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  1. #1
    Quote Originally Posted by Valentine View Post
    Wind:
    Herc, Christmas Sol, Gaia, Cu Chulainn, Hastur subs: Arianrod, Set and Aether as a spare.

    Again no ideas on what's the best for wind.
    Azazel AW. Every wind main needs her. Also, not sure why no one seems to like Aether, the dmg you get from her is pretty awesome imo. For future releases, keep an eye out for wind Atum.

    Quote Originally Posted by Slashley View Post
    I doubt anyone will really make such lists.
    I'll make one, only for light though.

    Disclaimer: meta is constantly changing, so eventually this information will go stale. Other than light Baal who's limited, light doesn't get any more new himes until like next August and next December though, so this should be good for a while. All of the following is also my personal opinion but I've play-tested every single light SSR currently on taco except light Satan, light Nike and light Hastur, so I'm not completely talking out of my backside here. However, things will be tainted by my personal bias - I like to AAB and when I'm not AAB-ing, I'm usually either snatching or in raids that drag on for a long time, so I probably value defensive himes much more than other light mains. So, only consider this an extra (perhaps anomalous) data point.

    Core
    • Mike AW - every serious light main needs her - 20 BG gain for whole team every time she bursts; how broken she gets depends on how fast the rest of the team is, so, seriously broken with a fast modern light team
    • Eros (soon to be AW) - technically not core yet, but her AW should be out in a couple months or so, so might as well start hyping her up - affliction absorption - which gives 20 BG when it blocks an affliction - Eros can recast it on burst, so effectively it works like 20 BG gain every time she bursts when fighting against stuff that debuffs (i.e. another Mike AW for most rags/guards); also don't underestimate her barrier, especially if you have vigor in your grid
    • Sol AW - if you never bring your own heal or you never find yourself in a raid that last more than like 10T or so, just ignore her, otherwise she's still core imo; Atum can work in some situations, but not as versatile as Sol, who also cleanses, dispels

    Mtix worthy
    • Iris - 30% elemental def down, strong nuke, fast, some rng but generally very OP if you hit 3T burst cycle
    • Tishtrya - 50% TA buff with atk and crit on top on 5/3 CD - basically alleviates burst bottleneck for two himes; also has 15% B frame atk/def/resist down and single target full heal making her one of the most versatile light SSR
      • Note that for ppl that are willing to invest bricks into light, Tish lance is one of the most sought-after light weapons
    • Lugh - 20% C frame def down, not going to explain her full mechanics here, but basically if you pair her with a healer and use her right, she's literally the fastest hime in the game and dishes out ridiculous amount of dmg from burst and from her red abilities
    • Note that you really only need two of Iris/Tish/Lugh to make a really good team. Which one is better depends on what you're fighting and how you're fighting:
      • On AAB, it's Iris > Tish > Lugh
      • On manual Lugh > Iris > Tish (assuming you can keep Lugh alive)
      • If you're using a slow soul and/or not hitting 3T bursts consistently: Tish > Lugh > Iris (this ranking is probably the most controversial but if you use Tish's TA buffs on the burst bottlenecks, the buffs, the DATA and more frequent bursts should more than make up for Tish's lack of nukes)

    Other fast and good but probably not mtix worthy himes
    • Vishnu - faster than Iris and almost as fast as Lugh, very AAB-friendly, and hits incredibly hard if you stack her buffs up; no team buffs or debuffs though and is very weak against enemies with DoT
      • Note that for ppl that are willing to invest bricks into light, Vishnu's wheel is one of the most sought-after light weapons
    • Artemis - A frame def down, nukes, AAB-friendly; buffed version is pretty fast and can stand in for one of Iris/Tish/Lugh
    • Takeminakata - a little tricky to master but is an extremely versatile hime that can hit incredibly hard but can't do so consistently; brokenly OP for beginners due to fixed dmg echo burst - every advent rag is a cakewalk with Take

    Other slow but good but probably not mtix worthy himes
    • Atum - single target heals and buffs, has some niche but brokenly good uses - pairs well with Lugh and Solomon; needs heal accessories to unleash her full heal potential
    • Light Athena - your only source of SSR dmg cut (well, excluding light Baal, who's limited) - re-balanced Athena is very nice and is actually pretty AAB-friendly; pairs well with Vishnu
    • Raphael AW - seems like nobody likes her, but she's like the best staller in the game - she's particularly useful if you're a mono element light main 'cos things like FUlt and in future Och can be a pain if you don't have BP; most effective when paired with either dmg cut and/or heal or when you just need a couple extra turns to get another FB in

