First wave, 75m HP, 2 orbs.
Huge elemental resistance to all but Light (why not a second element this time...?).
Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!). BP doesn't work, I hear.
Overdrives: I don't even remember and DMM wiki didn't care either.
Trigger: 80%, 60%, 40%, 20%: boosts normal attacks (stacking Trpl+ buff)
Trigger: When bursted upon: give 1 stack to Wave3 (stack per Hime bursting, or just overall?)
(notice: this Trigger doesn't influence wave1 in any way - this boss will do the usual thing)
Second wave, 85m HP, 2 orbs.
Huge elemental resistance to all but Light (why not a second element this time...?).
Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!). BP doesn't work, I hear.
Overdrives: AoE damage + -20 burst
Trigger: 70%, 55%, 35%: atk+ (can't be dispelled?)
Trigger: 10%: spread (can't be dispelled?)
Trigger: when red abilities are used: give 1 stack to Wave3 (stack per Hime bursting, or just overall?)
(notice: this Trigger doesn't influence wave2 in any way - this boss will do the usual thing)
Third wave, 95m HP, 2 orbs.
Huge elemental resistance to all but Light (why not a second element this time...?).
Immune to movement stopping debuffs (Charm, Para, Flame Bind)(Nutaku has translated this as "immune to everything", thanks Nutaku!). BP doesn't work, I hear.
Overdrive: 3x damage + 3 stacks
ROverdrive: 5x damage + 4 stacks
(stacks increase own damage output, maximum of 5?)
Always has Spread.
Trigger: Turn 1: Gain stacks based on Wave 1 and Wave 2
Trigger: per character bursting: AoE damage + -1 stack (priority over ODs? Does this not consume OD balls?)
(in other words, FB is -5 stacks)
Rages easily, Rage takes a long time but also Stuns for a significant amount of time.