First wave, 40m HP, 6 orbs.
Huge elemental resistance to all but Light and Thunder.
Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!). BP works.
Overdrive: Deal 10 000 fixed damage (damage cuts do not work against fixed damage!) + give 10x Overdrive attack buff to self (cannot be Dispelled)
Trigger: when taking Burst Streak damage: max out orbs (OD is probably priority)
Trigger: 50% HP: full Cleanse and Dispel to everyone (self and party)
Second wave, 90m HP, 4 orbs.
Huge elemental resistance to all but Light and Thunder.
Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!). Additionally, BP does NOT work.
Normal Overdrive: AoE ~15k damage + -50 Burst
Rage Overdrive: AoE ~15k damage + -50 Burst, then single target ~15k damage + -50 Burst
Trigger: 90% HP: Self buff which prevents combo attacks (does not expire, does not eat Orbs if full, cannot be Dispelled?)
Trigger: 50% HP: Self buff which prevents combo attacks (does not expire, does not eat Orbs if full, cannot be Dispelled?)(this is a completely wasted turn it seems like)
Trigger: 30% HP: full Cleanse and Dispel to everyone (self and party) + become immune to debuffs (does not expire, does not eat Orbs if full, cannot be Dispelled)
Normal attacks:
Above 30% HP, when not holding debuff Prevention: ~4k single target + self debuff Prevention (once)(cannot be Dispelled)(ODs take priority)
Above 30% HP, when holding debuff Prevention: 2x 10k single target
Below 30% HP: 10k single target + Dispel
(according to DMM wiki, below 30% attack will be used even during Stun - unless Orbs are maxed)