2
    ty for replying on the water team. It really helps as I've been considering other options and honestly if this is the case I think I definetly going for Vohu manah or Cthulu would be a better viable option for my team.

    I honestly heard Cthulu was bad but then again, every video I'm checking or researching, they have Cthulu on their water teams.

    With my fire team I may still go for Acala in the future but Amaretsu would be a fine addition I think

  3. #3
    Quote Originally Posted by Valentine View Post
    I honestly heard Cthulu was bad but then again, every video I'm checking or researching, they have Cthulu on their water teams.
    Cthulhu is similar to Ryu-Oh with both an attack and defense debuff, a stall ability, but longer ability cooldowns and a low afflication rate. That's why Vohu Manah is likely to be a better choice.

    Cthulhu is now awakenable and gains an interesting new stall ability. Her 3rd ability originally casts dizziness, which can result in an enemy taking no action on its turn. Once awakened, it changes to frenzy which has the added effect of removing all of the enemy active overdrive charge turn orbs when it triggers. Futhermore, her additional passive gives her guaranteed double or triple attacks if the enemy is afflicted with it, "which will also help with burst gauge increase". However, "it is said to have a very low activation rate". Her other awakened features are a burst effect that grants her an improved affliction rate for 3 turns and that her other overdrive charge orb remover ability now also adds 20 Burst gauge to all allies.

    Quote Originally Posted by Valentine View Post
    With my fire team I may still go for Acala in the future but Amaretsu would be a fine addition I think
    I thought so too about Amaterasu when I got her. The thing is that, by default, wind enemies are very resistant to debuffs, so useless against them most of the time, which leaves Amaterasu with a 3 turn regen and 20% def buff only. She's good for teams against the wind guardian who is very easily afflicted, but not otherwise.

    As for Acala, even though she is awakanable and very high powered, her abilities and passive depend on the enemy being in rage mode. Youkai Empress (Fire) Mammon would generally be a better choice for an offensive hime: Her 1st ability increases her burst gauge by 15 every 2 turns and "increases her whip heat level" which in turn increases her attack power with her passive ability, as well as the damage dealt by her 3rd ability. Her 2nd ability gives her a critical hit probability for 3T with a fair cooldown of 6 turns. Her damage ability also has that cooldown time.
    Last edited by Yukichi; 12-23-2019 at 06:39 PM.

  4. #4
    It seems OP wants a generic, good for most content, team for each element.

    For water, the duo of Ryu-Oh and Vohu Manah would be everything you need for debuffs (-50% Def and, against Fire, -50% Atk; also a BP). I find it odd the duo isn't more recommended, but maybe is it because they make the likes of Snow Raphael, Cthulhu, Nike Unleashed, Water Cybele, with their Def debuff, less necessary? Then I'd round the team with Shiva (AW) and either Asherah or Ea (AW) for easier content, and Februus, Poseidon (AW) or Aphrodite against harder ones...

  5. #5
    Dejnovs thunder team confused me, but maybe im just not making best team of that element. Seems they'll be really good for content where u need to survive for long periods though.

    My opinion Fire: Uriel A, Vahagn, svarog A, BF amon.
    Imo fire is all about fast burst, and as my current team, it makes herc the bottleneck for how fast it can go.
    Vahagn is not to be underrated here, as she gives herself 5 turns vigor and guaranteed triple attack, making urielA legit the only thing faster than her that doesnt instafill their gauge.
    BF amon makes the team faster(20 bg to team), gives a little survivability (20% 3t dmg cut), and gives 20% atk, AND 50% elemental atk (3t each), to the whole team. Combined with stacks of svarogs atk buff, vahagns vigor boost + uriel and her burst dmg buffs, get shitloads of damage.

    Again only my opinion on the ideal fire team. Mtix worthy is fire frey, because she packs 30% fire res down, and is also very fast, with the ability to ramp up her own burst damage.

  6. #6
    About fire - Yama aw is a core hime too because a lot of wind content is debuff resistant, and Yama says "resistance? what is this word mean?". Actualy my team after her aw had a chance to fail wind ulti solo aab from about 30% to 0 with the same grid.
    Water - Vohu is #1, then Ctulhu aw as control/debuff, Shiva aw/Lakshmi as dd (Lakshmi deals more damage, but suicidal, Shiva lives longer and buffs a team, but Lakshmi still outdamages her even including her buff ). All heals are not a top tier so think about Asclepius in some situations. Ruy-oh is worse version of Ctulhu aw, Asherath aw is strong, but not a core, don't use her with Shiva (or play manualy and do their buffs separately).
    Wind - Azzy aw seems to be a #1. Frigg is a core too. Good damagers are QB and CC aw. Arianrod is a goddess of UE because paralyze and is good elsewhere too, just cast s3-s2 before AAB. If your team is already fast - Aether is great buffer. Gaja is strong, but situational - she deals not much damage, but is very useful on hard battles if you play manualy. Oh, and don't forget about Hastur aw, that will be not so soon - she is strong too (idk is she a core or not).
    Top wind soul seems to be t4 Shingen.
    Kamihime ID: 4800544, wind (Hrae included)//frozen
    Nutaku FKG ID: 375715584
    DMM FKG ID :922767212
    DMM Kamihime:4201976 - Hrae, Kirin, Cerberus

  7. #7
    Im not sure what you're asking about yama raja, but post awakening she gets a passive that ensures all her debuffs on skill 1 land at the start of battle (guessing that means the first time that skill gets used). She also gives debuff nullification 1 time to the whole team.

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