    Other non-limited himes
    • Metatron AW - light's only SSR instant burst, good as first sub; also good for single turn dummies as she can increase her burst cap to 4M, takes 9T to wind her up though
    • Shamash - intercept and orb eat on burst; intercept only works on normal attacks, making her less useful in late game; orb eat is still very useful though
      • Note that while Shamash's book is worth bricking on paper, I strongly recommend bricking Tish lances and Vishnu wheels instead as light arcane grid is one of the hardest to build but loses to glaive grid in dmg under proper usage, and also loses to lance grid in utility (and possibly dmg, too, depending on the exact setup)
    • Frey - rage punisher - you'll need to worry about burst caps even with a bad grid if you use her, but her CD is too long; Frey has echo burst though, so she basically gets a no-clicking nuke on burst, which is pretty nice in a fast team; will get an AW eventually
    • Light Tsuku - got power-creeped to death by Iris, Lugh and re-balanced Arty for the debuff/attacker role
      • Also, total personal bias here but I feel obligated to defend Tsuku's honor a bit 'cos she was one of my first light SSRs and we cleared every GO 20/20 together back in the days when I was running Barong as main with like a 45k-ish power grid - Tsuku is not a bad hime, she is beginner friendly, is very good for solo content where blind is still useful like those old GOs with mobs, and you still need her to hit def down cap if you don't have Iris or Lugh, and she is cute
      • I'm still holding out hope that she gets another rebalance or gets an AW so that she will shine again one day

    Quick comments on limited himes
    • Light Satan - bad, no utility and not fast enough to warrant a spot in a modern light team
    • Light Nike - used to be good but no longer - modern light teams can hit 2-3T burst cycles without waiting 11T for Nike's back-to-back FB
    • Michiru - she's ok, she is sort of fast, can hit sort of hard and can sort of heal, but doesn't do anything good enough or bring any special utility so it's hard to clear a spot for her
    • Light Hastur - don't have her on any of my accounts, so can't get a feel for how hard she nukes, but she is slow, and usually you don't want more than 1 slow hime on a light team, and that slow hime spot usually goes to utility one like Sol for me

    Future releases
    • Light Baal (limited) - C frame atk down, TA, dmg cut and small but no-click team-wide BG gain on DATA - pretty good imo but doesn't really cover anything that other SSRs do not and her cut doesn't stack with light Athena's unfortunately
    • Light Kingu - B frame AoE debuffs with some interesting token mechanics - but seems unremarkable overall
    • Light Shiva - has some speed, nukes, team-wide vigor buff that is slightly higher than TAphro - sounds really good to me as light lacks strong team-wide buffs

    Quick notes on light team building
    • Light teams rely heavily on synergy such that a team of himes that seem unremarkable when used on their own becomes completely OP when used together; I've pointed out some common pairings above
    • A lot of light SSRs' power comes from burst effects, so you should aim for 3T burst cycles since most SSRs' burst effects only last 2-3 turns - usually this can be accomplished with Mike AW + 2 fast SSRs, your last slot can be slow like Sol or Atum or something and you should still be able to hit 3T bursts
    • Shingen MEX the BG gain skill is the preferred soul setup for most light mains as bursting fast is the key to bursting fast for light (no, it's not tautological) - how much BG Mike AW and Eros AW give depends on how frequently they burst; Shingen's soul weapons, Arty, Iris and Lugh's speed are also partly dependent on how fast they burst; so literally bursting fast makes you burst even faster - 1+1>2 type thing
    • Before someone calls me out on it, yes I usually use Hercules with a team of slowpokes instead of what I just suggested above, but that's 'cos I'm not optimizing for dmg - I usually prefer AAB stability since I'm too lazy to manual raids
    Last edited by dreamlitz; 12-24-2019 at 07:57 AM. Reason: incorporated feedback from other players

  2. #2
    I'll post Thunder:

    Core: (right now)

    RaikoAW, MardukAW, Dian Cecht, and Thunder Aphrodite. Raiko's awakening is soonTM, but once it happens her damage reduction ability extends to 2 turns (from 1) and gets 2 turn reduction on cooldown on burst. Dian has potions and a group heal and recover affliction and all skills recover on burst, Marduk has fortress (upgraded team-wide barrier), A-frame attack up and burst-up skill, and Taphro has team wide vigor. All of these himes are core and miracle ticketable. Taphro is the hardest to get, but should be available on the next limited hime ticket.

    Optional Himes:
    BaalU, Jupiter, and Nuwa (right now). All of these are great himes and can substitute on the team above as needed. BaalU has a -30% thunder resist down, Jupiter is a top tier stun punisher and Nuwa has B frame debuff, team rampage and team burst damage/critical up. Of these himes, Nuwa is definitely miracle ticketable, but is most effective in water raids. I personally wouldn't ticket Jupiter or BaalU, but would use as needed.

    Awesome high attack Himes:

    Tyr and Brahma. Both are awesome high damage himes that don't have any team wide buffs. They are best awakened and work well in any team, but aren't considered core.



    Dejnov.
    Last edited by Dejnov; 12-23-2019 at 03:47 PM.

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