First boss, 90m HP, 2 orbs.
Huge elemental resistance to all but Water.
Immune to movement stopping debuffs (Charm, Para, Flame Bind, etc)(Nutaku has translated this as "immune to everything", thanks Nutaku!)
Starts with "Defensive mode" buff, can be Dispelled.
In defensive mode:
Overdrive: Adds a (random?) buff for 10t
Trigger: When below 30%, will give a non-Cleanseable non-Preventable perm Def Down debuff.
Overall low damage output, but notice that "Defensive mode" has a HUGE DAMAGE CUT. In other words, fighting in this mode is a pain in the ass.
Without defensive mode:
Overdrive: AoE damage maybe, I forget.
Trigger: When "Defensive mode" is Dispelled, Dispel all self-buffs and gain perm, non-Dispelable Atk+/Dbl+/Trpl+
Attacks twice every turn. Which means that you're pretty much guaranteed to eat 4-6 strong punches every single turn.
Second boss, 120m HP, 3 orbs.
Huge elemental resistance to all but Water.
Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!)
100% to 26%:
Overdrive: AoE damage
Trigger: When a blue ! in a yellow circle is up, any blue ability used will more or less instantly kill you. Also self-Cleanses twice.
Trigger: When a yellow ! in a yellow circle is up, any yellow ability used will more or less instantly kill you. Also AoE Dispels twice.
Make sure you pay attention which color ! is up. If you have Genbu, you might want to bring her as a mistake fail-safe. Notice that DMM wiki warned about Eidolon summons doing some weird things to these Triggers, but I tried using them and nothing happened.
25% and after:
Overdrive: 3x damage + Flame Bind?
Trigger: When ANY ability is used, single target more or less get instantly killed + fully Dispelled.